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Coherent Integration #240

@saddieeiddas

Description

@saddieeiddas

This is an issue to keep track of coherent integration:

Components

  • Announcement
  • Compass
  • CompassTooltip
  • DevUI
  • DragAndDrop
  • ErrorMessages
  • GameMenu
  • HealthBar
  • HUD
  • HUDDrag
  • HUDNav
  • InteractiveAlert
  • ObjectDisplay
  • PlotControl
  • Progression
  • RefillAmmo
  • ReleaseControl
  • Respawn
  • ScenarioPopup
  • ScenarioResults
  • SkillBar
  • SkillQueue
  • WarbandDisplay
  • Console
  • EnemyTargetHealth
  • FriendlyTargetHealth
  • HudNavWindow
  • MOTD
  • PlayerHealth
  • SiegeHealth
  • ZoneName

Services

  • actions/compass
  • actions/contextMenu
  • actions/player
  • actions/trade
  • actions/warband
  • services/clientCommands
  • services/emoteCommands
  • services/generalCommands
  • services/uiCommands
  • services/index
  • session/invites
  • session/layout
  • session/reducer
  • session/layoutItems/Chat
  • session/layoutItems/HUDNav

Widgets

  • Building
  • Crafting
  • GameInfo
  • HUDFullScreen
  • HUDFullScreen/CharacterInfo
  • HUDFullScreen/Inventory
  • HUDFullScreen/ItemShared
  • HUDFullScreen/Map
  • HUDFullScreen/PaperDoll
  • HUDFullScreen/Tooltip
  • HUDFullScreen/TradeWindow
  • Settings

Issues

client.OnAbilityError((message: any) => {}) is missing

client.FOV(degrees) is missing

plotPermissions is missing

plotPermissions {
  Self = 0,
  Group = 1 << 0,
  Friends = 1 << 1,
  Guild = 1 << 2,
  Realm = 1 << 3,
  All = 1 << 4,
  COUNT = 1 << 5,
}

How can siege targets be handled, currently only have access to siege which is controlled by self/friendly/enemy, but no targeting siege directly.

client.SnapMode() is missing

client.Emote() is missing

client.CrashTheGame() is missing

UI methods are missing OpenUI CloseUI ShowUI HideUI

client.CopyBlueprint(); is missing

client.PasteBlueprint(); is missing

client.DropItem(id); is missing

client.OnSkillBarChanged is missing

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