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AdvancedAvatarControl.csproj
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55 lines (55 loc) · 2.14 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BoneLib">
<HintPath>$(BONELAB_DIR)\Mods\BoneLib.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="LabFusion">
<HintPath>$(BONELAB_DIR)\Mods\LabFusion.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Il2CppSLZ.Marrow">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\Il2CppSLZ.Marrow.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(BONELAB_DIR)\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(BONELAB_DIR)\MelonLoader\Il2CppAssemblies\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="AdvancedAvatarControl.csproj.user" />
</ItemGroup>
<ItemGroup>
<Compile Remove="References\**" />
<Compile Remove="Source\Internal\BundleLoader.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="References\**" />
</ItemGroup>
<ItemGroup>
<None Remove="References\**" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="./References" />
<Message Text="Copied mod to references" Importance="high" />
</Target>
</Project>