- July Week 4
// 20ms, 25.5MB
class Solution {
public:
struct Data{
string name;
int height = 0;
Data() = default;
};
vector<string> sortPeople(vector<string>& names, vector<int>& heights) {
const int SIZE = static_cast<int>(names.size());
vector<Data> datas(SIZE);
for(int s{}; s < SIZE; ++s) {
datas[s].name = names[s];
datas[s].height = heights[s];
}
sort(begin(datas), end(datas), [](const Data& d1, const Data& d2) {
return d1.height > d2.height;
});
vector<string> ret;
for(auto&[name, height] : datas) ret.push_back(name);
return ret;
}
};Certainly! Here’s a C++ solution to solve the problem of sorting the people based on their heights:
// 22ms, 27.04MB
std::vector<std::string> sortPeople(std::vector<std::string>& names, std::vector<int>& heights) {
// Create a vector of pairs where each pair contains a height and the corresponding name
std::vector<std::pair<int, std::string>> heightNamePairs;
for (size_t i = 0; i < names.size(); ++i) {
heightNamePairs.emplace_back(heights[i], names[i]);
}
// Sort the vector of pairs in descending order based on height
std::sort(heightNamePairs.begin(), heightNamePairs.end(), std::greater<>());
// Extract the names from the sorted pairs
std::vector<std::string> sortedNames;
for (const auto& pair : heightNamePairs) {
sortedNames.push_back(pair.second);
}
return sortedNames;
}- Pairing Heights with Names: We create a vector of pairs where each pair consists of a height and the corresponding name.
- Sorting: We sort the vector of pairs in descending order based on height using
std::greater<>. - Extracting Names: After sorting, we extract the names from the pairs and store them in a new vector.
- Efficiency: The solution is efficient, with the sorting step being the most computationally intensive operation, running in (O(n \log n)) time complexity.
- Flexibility: The approach handles various input sizes and sorts correctly even if there are duplicates in heights.
// 0ms, 14MB
class Solution {
public:
struct Data {
int count{}, value{};
Data() = default;
Data(int count, int value) : count{count}, value{value} {}
};
vector<int> frequencySort(vector<int>& nums) {
// vector(count, value)
vector<int> dat(201, 0); // -100 ~ 100 => 0 ~ 200
for(int& num : nums) {
dat[num + 100]++;
}
vector<Data> datas;
for(int i{};i<201;++i) {
if(dat[i] == 0) continue;
datas.emplace_back(dat[i], i - 100);
}
sort(begin(datas), end(datas), [](const Data& d1, const Data& d2) {
if(d1.count == d2.count) return d1.value > d2.value;
return d1.count < d2.count;
});
vector<int> ret;
for(auto& [count, value] : datas) {
for(int i{};i<count;++i) {
ret.push_back(value);
}
}
return ret;
}
};Sure, let's solve the problem of sorting an array by increasing frequency.
Here's the problem statement from LeetCode:
Given an array of integers
nums, sort the array in increasing order based on the frequency of the values. If multiple values have the same frequency, sort them in decreasing order.
To solve this problem, we'll follow these steps:
- Count the frequency of each number in the array.
- Sort the numbers based on the frequency.
- If two numbers have the same frequency, sort them in decreasing order.
Here’s the implementation in C++:
// 15ms, 15.16MB
class Solution {
public:
vector<int> frequencySort(vector<int>& nums) {
// Step 1: Count the frequency of each number
unordered_map<int, int> frequency;
for (int num : nums) {
frequency[num]++;
}
// Step 2: Sort the array based on the custom comparator
sort(nums.begin(), nums.end(), [&frequency](int a, int b) {
// If frequencies are different, sort by frequency
if (frequency[a] != frequency[b]) {
return frequency[a] < frequency[b];
}
// If frequencies are the same, sort by value in decreasing order
return a > b;
});
return nums;
}
};-
Counting Frequencies:
- We use an
unordered_mapto store the frequency of each number. This is done in linear time (O(n)).
- We use an
-
Custom Sorting:
- We use the
sortfunction with a lambda comparator. - The lambda comparator checks the frequency of two numbers:
- If their frequencies differ, it orders them by increasing frequency.
- If their frequencies are the same, it orders them by their value in decreasing order.
- Sorting with a custom comparator has a time complexity of (O(n \log n)).
- We use the
-
Printing the Result:
- A helper function
printVectoris used to print the sorted vector for verification.
- A helper function
This solution efficiently solves the problem while adhering to the specified constraints and requirements. Let me know if you need further explanations or have additional questions!
