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39 lines (30 loc) · 989 Bytes
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MouseLook.cs
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39 lines (30 loc) · 989 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("Camera Control/Mouse Look")]
public class MouseLook : MonoBehaviour
{
public float mouseSensitivity = 100.0f;
public Transform playerBody;
private float xRotate = 0f;
// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
Cursor.visible = false;
}
// Update is called once per frame
void Update()
{
MouseAim();
}
void MouseAim()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
xRotate -= mouseY;
xRotate = Mathf.Clamp(xRotate, -90f, 90f);
transform.localRotation = Quaternion.Euler(xRotate, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}