From 22403c13b91aa7c9fbc5c5b77112655c035278cd Mon Sep 17 00:00:00 2001 From: seized7x Date: Wed, 9 Sep 2015 13:36:54 -0700 Subject: [PATCH 01/10] Added Branch README --- B_README.md | 1 + 1 file changed, 1 insertion(+) create mode 100644 B_README.md diff --git a/B_README.md b/B_README.md new file mode 100644 index 0000000..aab5714 --- /dev/null +++ b/B_README.md @@ -0,0 +1 @@ +Hello, this is my branch. From bd15d8eb79f238bdc95808bf236ba700fa6cd4b3 Mon Sep 17 00:00:00 2001 From: Gabriel Date: Wed, 9 Sep 2015 13:41:17 -0700 Subject: [PATCH 02/10] added main.cpp --- main.cpp | 1 + 1 file changed, 1 insertion(+) create mode 100644 main.cpp diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..0f0aef4 --- /dev/null +++ b/main.cpp @@ -0,0 +1 @@ +//testing testing testing From 13493a1559b4dded4f733765c41b6546c1c738df Mon Sep 17 00:00:00 2001 From: Michael Spencer Date: Wed, 9 Sep 2015 13:53:51 -0700 Subject: [PATCH 03/10] Michaels first commit --- PigPlan.txt | 0 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 PigPlan.txt diff --git a/PigPlan.txt b/PigPlan.txt new file mode 100644 index 0000000..e69de29 From 13f3006e03798098dd46445611d22ee806b28d20 Mon Sep 17 00:00:00 2001 From: seized7x Date: Mon, 14 Sep 2015 11:17:09 -0700 Subject: [PATCH 04/10] Added Player and Functional random dice roll --- Dice.cpp | 16 ++++++++++++++++ Dice.h | 18 ++++++++++++++++++ Player.cpp | 10 ++++++++++ Player.h | 21 +++++++++++++++++++++ 4 files changed, 65 insertions(+) create mode 100644 Dice.cpp create mode 100644 Dice.h create mode 100644 Player.cpp create mode 100644 Player.h diff --git a/Dice.cpp b/Dice.cpp new file mode 100644 index 0000000..f7ebd9d --- /dev/null +++ b/Dice.cpp @@ -0,0 +1,16 @@ +#include "Dice.h" +#include +#include + +Dice::Dice(int num_sides){ + srand(time(NULL)); + this->sides = num_sides; +} + +Dice::~Dice(){ + +} + +int Dice::getRoll(){ + return rand()%(this->sides) + 1; // + min to compensate for 0 roll +} \ No newline at end of file diff --git a/Dice.h b/Dice.h new file mode 100644 index 0000000..dd55a3e --- /dev/null +++ b/Dice.h @@ -0,0 +1,18 @@ +#ifndef DICE_H +#define DICE_H + +class Dice{ + int sides; + public: + // Constructor / Destructor + Dice(int num_sides); + ~Dice(); + // Getters + int getNumSides() { return sides; }; + // Setters + int setNumSides(int num_sides) { this->sides = num_sides; }; + // Actions + int getRoll(); +}; + +#endif \ No newline at end of file diff --git a/Player.cpp b/Player.cpp new file mode 100644 index 0000000..58fbe74 --- /dev/null +++ b/Player.cpp @@ -0,0 +1,10 @@ +#include "Player.h" + +Player::Player(std::string name, int starting_score){ + this->name = name; + score = starting_score; +} + +Player::~Player(){ + +} \ No newline at end of file diff --git a/Player.h b/Player.h new file mode 100644 index 0000000..c8be223 --- /dev/null +++ b/Player.h @@ -0,0 +1,21 @@ +#ifndef PLAYER_H +#define PLAYER_H +#include +#include + +class Player{ + int score; + std::string name; + + public: + Player(std::string name, int starting_score); + ~Player(); + // Getters + std::string getName() {return name;} + int getScore() {return score;} + // Setters + void setName(std::string new_name) {this->name = new_name;} + int increaseScore(int score_inc) {score += score_inc; return score;} +}; + +#endif \ No newline at end of file From 29d942fc8edb34291fd6c21bcd8aae92207560b5 Mon Sep 17 00:00:00 2001 From: seized7x Date: Tue, 15 Sep 2015 16:00:20 -0700 Subject: [PATCH 05/10] Changed Player constructor. starting score is now init to value 0 --- Player.cpp | 4 ++-- Player.