// 201ms, 90.9MB
class Solution {
public:
struct Data {
int after{}, before{};
Data() = default;
Data(int after, int before) : after{after}, before{before} {}
};
vector<int> sortJumbled(vector<int>& mapping, vector<int>& nums) {
vector<Data> datas;
for(int& num : nums) {
string temp = to_string(num), mappingNumStr;
for(char& c : temp) {
mappingNumStr.push_back(mapping[c - '0'] + '0');
}
int mappingNum = stoi(mappingNumStr);
datas.emplace_back(mappingNum, num);
}
stable_sort(begin(datas), end(datas), [](const Data& d1, const Data& d2) {
return d1.after < d2.after;
});
vector<int> ret;
for(auto [after, before] : datas) {
ret.push_back(before);
}
return ret;
}
};Sure! Let's walk through the problem "Sort the Jumbled Numbers" from LeetCode.
Problem Description:
You are given a permutation of the digits from 0 to 9 (as an array mapping where mapping[i] is the mapped value of digit i). You are also given an array of integers nums that you need to sort based on their mapped values.
To clarify, for each number in nums, replace each digit by its mapped value using the mapping array, and then sort the numbers based on these new values.
Steps to solve the problem:
-
Understand the Mapping: Each digit of a number in
numsshould be transformed using the givenmappingarray. For instance, ifmapping[2] = 5, then digit2in any number should be considered as5during the comparison. -
Transform the Numbers: For each number in
nums, convert it to its mapped value. For example, if a number is123and the mapping is[1, 2, 3, 4, 5, 6, 7, 8, 9, 0], the transformed value would be234because1 -> 2,2 -> 3, and3 -> 4. -
Sort Based on Transformed Values: After transforming all numbers, sort them based on these transformed values.
-
Output the Sorted Numbers: Return the sorted list of original numbers based on the transformed values.
Let's write the code to achieve this:
// 415ms, 98.00MB
class Solution {
public:
vector<int> sortJumbled(std::vector<int>& mapping, std::vector<int>& nums) {
// Helper function to transform a number based on the given mapping
auto transform = [&mapping](int num) {
std::string numStr = std::to_string(num);
std::string transformedStr;
for (char ch : numStr) {
transformedStr += std::to_string(mapping[ch - '0']);
}
return std::stol(transformedStr); // Return as long to handle large numbers
};
// Create a vector of pairs to hold the original number and its transformed value
std::vector<std::pair<int, long>> transformedNums;
for (int num : nums) {
transformedNums.emplace_back(num, transform(num));
}
// Sort the vector of pairs based on the transformed values
std::sort(transformedNums.begin(), transformedNums.end(), [](const auto& a, const auto& b) {
return a.second < b.second;
});
// Extract the sorted original numbers
std::vector<int> result;
for (const auto& p : transformedNums) {
result.push_back(p.first);
}
return result;
}
};-
Transform Function:
- The
transformfunction takes an integer and transforms it into its mapped value using themappingarray. - It converts the integer to a string, replaces each digit with its mapped value, and then converts it back to a long integer (to handle possible large values).
- The
-
Pairing and Sorting:
- The original numbers are paired with their transformed values.
- The pairs are sorted based on the transformed values.
- Finally, the sorted original numbers are extracted from the sorted pairs.
This solution ensures that we correctly sort the nums array based on the provided mapping.
정렬을 구현하는 문제입니다.
- 시간복잡도
$O(nlog(n))$ 이 필요합니다.
구현하는 대신에 gpt한테 4가지 구현을 물어봤습니다.
Certainly! The problem you referenced is "Sort an Array" on LeetCode. The task is to implement a sorting algorithm to sort an array of integers in ascending order.
Here is a solution using C++ with the Merge Sort algorithm. Merge Sort is a classic sorting algorithm with a time complexity of
Here's how you can implement it in C++:
// 372ms, 178.10MB
class Solution {
public:
vector<int> sortArray(vector<int>& nums) {
mergeSort(nums, 0, nums.size() - 1);
return nums;
}
void mergeSort(std::vector<int>& nums, int left, int right) {
if (left < right) {
int mid = left + (right - left) / 2;
mergeSort(nums, left, mid);
mergeSort(nums, mid + 1, right);
merge(nums, left, mid, right);
}
}
void merge(std::vector<int>& nums, int left, int mid, int right) {
int n1 = mid - left + 1;
int n2 = right - mid;
std::vector<int> leftArr(n1);
std::vector<int> rightArr(n2);
for (int i = 0; i < n1; ++i)
leftArr[i] = nums[left + i];
for (int i = 0; i < n2; ++i)
rightArr[i] = nums[mid + 1 + i];
int i = 0, j = 0, k = left;
while (i < n1 && j < n2) {
if (leftArr[i] <= rightArr[j]) {
nums[k] = leftArr[i];
++i;
} else {
nums[k] = rightArr[j];
++j;
}
++k;
}
while (i < n1) {
nums[k] = leftArr[i];
++i;
++k;
}
while (j < n2) {
nums[k] = rightArr[j];
++j;
++k;
}
}
};-
mergeSort Function:
- This function recursively divides the array into two halves until each subarray contains only one element.
- It then merges the subarrays in a sorted manner.
