This is an issue to keep track of coherent integration: Components ======== - [x] Announcement - [x] Compass - [x] CompassTooltip - [x] DevUI - [x] DragAndDrop - [x] ErrorMessages - [x] GameMenu - [x] HealthBar - [x] HUD - [x] HUDDrag - [x] HUDNav - [x] InteractiveAlert - [x] ObjectDisplay - [x] PlotControl - [x] Progression - [x] RefillAmmo - [x] ReleaseControl - [x] Respawn - [x] ScenarioPopup - [x] ScenarioResults - [ ] SkillBar - [ ] SkillQueue - [x] WarbandDisplay - [x] Console - [x] EnemyTargetHealth - [x] FriendlyTargetHealth - [x] HudNavWindow - [x] MOTD - [x] PlayerHealth - [x] SiegeHealth - [x] ZoneName Services ===== - [x] actions/compass - [x] actions/contextMenu - [x] actions/player - [x] actions/trade - [x] actions/warband - [x] services/clientCommands - [x] services/emoteCommands - [x] services/generalCommands - [x] services/uiCommands - [x] services/index - [x] session/invites - [x] session/layout - [x] session/reducer - [x] session/layoutItems/Chat - [x] session/layoutItems/HUDNav Widgets ===== - [x] Building - [x] Crafting - [x] GameInfo - [x] HUDFullScreen - [x] HUDFullScreen/CharacterInfo - [x] HUDFullScreen/Inventory - [x] HUDFullScreen/ItemShared - [x] HUDFullScreen/Map - [x] HUDFullScreen/PaperDoll - [x] HUDFullScreen/Tooltip - [x] HUDFullScreen/TradeWindow - [ ] Settings Issues ==== #### `client.OnAbilityError((message: any) => {})` is missing #### `client.FOV(degrees)` is missing #### `plotPermissions` is missing ``` plotPermissions { Self = 0, Group = 1 << 0, Friends = 1 << 1, Guild = 1 << 2, Realm = 1 << 3, All = 1 << 4, COUNT = 1 << 5, } ``` #### How can `siege` targets be handled, currently only have access to siege which is controlled by self/friendly/enemy, but no targeting siege directly. #### `client.SnapMode()` is missing #### `client.Emote()` is missing #### `client.CrashTheGame()` is missing #### UI methods are missing `OpenUI` `CloseUI` `ShowUI` `HideUI` #### `client.CopyBlueprint();` is missing #### `client.PasteBlueprint();` is missing #### `client.DropItem(id);` is missing #### `client.OnSkillBarChanged` is missing
This is an issue to keep track of coherent integration:
Components
Services
Widgets
Issues
client.OnAbilityError((message: any) => {})is missingclient.FOV(degrees)is missingplotPermissionsis missingHow can
siegetargets be handled, currently only have access to siege which is controlled by self/friendly/enemy, but no targeting siege directly.client.SnapMode()is missingclient.Emote()is missingclient.CrashTheGame()is missingUI methods are missing
OpenUICloseUIShowUIHideUIclient.CopyBlueprint();is missingclient.PasteBlueprint();is missingclient.DropItem(id);is missingclient.OnSkillBarChangedis missing