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Player.cpp b/Player.cpp index 58fbe74..b871d79 100644 --- a/Player.cpp +++ b/Player.cpp @@ -1,8 +1,8 @@ #include "Player.h" -Player::Player(std::string name, int starting_score){ +Player::Player(std::string name){ this->name = name; - score = starting_score; + score = 0; } Player::~Player(){ diff --git a/Player.h b/Player.h index c8be223..aa2b414 100644 --- a/Player.h +++ b/Player.h @@ -8,7 +8,7 @@ class Player{ std::string name; public: - Player(std::string name, int starting_score); + Player(std::string name); ~Player(); // Getters std::string getName() {return name;} From b51e094ecf02b739ed0823f3949a2c9101751d30 Mon Sep 17 00:00:00 2001 From: Michael Spencer Date: Tue, 15 Sep 2015 16:03:17 -0700 Subject: [PATCH 06/10] All Files in One Folder --- LICENSE | 675 --------------------------------------------------- PigPlan.txt | 0 gameFunc.cpp | 141 +++++++++++ gameFunc.h | 39 +++ main.cpp | 19 +- 5 files changed, 198 insertions(+), 676 deletions(-) delete mode 100644 LICENSE delete mode 100644 PigPlan.txt create mode 100644 gameFunc.cpp create mode 100644 gameFunc.h diff --git a/LICENSE b/LICENSE deleted file mode 100644 index 733c072..0000000 --- a/LICENSE +++ /dev/null @@ -1,675 +0,0 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 - - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - - Preamble - - The GNU General Public License is a free, copyleft license for -software and other kinds of works. - - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. 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Interpretation of Sections 15 and 16. - - If the disclaimer of warranty and limitation of liability provided -above cannot be given local legal effect according to their terms, -reviewing courts shall apply local law that most closely approximates -an absolute waiver of all civil liability in connection with the -Program, unless a warranty or assumption of liability accompanies a -copy of the Program in return for a fee. - - END OF TERMS AND CONDITIONS - - How to Apply These Terms to Your New Programs - - If you develop a new program, and you want it to be of the greatest -possible use to the public, the best way to achieve this is to make it -free software which everyone can redistribute and change under these terms. - - To do so, attach the following notices to the program. It is safest -to attach them to the start of each source file to most effectively -state the exclusion of warranty; and each file should have at least -the "copyright" line and a pointer to where the full notice is found. - - {one line to give the program's name and a brief idea of what it does.} - Copyright (C) {year} {name of author} - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . - -Also add information on how to contact you by electronic and paper mail. - - If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: - - {project} Copyright (C) {year} {fullname} - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. - diff --git a/PigPlan.txt b/PigPlan.txt deleted file mode 100644 index e69de29..0000000 diff --git a/gameFunc.cpp b/gameFunc.cpp new file mode 100644 index 0000000..3b3021b --- /dev/null +++ b/gameFunc.cpp @@ -0,0 +1,141 @@ +/** +* Game Functions.cpp +* @author Thibaut Hardin +*/ + +#include //rand +#include +#include +#include +#include + +#include "gameFunc.h" +#include "player.h" +#include "die.h" + +using std::string; +using std::vector; + +void GameFunc::startMessage(){ + string gameName[8] = {" _____ _ _____ ", + "| __ (_) / ____| ", + "| |__) | __ _ ___| | __ __ _ _ __ ___ ___ ", + "| ___/ |/ _` / __| | |_ |/ _` | '_ ` _ \\ / _ \\", + "| | | | (_| \\__ \\ |__| | (_| | | | | | | __/", + "|_| |_|\\__, |___/\\_____|\\__,_|_| |_| |_|\\___|", + " __/ | ", + " |___/ "}; + + //Simple for loop to print + for(int i=0;i<8;i++) + cout << gameName[i] << endl; + + cout << "\n\nWelcome to PigsGame!