-
merge Function:
- This function merges two sorted subarrays into a single sorted subarray.
- It uses two temporary arrays to store the elements of the left and right subarrays.
- It then merges them back into the original array in sorted order.
- The
sortArraymethod of theSolutionclass is the entry point. It takes a vector of integersnumsand returns the sorted vector. - In the
mainfunction, an instance ofSolutionis created, and thesortArraymethod is called with a sample vector. - The sorted result is then printed to the console.
You can modify the input array nums in the main function to test with different sets of integers. This implementation is efficient and follows the divide-and-conquer approach, making it suitable for sorting large arrays.
Sure! Heap Sort is another efficient sorting algorithm with a time complexity of
// 115ms, 69.28MB
// heap sort
class Solution {
public:
vector<int> sortArray(vector<int>& nums) {
heapSort(nums);
return nums;
}
void heapSort(std::vector<int>& nums) {
int n = static_cast<int>(nums.size());
// Build heap (rearrange array)
for (int i = n / 2 - 1; i >= 0; --i) {
heapify(nums, n, i);
}
// One by one extract elements from heap
for (int i = n - 1; i > 0; --i) {
// Move current root to end
std::swap(nums[0], nums[i]);
// Call max heapify on the reduced heap
heapify(nums, i, 0);
}
}
void heapify(std::vector<int>& nums, int n, int i) {
int largest = i; // Initialize largest as root
int left = 2 * i + 1; // left = 2*i + 1
int right = 2 * i + 2; // right = 2*i + 2
// If left child is larger than root
if (left < n && nums[left] > nums[largest])
largest = left;
// If right child is larger than largest so far
if (right < n && nums[right] > nums[largest])
largest = right;
// If largest is not root
if (largest != i) {
std::swap(nums[i], nums[largest]);
// Recursively heapify the affected sub-tree
heapify(nums, n, largest);
}
}
};-
heapSort Function:
- This function first builds a max heap from the input array.
- Then, it extracts elements one by one from the heap and places them at the end of the array, effectively sorting the array.
-
heapify Function:
- This function ensures that the subtree rooted at index
iis a max heap. - It compares the root with its left and right children and swaps with the largest value to maintain the heap property.
- It is called recursively to heapify the affected sub-tree if any swapping occurs.
- This function ensures that the subtree rooted at index
- The
sortArraymethod of theSolutionclass is the entry point. It takes a vector of integersnumsand returns the sorted vector. - In the
mainfunction, an instance ofSolutionis created, and thesortArraymethod is called with a sample vector. - The sorted result is then printed to the console.
You can test this implementation with different sets of integers by modifying the input array nums in the main function. This implementation efficiently sorts the array using the heap data structure.
Certainly! Introspective Sort (Introsort) is a hybrid sorting algorithm that combines Quicksort, Heapsort, and Insertion Sort. It begins with Quicksort and switches to Heapsort when the recursion depth exceeds a level based on the logarithm of the number of elements being sorted to avoid Quicksort's worst-case performance. When the array size is small, it switches to Insertion Sort for efficiency.
Here's how you can implement Introsort in C++ to solve the "Sort an Array" problem:
코드가 정답이 안 나와서 반례로 계속 수정..
Thank you for your patience. Let's re-evaluate the implementation, ensuring we handle all cases correctly, particularly around the partitioning logic and the recursive calls.
Here’s the revised implementation of Introsort with correct partition logic:
// 93ms, 70.55MB
// intro sort
class Solution {
public:
std::vector<int> sortArray(std::vector<int>& nums) {
if (nums.empty()) return nums;
int depthLimit = 2 * std::log(nums.size());
introSort(nums, 0, nums.size() - 1, depthLimit);
return nums;
}
void introSort(std::vector<int>& nums, int begin, int end, int depthLimit) {
if (begin >= end) {
return;
}
if (depthLimit == 0) {
heapSort(nums, begin, end);
return;
}
if (end - begin < 16) {
insertionSort(nums, begin, end);
return;
}
int pivot = partition(nums, begin, end);
introSort(nums, begin, pivot - 1, depthLimit - 1);
introSort(nums, pivot, end, depthLimit - 1);
}
int partition(std::vector<int>& nums, int low, int high) {
int pivot = nums[low + (high - low) / 2];
int left = low;
int right = high;
while (left <= right) {
while (nums[left] < pivot) {
++left;
}
while (nums[right] > pivot) {
--right;
}
if (left <= right) {
std::swap(nums[left], nums[right]);
++left;
--right;
}
}
return left;
}
void heapSort(std::vector<int>& nums, int begin, int end) {
std::make_heap(nums.begin() + begin, nums.begin() + end + 1);
std::sort_heap(nums.begin() + begin, nums.begin() + end + 1);
}
void insertionSort(std::vector<int>& nums, int begin, int end) {
for (int i = begin + 1; i <= end; ++i) {
int key = nums[i];
int j = i - 1;
while (j >= begin && nums[j] > key) {
nums[j + 1] = nums[j];
--j;
}
nums[j + 1] = key;
}
}
};-
Recursive Call Adjustment:
- Change the second recursive call from
introSort(nums, pivot + 1, end, depthLimit - 1);tointroSort(nums, pivot, end, depthLimit - 1);to ensure the pivot index is correctly handled.
