| layout | page |
|---|---|
| title | Voyage |
| genre | Document |
| permalink | /VoyageDesignDoc/ |
- Table of Contents
- Game Overview
- Game Philosophy
- Common Questions
- Design History
- Feature Set
- User Interface
- Multiplayer Game
Voyage is a virtual travel experience. It simulates the entire Earth with Google Map geo-data and presents it to players as a huge Multiplayer Sandbox Open World.
It is also a shared environment. Players get to meet each other in this game, share their journey and make their own marks in the world. Their creations will be in this world forever, not only seen by all the other players traveling to the place, but also lighting up the region.
The project is founded on September 2020 during the global pandemic and the goal is to give players positive energy and a sense of hope.
In 2020, The spread of the global pandemic has forced everyone to go into lockdown and self-quarantine. While everyone is trapped by the endless growing number of infections, I decided to start this video game project for people to hangout in a virtual space.
The immediate goal of the project is to bring people positive energy and a sense of hope during the 2020 COVID-19 Pandemic. The long term objective is to build a spiritual connection between people around the globe regardless of their culture and ethnic.
Where on Google Earth is Carmen Sandiego?
Literally everyone! The intention is to build a virtual shared environment that everyone can have fun in and take care of.
It is a multiplayer sandbox openworld simulating the true-to-size real world.
The game takes place at any where on the Earth. Players simply choose their desired coordinate and start traveling.
Players can explore the OpenWorld and leave their marks. They can also Meet other players and travel together.
There is just one character for players.
The initial focus is for people to have a virtual hangout experience during the pandemic. And as the project progresses it slowly transformed to a multiplayer social experience to connect people together.
The project is experimental mainly because its use of Realtime Geodata. The entire world is procedurally generated simulating the entire planet.
Version 1.0 includes a complete single-player travel experience. It has:
1.Procedurally generated world with Google Map Geodata.
2.Magic cube at landed region for players to explore and activate to revitalize the world.
Version 1.1 includes a Semi-multiplayer update. It has:
1.A creation system allowing players to plant flowers and trees in the world.
2.A online server and database syncing creations and presents them to all other players.
Version 1.2 includes a Multiplayer update. It has:
1.An account system holding all player datas.
2.A real time multiplayer server, players can now meet each other and travel together.
Version 1.3 includes a big UI update. It has:
1.A complete UI system including all systems(Creation, Stats, Menus, Maps, etc).
2.A minimap giving players a top down view of the surrounding.
Huge World
3D Graphics
User Generating Contents
Real Time Multiplayer
Everyone Shares the Same World
Creation
Traveling
To start the game players need to go through a seperate starter page with a login page and an embedded map. In game UI System are contained inside a UI wheel system
The game supports real time multiplayer and every player shares the same world. It also has a cloud database to hold all players' creations and present them to all other players.
To have the ideal experience, the server can hold up to 200 players at maximum.
The servers adopts a classic Client-Server model, because of the potential large number of players in the same world. With the Client-Server architecture players latency would not affect each other.
The cloud database stores all information including all creations and all player accounts. The database also keeps track of all acitve players in the world.