\n"+ + "Please enter the number of players: "; + int temp; + cin >> temp; + m_numPlayers = temp; + cout << "\nPlease enter the number of computer players: "; + cin >> temp; + m_numCompPlayers = temp; + cout << "\nWould you like to change additional options?\n y / n \n" + string s; + cin >> s; + if(s=='y' || s=='Y') + additionalOptions(); +} + + + +void GameFunc::beginGame(){ + //Select random player to start. + + m_pVec.push() + srand(time(NULL)); //Initialize random seed. + int firstPlayer = rand() * m_pVec.size(); + +} + +void GameFunc::gameEnd(){ +} + +int GameFunc::getNumPlayers(){ + return m_numPlayers; +} + +bool GameFunc::getPlayerChoice(Player p){ + int i = p.getChoice(); //return 0 or 1 for hold/roll + if(i == 1) + rollDie(d, p); //Need to create a dice object here + else{ + updateScore(p); + changeTurn(vector* p);//change + } +} + +bool GameFunc::setName(string name, Player p){ + //Call player.setName and handle errors + p.setName(name); +} + +bool GameFunc::resetScore(){ + for(Player curPlayer : pVec) + curPlayer.score = 0; +} + +bool GameFunc::changeDifficulty(int i){ + //Potentially move this const; + for( Player curPlayer : pVec) + if(curPlayer.difficulty >=0 && i>0 && i= m_endScore) + gameEnd(); +} + +void GameFunc::addNumToPassNums(vector nums){ + for(int i : nums) + m_passNums.push(i); +} + +void GameFunc::setEndScore(int i){ + m_endScore = i; +} + +void GameFunc::addPlayer(string playerName, int playerType){ + if(playerType == 0) + Player p = new Player(player); + else + + +} + + + +void GameFunc::addPlayers(){ + +} diff --git a/gameFunc.h b/gameFunc.h new file mode 100644 index 0000000..ee4a18d --- /dev/null +++ b/gameFunc.h @@ -0,0 +1,39 @@ +/** +* Game Functions header class +* @author Thibaut Hardin +*/ + +#ifndef GAME_FUNCTIONS +#define GAME_FUNCTIONS + +#include "player.h" +#include "die.h" + +using std::string; +using std::vector; + +class GameFunc{ + public: + void startMessage(); + void beginGame(); + int getPlayerChoice(Player p); + bool setName(string name, Player p); + bool resetScore(); + bool changeDifficulty(int i); + int rollDie(Die d, Player p); + int getNumPlayers(); + private: + int m_holdPoints = 0; + int m_numPlayers = 0; + int m_numCompPlayers = 0; + vector m_passNums = {1}; + vector m_pVec; + int m_curPlayerNum; + int m_endScore = 100; + int m_maxDifficultyLevels = 4; + int m_ + void updateHoldScore(Player p); + bool changeTurn(); + bool checkWinner(Player p); +}; +#endif diff --git a/main.cpp b/main.cpp index 0f0aef4..caa86be 100644 --- a/main.cpp +++ b/main.cpp @@ -1 +1,18 @@ -//testing testing testing +#include "Dice.h" +#include "Player.h" +#include "GameFunc.h" +#include + +using namespace std; + + +int main() +{ + cout << "Welcome to PigsGame" << endl; + + + + + + return 0; +}; From d1a83f9f8813db15052006e9b573aaf81d93c5e5 Mon Sep 17 00:00:00 2001 From: Michael Spencer Date: Tue, 15 Sep 2015 16:19:16 -0700 Subject: [PATCH 07/10] Makefile added --- Makefile | 17 +++++++++++++++++ gameFunc.h | 4 ++-- main.cpp | 2 +- 3 files changed, 20 insertions(+), 3 deletions(-) create mode 100644 