- Change the second recursive call from
-
Partition Function:
- Return the
leftindex at the end of thepartitionfunction, ensuring that the pivot is correctly placed.
- Return the
-
Edge Case Handling:
- Additional checks and balances to ensure recursive depth limits and size checks are properly handled.
- The
sortArraymethod of theSolutionclass is the entry point. It takes a vector of integersnumsand returns the sorted vector. - In the
mainfunction, an instance ofSolutionis created, and thesortArraymethod is called with the provided vector. - The sorted result is printed to the console.
This revised implementation should correctly sort the array, including handling the given counterexamples.
- random pivot
Sure, using a random pivot can help avoid the worst-case scenario of Quick Sort, which can occur if the pivot selection is poor, especially on already sorted or nearly sorted data. Here's how you can modify the Quick Sort implementation to use a random pivot:
// 1533ms, 69.38MB
// quick sort
class Solution {
public:
std::vector<int> sortArray(std::vector<int>& nums) {
std::srand(std::time(0)); // Seed for random number generation
quickSort(nums, 0, nums.size() - 1);
return nums;
}
void quickSort(std::vector<int>& nums, int low, int high) {
if (low < high) {
int pivotIndex = partition(nums, low, high);
quickSort(nums, low, pivotIndex - 1);
quickSort(nums, pivotIndex + 1, high);
}
}
int partition(std::vector<int>& nums, int low, int high) {
int randomIndex = low + std::rand() % (high - low + 1);
std::swap(nums[randomIndex], nums[high]); // Move pivot to end
int pivot = nums[high];
int i = low - 1;
for (int j = low; j < high; ++j) {
if (nums[j] < pivot) {
++i;
std::swap(nums[i], nums[j]);
}
}
std::swap(nums[i + 1], nums[high]);
return i + 1;
}
};-
Random Pivot Selection:
- A random index is selected as the pivot.
- The pivot element is then swapped with the last element in the current subarray to simplify the partitioning logic.
-
Partition Function:
- The partition logic remains the same, but now the pivot is selected randomly to help avoid worst-case performance.
-
Random Seed:
- The
Solutionconstructor seeds the random number generator using the current time to ensure different runs use different random seeds.
- The
-
sortArray Method and main Function:
- The entry point and main function remain the same.
By using a random pivot, the implementation is more robust against cases where the input array might lead to poor performance with a fixed pivot selection strategy. This should help avoid the time limit exceeded error.
// 21ms, 15.48MB
class Solution {
public:
int findTheCity(int n, vector<vector<int>>& edges, int distanceThreshold) {
// Return the city with the smallest number of cities that are reachable through some path at most distanceThreshold
// multiple city => return the city with the greatest number.
const int INF = 1 << 29;
vector adjGraph(n, vector(n, INF));
for(auto & edge : edges) { // bidirectional
auto [from, to, weight] = make_tuple(edge[0], edge[1], edge[2]);
// all pairs (from, to) are distinct.
adjGraph[from][to] = weight;
adjGraph[to][from] = weight;
}
// floyd-warshall
for(int k{};k<n;++k) {
for(int i{};i<n;++i) {
for(int j{};j<n;++j) {
if(adjGraph[i][j] > adjGraph[i][k] + adjGraph[k][j]) {
adjGraph[i][j] = adjGraph[i][k] + adjGraph[k][j];
}
}
}
}
int answer{}, minCnt = INF;
for(int i{};i<n;++i) {
int cnt{};
for(int j{};j<n;++j) {
if(i!=j && adjGraph[i][j] <= distanceThreshold) ++cnt;
}
if(cnt <= minCnt) {
if(cnt < minCnt) minCnt = cnt;
answer = i;
}
}
return answer;
}
};You're welcome! Let's solve the problem "Find the City With the Smallest Number of Neighbors at a Threshold Distance" from LeetCode.
Here is the problem statement for clarity:
There are n cities numbered from 0 to n-1. You are given an array edges where edges[i] = [from_i, to_i, weight_i] represents a bidirectional and weighted edge between cities from_i and to_i, and a threshold distance distanceThreshold.
Return the city with the smallest number of neighbors at a threshold distance distanceThreshold, if there are multiple such cities, return the city with the greatest number.
Let's break down the problem and solve it step-by-step:
- Represent the Graph: Use an adjacency matrix to store the weights of the edges.
- Floyd-Warshall Algorithm: Use this algorithm to find the shortest paths between all pairs of cities.
- Count Neighbors within Threshold: For each city, count how many other cities are within the threshold distance.
