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config.yml
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# Supported game versions
# SM64 [JP, US]
8a20a5c83d6ceb0f0506cfc9fa20d8f438cafe51:
name: Super Mario 64 [JP]
path: assets/ymls/jp
config:
gbi: F3D
sort: OFFSET
gbi_floats: true
output:
binary: sm64.o2r
code: code/jp
headers: include/assets
segments:
- 0x000000
- 0x000000
- 0x1076d0
- 0x1ff740
- 0x271b20
- 0x128be0
- 0x186810
- 0x268520
- 0x1f0530
- 0x31c770
- 0x26ea40
- 0x36dad0
- 0x130c50
- 0x1b7400
- 0x380e60
- 0x1fec00
- 0x1076a0
- 0x000000
- 0x000000
- 0x218130
- 0x268020
- 0x2aa240
- 0x2170d0
- 0x125db0
9bef1128717f958171a4afac3ed78ee2bb4e86ce:
name: Super Mario 64 [US]
path: assets/ymls/us
config:
gbi: F3D
sort: OFFSET
gbi_floats: true
output:
binary: sm64.o2r
code: code/us
headers: include/assets
segments:
- 0x000000
- 0x000000
- 0x108a40
- 0x201410
- 0x114750
- 0x12a7e0
- 0x188440
- 0x26a3a0
- 0x1f2200
- 0x31e1d0
- 0x2708c0
- 0x36f530
- 0x132850
- 0x1b9070
- 0x3828c0
- 0x2008d0
- 0x108a10
- 0x000000
- 0x000000
- 0x219e00
- 0x269ea0
- 0x2abca0
- 0x218da0
- 0x1279b0