Makefile diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..67c98fa --- /dev/null +++ b/Makefile @@ -0,0 +1,17 @@ +main: main.o Dice.o Player.o gameFunc.o + g++ -o main main.o dice.o player.o gameFunc.o + +main.o: main.cpp Dice.h gameFunc.h Player.h + g++ -c main.cpp + +Player.o: Player.cpp + g++ -c Player.cpp + +Dice.o: Dice.cpp + g++ -c Dice.cpp + +gameFunc.o: gameFunc.cpp + g++ -c gameFunc.cpp + +clean: + rm *.o diff --git a/gameFunc.h b/gameFunc.h index ee4a18d..b5c7361 100644 --- a/gameFunc.h +++ b/gameFunc.h @@ -6,8 +6,8 @@ #ifndef GAME_FUNCTIONS #define GAME_FUNCTIONS -#include "player.h" -#include "die.h" +#include "Player.h" +#include "Dice.h" using std::string; using std::vector; diff --git a/main.cpp b/main.cpp index caa86be..2bebfbb 100644 --- a/main.cpp +++ b/main.cpp @@ -1,6 +1,6 @@ #include "Dice.h" #include "Player.h" -#include "GameFunc.h" +#include "gameFunc.h" #include using namespace std; From 0a89ab3980f13eb4138381f8e852265109374210 Mon Sep 17 00:00:00 2001 From: Michael Spencer Date: Tue, 15 Sep 2015 18:30:41 -0700 Subject: [PATCH 08/10] Added Function Descriptions --- gameFunc.cpp | 81 ++++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 76 insertions(+), 5 deletions(-) diff --git a/gameFunc.cpp b/gameFunc.cpp index 3b3021b..1f2d931 100644 --- a/gameFunc.cpp +++ b/gameFunc.cpp @@ -10,12 +10,16 @@ #include #include "gameFunc.h" -#include "player.h" -#include "die.h" +#include "Player.h" +#include "Dice.h" using std::string; using std::vector; +/* + * startMessage - this function displays the game title and has the player + * set their name and game attributes +*/ void GameFunc::startMessage(){ string gameName[8] = {" _____ _ _____ ", "| __ (_) / ____| ", @@ -45,8 +49,9 @@ void GameFunc::startMessage(){ additionalOptions(); } - - +/* + * beginGame - this function begins the game + */ void GameFunc::beginGame(){ //Select random player to start. @@ -56,13 +61,29 @@ void GameFunc::beginGame(){ } + +/* + * gameEnd - this function ends the game + */ void GameFunc::gameEnd(){ } + +/* + * getNumPlayers - this function returns the number of players + * @return - int - the number of players + */ int GameFunc::getNumPlayers(){ return m_numPlayers; } + +/* + * getPlayerChoice - this function allows the player to continue rolling + * or to hold at their current roll + * @param - Player p - the player making the choice + * @return - bool - + */ bool GameFunc::getPlayerChoice(Player p){ int i = p.getChoice(); //return 0 or 1 for hold/roll if(i == 1) @@ -73,16 +94,30 @@ bool GameFunc::getPlayerChoice(Player p){ } } + +/* + * setName - this function sets the players name + * @return - bool - + */ bool GameFunc::setName(string name, Player p){ //Call player.setName and handle errors p.setName(name); } +/* + * resetScore - this function resets the score + * @return - bool - + */ bool GameFunc::resetScore(){ for(Player curPlayer : pVec) curPlayer.score = 0; } +/* + * changeDiffiiculty - this function changes the AI difficulty + * @param - int i - integer to describe difficulty level + * @return - bool - + */ bool GameFunc::changeDifficulty(int i){ //Potentially move this const; for( Player curPlayer : pVec) @@ -91,6 +126,11 @@ bool GameFunc::changeDifficulty(int i){ } } +/* + * rollDie - this function rolls the dice for the player + * @param - Die - the die that is being rolled + * @return - int + */ int GameFunc::rollDie(Die d){ int dieNum = d.roll; for(int i : m_passNums) @@ -101,31 +141,59 @@ int GameFunc::rollDie(Die d){ if(!changeTurn) //console.log("Error