- Find the Desired City: Identify the city with the smallest number of neighbors within the threshold distance, breaking ties by selecting the city with the greatest number.
Here is the C++ code to solve the problem:
// 30ms, 15.52MB
class Solution {
public:
int findTheCity(int n, std::vector<std::vector<int>>& edges, int distanceThreshold) {
// Initialize the distance matrix with INT_MAX
std::vector<std::vector<int>> dist(n, std::vector<int>(n, INT_MAX));
// Distance to self is zero
for (int i = 0; i < n; ++i)
dist[i][i] = 0;
// Populate the distance matrix with the given edges
for (const auto& edge : edges) {
int u = edge[0];
int v = edge[1];
int weight = edge[2];
dist[u][v] = weight;
dist[v][u] = weight;
}
// Floyd-Warshall Algorithm to find the shortest paths between all pairs of nodes
for (int k = 0; k < n; ++k) {
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
if (dist[i][k] == INT_MAX || dist[k][j] == INT_MAX)
continue;
dist[i][j] = std::min(dist[i][j], dist[i][k] + dist[k][j]);
}
}
}
int minNeighborCount = INT_MAX;
int cityWithMinNeighbors = -1;
// Find the city with the minimum number of neighbors within the distance threshold
for (int i = 0; i < n; ++i) {
int neighborCount = 0;
for (int j = 0; j < n; ++j) {
if (i != j && dist[i][j] <= distanceThreshold) {
++neighborCount;
}
}
if (neighborCount < minNeighborCount) {
minNeighborCount = neighborCount;
cityWithMinNeighbors = i;
} else if (neighborCount == minNeighborCount) {
cityWithMinNeighbors = std::max(cityWithMinNeighbors, i);
}
}
return cityWithMinNeighbors;
}
};- Graph Initialization: An adjacency matrix
distis initialized to store the distances between cities. Initially, all distances are set toINT_MAX, except the diagonal which is set to 0 since the distance from a city to itself is zero. - Input Edges: The given edges are used to populate the adjacency matrix with the corresponding weights.
- Floyd-Warshall Algorithm: This algorithm computes the shortest paths between all pairs of cities. The core idea is to iteratively update the shortest paths by considering each city as an intermediate point.
- Counting Neighbors: For each city, count how many other cities are reachable within the
distanceThreshold. - Determine Result: Track the city with the smallest number of reachable neighbors, using the city with the greatest number in case of ties.
This approach ensures that we efficiently find the city with the required properties using a time complexity of
You are right; using the Floyd-Warshall algorithm is not the most efficient approach for this problem because it has a time complexity of
Let's update the solution to use Dijkstra's algorithm for each city:
- Initialize a graph representation using an adjacency list.
- Run Dijkstra's algorithm from each city to find the shortest paths to all other cities.
- Count the neighbors for each city within the threshold distance.
- Determine the city with the smallest number of neighbors, breaking ties by choosing the city with the greatest index.
Here's the updated C++ code:
// 30ms, 20.32MB
class Solution {
public:
int findTheCity(int n, vector<vector<int>>& edges, int distanceThreshold) {
// Step 1: Initialize graph representation using an adjacency list
vector<vector<pair<int, int>>> graph(n);
for (const auto& edge : edges) {
int u = edge[0], v = edge[1], w = edge[2];
graph[u].emplace_back(v, w);
graph[v].emplace_back(u, w);
}
// Function to perform Dijkstra's algorithm
auto dijkstra = [&](int src) {
vector<int> dist(n, INT_MAX);
dist[src] = 0;
priority_queue<pair<int, int>, vector<pair<int, int>>, greater<>> pq;
pq.emplace(0, src);
while (!pq.empty()) {
auto [currentDist, u] = pq.top();
pq.pop();
if (currentDist > dist[u]) continue;
for (const auto& [v, weight] : graph[u]) {
if (dist[u] + weight < dist[v]) {
dist[v] = dist[u] + weight;
pq.emplace(dist[v], v);
}
}
}
return dist;
};
// Step 3: Count the neighbors for each city within the threshold distance
int minNeighbors = INT_MAX;
int resultCity = -1;
for (int i = 0; i < n; ++i) {
vector<int> distances = dijkstra(i);
int count = 0;
for (int j = 0; j < n; ++j) {
if (i != j && distances[j] <= distanceThreshold) {
count++;
}
}
// Step 4: Determine the city with the smallest number of neighbors
if (count < minNeighbors || (count == minNeighbors && i > resultCity)) {
minNeighbors = count;
resultCity = i;
}
}
return resultCity;
}
};
int main() {
Solution solution;
int n = 4;
vector<vector<int>> edges = {{0, 1, 3}, {1, 2, 1}, {1, 3, 4}, {2, 3, 1}};
int distanceThreshold = 4;
int result = solution.findTheCity(n, edges, distanceThreshold);
cout << "The city with the smallest number of neighbors at a threshold distance is: " << result << endl;
return 0;
}- Graph Representation: We use an adjacency list to represent the graph.
