As of today, we are only really using the OnUpdate method in the main class to do initialization and resource loading work. The problem we do not have an easily subscribable event in order to know when the game has finished loading stuff and is ready for our interaction.
The current way is not too bad, but if there was a cleaner way to do the initialization and resource loading separately from OnUpdate we'd certainly prefer that.
Previously discussed in #4.
As of today, we are only really using the OnUpdate method in the main class to do initialization and resource loading work. The problem we do not have an easily subscribable event in order to know when the game has finished loading stuff and is ready for our interaction.
The current way is not too bad, but if there was a cleaner way to do the initialization and resource loading separately from OnUpdate we'd certainly prefer that.
Previously discussed in #4.