changing turn."); - +/* + * updateHoldScore - this function updates the score being held and + * checks to see if the plaer has won + * @param - Player - the current player whose score is being updated + */ void GameFunc::updateHoldScore(Player p){ p.score += holdPoints; holdPoints = 0; checkWinner(p); } +/* + * + * + * + * + */ bool GameFunc::changeTurn(){ } +/* + * checkWinner - checks if score is high enough to win + * + */ bool GameFunc::checkWinner(){ if (p.getPoints >= m_endScore) gameEnd(); } +/* + * + * + * + */ void GameFunc::addNumToPassNums(vector nums){ for(int i : nums) m_passNums.push(i); } +/* + * setEndScore - sets the toatal amount of points needed to win + * @param - int - the goal/winning number to use + */ void GameFunc::setEndScore(int i){ m_endScore = i; } +/* + * addPlayer - adds an individual player to the game + * @param - string - the name of the player + * @param - int - if the player is human or AI + */ void GameFunc::addPlayer(string playerName, int playerType){ if(playerType == 0) Player p = new Player(player); @@ -136,6 +204,9 @@ void GameFunc::addPlayer(string playerName, int playerType){ +/* + * addPlayers - adds players to the game + */ void GameFunc::addPlayers(){ } From b61e30f4292d29f694414be431f82e0e5d272162 Mon Sep 17 00:00:00 2001 From: unknown Date: Tue, 15 Sep 2015 18:48:32 -0700 Subject: [PATCH 09/10] Fixed functions and added main loop --- gameFunc.cpp | 218 ++++++++++++++++++++------------------------------- gameFunc.h | 42 ++++++---- main.cpp | 9 +-- 3 files changed, 115 insertions(+), 154 deletions(-) diff --git a/gameFunc.cpp b/gameFunc.cpp index 1f2d931..f3bea11 100644 --- a/gameFunc.cpp +++ b/gameFunc.cpp @@ -16,10 +16,6 @@ using std::string; using std::vector; -/* - * startMessage - this function displays the game title and has the player - * set their name and game attributes -*/ void GameFunc::startMessage(){ string gameName[8] = {" _____ _ _____ ", "| __ (_) / ____| ", @@ -35,6 +31,27 @@ void GameFunc::startMessage(){ cout << gameName[i] << endl; cout << "\n\nWelcome to PigsGame!\n"+ + cout << "What is your name?\n" + string s; + addPlayer(s); + + //Not enough time to fully implement + cout << "\nWould you like to change additional options?\n y / n \n" + cin >> s; + if(s=='y' || s=='Y') + additionalOptions(); + + if(m_numCompPlayers > 0){ + cout << "\nWhat difficulty would you like the computer set to (Range: 0 - " + m_maxDifficultyLevels + "): "; + int temp; + cin >> temp; + changeDifficulty(temp); + + } + +} + +void GameFunc::additionalOptions(){ "Please enter the number of players: "; int temp; cin >> temp; @@ -42,171 +59,108 @@ void GameFunc::startMessage(){ cout << "\nPlease enter the number of computer players: "; cin >> temp; m_numCompPlayers = temp; - cout << "\nWould you like to change additional options?\n y / n \n" + //Requires separate function to reassign d + cout << "\nPlease enter the number of sides you want the die to have: " + cin >> temp; + m_numSides = temp; + cout << "\nPlease specify the amount you would like the game to end at: " + cin >> temp; + m_endScore = temp; + cout << "\nPlease enter any numbers you would like to pass on separated by commas: " string s; - cin >> s; - if(s=='y' || s=='Y') - additionalOptions(); + //function to handle this. } -/* - * beginGame - this function begins the game - */ void GameFunc::beginGame(){ //Select random player to start. - - m_pVec.push() srand(time(NULL)); //Initialize random seed. int firstPlayer = rand() * m_pVec.size(); - + m_curPlayerIndex = firstPlayer; + + //Main loop + while(!checkWinner()) //While score < m_endScore; + if(getPlayerChoice()){ // Roll or hold + if(!rollDie()) // If !