- Dijkstra's Algorithm: We implement Dijkstra's algorithm to find the shortest paths from a source city to all other cities.
- Counting Neighbors: For each city, we count how many other cities are within the threshold distance using the results from Dijkstra's algorithm.
- Finding the Result: We keep track of the city with the smallest number of neighbors, choosing the city with the greatest index in case of a tie.
This approach is more efficient and better suited for large inputs compared to the Floyd-Warshall algorithm.
But Actually Floyd-warshall has higher time complexity than dijkstra. but floyd-warshall is fast.. Can you explain it??
You are correct that Floyd-Warshall has a higher theoretical time complexity
-
Constant Factors and Implementation Overhead:
- Simplicity of Floyd-Warshall: The Floyd-Warshall algorithm is simpler to implement with fewer lines of code and fewer data structures (just a 2D array for distances). This can lead to lower constant factors in the runtime.
- Dijkstra's Overhead: Dijkstra's algorithm requires a priority queue (usually implemented as a binary heap), which involves more complex operations and additional overhead.
-
Graph Density:
-
Sparse vs. Dense Graphs: For very dense graphs (where
$m$ is close to$n^2$ , the complexity of Dijkstra's algorithm can approach $O(n^3)$). In such cases, Floyd-Warshall's performance may be comparable or even better. - Edge Cases: For certain edge cases or specific types of graphs, Floyd-Warshall may outperform Dijkstra's due to lower overhead and better cache performance.
-
Sparse vs. Dense Graphs: For very dense graphs (where
-
Cache Efficiency:
- Memory Access Patterns: Floyd-Warshall's nested loops over a contiguous 2D array can be more cache-friendly compared to the more irregular memory access patterns in Dijkstra's algorithm, especially with a priority queue.
-
Uniform Workload Distribution:
- Uniform vs. Varying Costs: Floyd-Warshall performs a uniform amount of work for each pair of nodes, while the work done by Dijkstra's algorithm can vary significantly depending on the graph's structure and the distribution of edge weights.
-
Floyd-Warshall:
-
Best for Small to Medium-sized Graphs: Typically used when the number of vertices (
$n$ ) is small to medium. - Dense Graphs: Suitable for dense graphs where most pairs of vertices are connected by edges.
- All-Pairs Shortest Paths: Useful when all-pairs shortest paths are required, as it computes them directly.
-
Best for Small to Medium-sized Graphs: Typically used when the number of vertices (
-
Dijkstra:
-
Best for Large Sparse Graphs: Preferred for large graphs where the number of edges (
$m$ ) is much less than ($n^2$ ). - Single-Source Shortest Path: Ideal for scenarios where only the shortest paths from a single source to all other vertices are needed.
-
Best for Large Sparse Graphs: Preferred for large graphs where the number of edges (
To address your concern and demonstrate the simplicity and efficiency of Floyd-Warshall in practice, let's use the same problem but solve it using Floyd-Warshall with a slightly optimized implementation:
// 26ms, 15.57MB
class Solution {
public:
int findTheCity(int n, vector<vector<int>>& edges, int distanceThreshold) {
// Step 1: Initialize distance matrix
vector<vector<int>> dist(n, vector<int>(n, INT_MAX));
for (int i = 0; i < n; ++i) {
dist[i][i] = 0;
}
for (const auto& edge : edges) {
int u = edge[0], v = edge[1], w = edge[2];
dist[u][v] = w;
dist[v][u] = w;
}
// Step 2: Apply Floyd-Warshall algorithm
for (int k = 0; k < n; ++k) {
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
if (dist[i][k] != INT_MAX && dist[k][j] != INT_MAX) {
dist[i][j] = min(dist[i][j], dist[i][k] + dist[k][j]);
}
}
}
}
// Step 3: Find the city with the smallest number of neighbors within the threshold
int minNeighbors = INT_MAX;
int resultCity = -1;
for (int i = 0; i < n; ++i) {
int count = 0;
for (int j = 0; j < n; ++j) {
if (i != j && dist[i][j] <= distanceThreshold) {
count++;
}
}
if (count < minNeighbors || (count == minNeighbors && i > resultCity)) {
minNeighbors = count;
resultCity = i;
}
}
return resultCity;
}
};While Floyd-Warshall has a higher theoretical time complexity, its simplicity and consistent memory access patterns can make it more practical for certain graph sizes and densities. Dijkstra's algorithm is more suitable for larger and sparser graphs, particularly when we need single-source shortest paths.
