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server.lua
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158 lines (118 loc) · 3.72 KB
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ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
local players = {}
local StationsPrice = {}
local serverEssenceArray = {}
RegisterServerEvent("essence:addPlayer")
AddEventHandler("essence:addPlayer", function()
local _source = source
TriggerClientEvent("essence:sendPrice", source, StationsPrice)
table.insert(players,_source)
end)
AddEventHandler("playerDropped", function(reason)
local _source = source
local newPlayers = {}
for _,k in pairs(players) do
if(k~=_source) then
table.insert(newPlayers, k)
end
end
players = {}
players = newPlayers
end)
RegisterServerEvent("essence:playerSpawned")
AddEventHandler("essence:playerSpawned", function()
local _source = source
SetTimeout(2000, function()
TriggerClientEvent("essence:sendPrice", _source, StationsPrice)
--TriggerClientEvent("essence:sendEssence", _source, serverEssenceArray)
end)
end)
RegisterServerEvent("essence:setToAllPlayerEscense")
AddEventHandler("essence:setToAllPlayerEscense", function(essence, vplate, vmodel)
local _source = source
local bool, ind = searchByModelAndPlate(vplate, vmodel)
if(bool and ind ~= nil) then
serverEssenceArray[ind].es = essence
else
if(vplate ~=nil and vmodel~=nil and essence ~=nil) then
table.insert(serverEssenceArray,{plate=vplate,model=vmodel,es=essence})
end
end
TriggerClientEvent('essence:syncWithAllPlayers', -1, essence, vplate, vmodel)
end)
RegisterServerEvent("essence:buy")
AddEventHandler("essence:buy", function(amount, index,e)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local price = StationsPrice[index]
if(e) then
price = index
end
local toPay = round(amount*price,2)
if(toPay > xPlayer.getMoney()) then
TriggerClientEvent("showErrorNotif", _source, "You don't have enough money.")
else
xPlayer.removeMoney(toPay)
TriggerClientEvent("essence:hasBuying", _source, amount)
end
end)
RegisterServerEvent("essence:requestPrice")
AddEventHandler("essence:requestPrice",function()
TriggerClientEvent("essence:sendPrice", source, StationsPrice)
end)
RegisterServerEvent("vehicule:getFuel")
AddEventHandler("vehicule:getFuel", function(plate,model)
local _source = source
local bool, ind = searchByModelAndPlate(plate, model)
if(bool) then
TriggerClientEvent("vehicule:sendFuel", _source, 1, serverEssenceArray[ind].es)
else
TriggerClientEvent("vehicule:sendFuel", _source, 0, 0)
end
end)
RegisterServerEvent("advancedFuel:setEssence_s")
AddEventHandler("advancedFuel:setEssence_s", function(percent, vplate, vmodel)
local bool, ind = searchByModelAndPlate(vplate, vmodel)
local percentToEs = (percent/100)*0.142
if(bool) then
serverEssenceArray[ind].es = percentToEs
else
table.insert(serverEssenceArray,{plate=vplate,model=vmodel,es=percentToEs})
end
end)
RegisterServerEvent("essence:buyCan")
AddEventHandler("essence:buyCan", function()
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local toPay = petrolCanPrice
if(toPay > xPlayer.getMoney()) then
TriggerClientEvent("showErrorNotif", _source, "You don't have enough money.")
else
xPlayer.removeMoney(toPay)
TriggerClientEvent("essence:buyCan", _source)
end
end)
function round(num, dec)
local mult = 10^(dec or 0)
return math.floor(num * mult + 0.5) / mult
end
function renderPrice()
for i=0,34 do
if(randomPrice) then
--StationsPrice[i] = math.random(15,50)/100
StationsPrice[i] = round(math.random(),2) + math.random(2,3) + .009
else
StationsPrice[i] = price
end
end
end
renderPrice()
function searchByModelAndPlate(plate, model)
for i,k in pairs(serverEssenceArray) do
if(k.plate == plate and k.model == model) then
return true, i
end
end
return false, -1
end