(num in m_passNums), add roll to m_holdPoints + changeTurn(); + } + else{ + updateHoldScore(); // Add points to + changeTurn(); + } + gameEnd(); } - -/* - * gameEnd - this function ends the game - */ void GameFunc::gameEnd(){ + cout << "\nGame Over.\n"; + //Ask to play again, if yes, resetScores(), ask for additionalOptions() } +bool GameFunc::rollDie(){ + int roll = d.getRoll(); + //Check if the roll is a passable num + int passNumsSize = m_passNums.size(); + for(int i=0;i> input; + if(input == r) + return true; + return false; -/* - * getPlayerChoice - this function allows the player to continue rolling - * or to hold at their current roll - * @param - Player p - the player making the choice - * @return - bool - - */ -bool GameFunc::getPlayerChoice(Player p){ - int i = p.getChoice(); //return 0 or 1 for hold/roll - if(i == 1) - rollDie(d, p); //Need to create a dice object here - else{ - updateScore(p); - changeTurn(vector* p);//change - } -} - - -/* - * setName - this function sets the players name - * @return - bool - - */ -bool GameFunc::setName(string name, Player p){ - //Call player.setName and handle errors - p.setName(name); } -/* - * resetScore - this function resets the score - * @return - bool - - */ bool GameFunc::resetScore(){ - for(Player curPlayer : pVec) - curPlayer.score = 0; + for(i=0; i=0 && i>0 && i= m_endScore) + if (m_pVec[m_curPlayerIndex].getPoints >= m_endScore) gameEnd(); } -/* - * - * - * - */ -void GameFunc::addNumToPassNums(vector nums){ - for(int i : nums) - m_passNums.push(i); +void GameFunc::addNumToPassNums(){ + //add nums to pass to m_passNums } -/* - * setEndScore - sets the toatal amount of points needed to win - * @param - int - the goal/winning number to use - */ void GameFunc::setEndScore(int i){ m_endScore = i; } -/* - * addPlayer - adds an individual player to the game - * @param - string - the name of the player - * @param - int - if the player is human or AI - */ -void GameFunc::addPlayer(string playerName, int playerType){ - if(playerType == 0) - Player p = new Player(player); - else - - -} - - - -/* - * addPlayers - adds players to the game - */ -void GameFunc::addPlayers(){ - -} +void GameFunc::addPlayer(string playerName){ + Player p = new Player(playerName); + m_pVec.push(p); +} \ No newline at end of file diff --git a/gameFunc.h b/gameFunc.h index b5c7361..b9e46b6 100644 --- a/gameFunc.h +++ b/gameFunc.h @@ -6,8 +6,8 @@ #ifndef GAME_FUNCTIONS #define GAME_FUNCTIONS -#include "Player.h" -#include "Dice.h" +#include "player.h" +#include "die.h" using std::string; using std::vector; @@ -16,24 +16,32 @@ class GameFunc{ public: void startMessage(); void beginGame(); - int getPlayerChoice(Player p); - bool setName(string name, Player p); - bool resetScore(); - bool changeDifficulty(int i); - int rollDie(Die d, Player p); + void resetScore(); + int getPlayerChoice(); int getNumPlayers(); + bool rollDie(); private: int m_holdPoints = 0; - int m_numPlayers = 0; - int m_numCompPlayers = 0; - vector m_passNums = {1}; - vector m_pVec; - int m_curPlayerNum; + int m_numPlayers = 2; //total number of players + int m_numCompPlayers = 1; //number of computer players + int m_curPlayerIndex; int m_endScore = 100; int m_maxDifficultyLevels = 4; - int m_ - void updateHoldScore(Player p); - bool changeTurn(); - bool checkWinner(Player p); + int m_numSides = 6; + vector