// 171ms, 99MB
class Solution {
public:
long long minimumCost(string source, string target, vector<char>& original, vector<char>& changed, vector<int>& cost) {
const long long INF = 1 << 29;
const int SIZE = 26;
vector board(SIZE, vector(SIZE, INF));
for(int s{};s<SIZE;++s){
board[s][s] = 0; // same alphabet
}
for(int s{}, e = static_cast<int>(original.size()); s<e; ++s) {
// lowercase English letters.
int src = original[s] - 'a';
// 더 최적화 하려면 -> int src = (original[s] & 0x1F) - 1
int dst = changed[s] - 'a';
board[src][dst] = min(board[src][dst], static_cast<long long>(cost[s])); // Note that there may exist indices i, j such that original[j] == original[i] and changed[j] == changed[i].
}
// floyd-warshall
for(int k{};k<SIZE;++k) {
for(int i{};i<SIZE;++i) {
for(int j{};j<SIZE;++j) {
board[i][j] = min(board[i][j], board[i][k] + board[k][j]);
}
}
}
long long answer{};
for(int s{}, e = static_cast<int>(source.length()); s<e; ++s) {
int src = source[s] - 'a';
int dst = target[s] - 'a';
if(board[src][dst] == INF) return -1; // impossible to convert source to target
answer += board[src][dst];
}
return answer;
}
};Thanks for the clarification. Here’s a detailed approach to solve the problem:
-
Create a Graph Representation:
- Use a graph to represent the transformations where each character is a node.
- An edge from node
original[i]to nodechanged[i]with weightcost[i]represents the allowed transformations.
-
Find Minimum Transformation Costs:
- Use the Floyd-Warshall algorithm to compute the shortest path between all pairs of characters. This will help in finding the minimum cost to transform one character to another.
-
Calculate the Total Transformation Cost:
- For each character in the
sourcestring, find the minimum cost to transform it to the corresponding character in thetargetstring using the precomputed shortest paths. - If at any point a transformation is not possible (i.e., the cost is infinite), return -1.
- For each character in the
Here's how you can implement it:
int minCostToConvertString(const std::string &source, const std::string &target,
const std::vector<char> &original, const std::vector<char> &changed, const std::vector<int> &cost) {
int n = source.size();
std::unordered_map<char, std::unordered_map<char, int>> graph;
// Initialize the graph with INF distances
for (char c = 'a'; c <= 'z'; ++c) {
for (char d = 'a'; d <= 'z'; ++d) {
graph[c][d] = (c == d) ? 0 : INF;
}
}
// Fill the graph with the given costs
for (size_t i = 0; i < original.size(); ++i) {
graph[original[i]][changed[i]] = std::min(graph[original[i]][changed[i]], cost[i]);
}
// Floyd-Warshall Algorithm to find all pairs shortest path
for (char k = 'a'; k <= 'z'; ++k) {
for (char i = 'a'; k <= 'z'; ++i) {
for (char j = 'a'; j <= 'z'; ++j) {
if (graph[i][k] < INF && graph[k][j] < INF) {
graph[i][j] = std::min(graph[i][j], graph[i][k] + graph[k][j]);
}
}
}
}
// Calculate the minimum cost to convert source to target
int totalCost = 0;
for (int i = 0; i < n; ++i) {
char s = source[i];
char t = target[i];
if (graph[s][t] == INF) {
return -1; // Impossible to convert
}
totalCost += graph[s][t];
}
return totalCost;
}- Graph Initialization: Initialize a graph with distances between all pairs of characters set to infinity (
INF), except for the distances from a character to itself, which are set to 0. - Graph Population: Populate the graph with the given transformation costs.
- Floyd-Warshall Algorithm: Compute the shortest paths between all pairs of characters using the Floyd-Warshall algorithm.
- Cost Calculation: Compute the total transformation cost using the shortest paths found. If any transformation is impossible, return -1.
This solution ensures that we find the minimum cost to transform the source string to the target string, considering all possible character transformations.
TLE..!! (기본 testcase)
To optimize the code and avoid Time Limit Exceeded (TLE), we can use Dijkstra's algorithm for each character in source to compute the shortest path to the corresponding character in target. This approach is more efficient than Floyd-Warshall for this problem's constraints.