m_pVec; //vector of players + vector m_passNums = {1}; //incase mroe pass numbers than 1 + + Dice d; + + //Could be implemented into a vector for multiple user names. + string m_playerName; + + void changeDifficulty(int i); + void additionalOptions(); + void updateHoldScore(); + void changeTurn(); + void addNumToPassNums(); + bool checkWinner(); + }; -#endif +#endif \ No newline at end of file diff --git a/main.cpp b/main.cpp index 2bebfbb..524dffe 100644 --- a/main.cpp +++ b/main.cpp @@ -8,11 +8,10 @@ using namespace std; int main() { - cout << "Welcome to PigsGame" << endl; - - - + gameFunc gf = new GameFunc(); + gf.startMessage(); + gf.beginGame(); return 0; -}; +}; \ No newline at end of file From 871fd4b4a5eca3723109af87184963ca41075f83 Mon Sep 17 00:00:00 2001 From: unknown Date: Tue, 15 Sep 2015 18:59:37 -0700 Subject: [PATCH 10/10] Final Commit --- gameFunc.cpp | 52 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) diff --git a/gameFunc.cpp b/gameFunc.cpp index f3bea11..f5e8107 100644 --- a/gameFunc.cpp +++ b/gameFunc.cpp @@ -16,6 +16,10 @@ using std::string; using std::vector; +/** +* startMessage - this function displays the game title and has the player +* set their name and game attributes +*/ void GameFunc::startMessage(){ string gameName[8] = {" _____ _ _____ ", "| __ (_) / ____| ", @@ -51,6 +55,9 @@ void GameFunc::startMessage(){ } +/** +* This function is called when the player would like additional options +*/ void GameFunc::additionalOptions(){ "Please enter the number of players: "; int temp; @@ -71,6 +78,9 @@ void GameFunc::additionalOptions(){ //function to handle this. } +/** +* beginGame - this function begins the game +*/ void GameFunc::beginGame(){ //Select random player to start. srand(time(NULL)); //Initialize random seed. @@ -90,11 +100,19 @@ void GameFunc::beginGame(){ gameEnd(); } + +/* +* gameEnd - this function ends the game +*/ void GameFunc::gameEnd(){ cout << "\nGame Over.\n"; //Ask to play again, if yes, resetScores(), ask for additionalOptions() } +/** +* rollDie - This function calls the die roll function of the die and handles the output. +* @return - bool - Whether or not the die roll was in m_passNums[] +*/ bool GameFunc::rollDie(){ int roll = d.getRoll(); //Check if the roll is a passable num @@ -109,10 +127,19 @@ bool GameFunc::rollDie(){ return true; } +/** +* getNumPlayers - this function returns the number of players +* @return - int - the number of players +*/ int GameFunc::getNumPlayers(){ return m_numPlayers; } +/** +* getPlayerChoice - this function allows the player to continue rolling +* or to hold at their current roll +* @return - bool - +*/ bool GameFunc::getPlayerChoice(){ cout << "Roll or Hold (r/h): \n"; string input; @@ -123,11 +150,17 @@ bool GameFunc::getPlayerChoice(){ } +/** +* resetScore - this function resets the score if the player wishes to continue playing +*/ bool GameFunc::resetScore(){ for(i=0; i m_endScore +*/ bool GameFunc::checkWinner(){ if (m_pVec[m_curPlayerIndex].getPoints >= m_endScore) gameEnd(); } +/** +* addNumToPassNums - called from additionalOptions function to add numbers to pass +*/ void GameFunc::addNumToPassNums(){ //add nums to pass to m_passNums } +/** +* setEndScore - changes the m_endScore of the game +*/ void GameFunc::setEndScore(int i){ m_endScore = i; } +/** +* addPlayer - adds a player to m_pVec + @param - string - playerName - the name of the player to be added +*/ void GameFunc::addPlayer(string playerName){ Player p = new Player(playerName); m_pVec.push(p);