Here is the optimized implementation in C++:
const int INF = std::numeric_limits<int>::max();
struct Edge {
char to;
int cost;
};
int dijkstra(char src, char dest, const std::unordered_map<char, std::vector<Edge>>& graph) {
std::unordered_map<char, int> dist;
for (char c = 'a'; c <= 'z'; ++c) {
dist[c] = INF;
}
dist[src] = 0;
std::priority_queue<std::pair<int, char>, std::vector<std::pair<int, char>>, std::greater<>> pq;
pq.emplace(0, src);
while (!pq.empty()) {
auto [current_cost, u] = pq.top();
pq.pop();
if (current_cost > dist[u]) continue;
for (const auto& edge : graph.at(u)) {
char v = edge.to;
int weight = edge.cost;
if (dist[u] + weight < dist[v]) {
dist[v] = dist[u] + weight;
pq.emplace(dist[v], v);
}
}
}
return dist[dest];
}
int minCostToConvertString(const std::string &source, const std::string &target,
const std::vector<char> &original, const std::vector<char> &changed, const std::vector<int> &cost) {
int n = source.size();
std::unordered_map<char, std::vector<Edge>> graph;
// Build the graph
for (size_t i = 0; i < original.size(); ++i) {
graph[original[i]].push_back({changed[i], cost[i]});
}
int totalCost = 0;
// Calculate the cost to convert each character in source to the corresponding character in target
for (int i = 0; i < n; ++i) {
char s = source[i];
char t = target[i];
if (s == t) continue;
int cost = dijkstra(s, t, graph);
if (cost == INF) {
return -1; // Impossible to convert
}
totalCost += cost;
}
return totalCost;
}
int main() {
std::string source = "abcd";
std::string target = "acbe";
std::vector<char> original = {'a', 'b', 'c', 'c', 'e', 'd'};
std::vector<char> changed = {'b', 'c', 'b', 'e', 'b', 'e'};
std::vector<int> cost = {2, 5, 5, 1, 2, 20};
int result = minCostToConvertString(source, target, original, changed, cost);
std::cout << "Minimum cost: " << result << std::endl;
return 0;
}- Graph Construction: Build a graph where each character points to its possible transformations with associated costs.
- Dijkstra's Algorithm: For each character in
source, use Dijkstra's algorithm to find the shortest path to the corresponding character intarget. - Cost Calculation: Sum the costs of transforming each character. If any transformation is not possible, return -1.
This approach is more efficient and should help avoid TLE issues.
wrong answer.
To handle this problem correctly, you need to consider multiple-step transformations, as shown in your counterexample. Using a breadth-first search (BFS) approach with a priority queue (min-heap) for Dijkstra's algorithm should work efficiently. Here's the corrected implementation:
class Solution {
public:
const int INF = std::numeric_limits<int>::max();
struct Edge {
char to;
int cost;
};
int dijkstra(char src, char dest, const std::unordered_map<char, std::vector<Edge>>& graph) {
std::unordered_map<char, int> dist;
for (char c = 'a'; c <= 'z'; ++c) {
dist[c] = INF;
}
dist[src] = 0;
std::priority_queue<std::pair<int, char>, std::vector<std::pair<int, char>>, std::greater<>> pq;
pq.emplace(0, src);
while (!pq.empty()) {
auto [current_cost, u] = pq.top();
pq.pop();
if (u == dest) {
return current_cost;
}
if (current_cost > dist[u]) continue;
if (graph.find(u) != graph.end()) {
for (const auto& edge : graph.at(u)) {
char v = edge.to;
int weight = edge.cost;
if (dist[u] + weight < dist[v]) {
dist[v] = dist[u] + weight;
pq.emplace(dist[v], v);
}
}
}
}
return INF;
}
long long minimumCost(string source, string target, vector<char>& original, vector<char>& changed, vector<int>& cost) {
int n = source.size();
std::unordered_map<char, std::vector<Edge>> graph;
// Build the graph
for (size_t i = 0; i < original.size(); ++i) {
graph[original[i]].push_back({changed[i], cost[i]});
}
int totalCost = 0;
// Calculate the cost to convert each character in source to the corresponding character in target
for (int i = 0; i < n; ++i) {
char s = source[i];
char t = target[i];
if (s == t) continue;
int cost = dijkstra(s, t, graph);
if (cost == INF) {
return -1; // Impossible to convert
}
totalCost += cost;
}
return totalCost;
}
};- Graph Initialization: Construct the graph using the
original,changed, andcostarrays. - Dijkstra's Algorithm: Modified to handle multiple transformations using a priority queue.
- Cost Calculation: For each character in
source, find the minimum cost to transform it to the corresponding character intarget.
This implementation ensures handling of multiple-step transformations correctly, avoiding infinite loops and checking all possible paths.
TLE (568 Test Case).
To avoid TLE (Time Limit Exceeded), we need a more efficient approach. Instead of running Dijkstra's algorithm from scratch for each character transformation, we can precompute the shortest transformation costs for all pairs of characters. We can achieve this using the Floyd-Warshall algorithm to find the shortest paths between all pairs of characters efficiently.
Here's the optimized solution:
class Solution {
public:
const int INF = std::numeric_limits<int>::max();
long long minimumCost(string source, string target, vector<char>& original, vector<char>& changed, vector<int>& cost) {
int n = source.size();
int m = original.size();
// Create the cost matrix and initialize it with INF
std::vector<std::vector<int>> costMatrix(26, std::vector<int>(26, INF));
for (int i = 0; i < 26; ++i) {
costMatrix[i][i] = 0;
}
// Fill the cost matrix with the given costs
for (int i = 0; i < m; ++i) {
int u = original[i] - 'a';
int v = changed[i] - 'a';
costMatrix[u][v] = std::min(costMatrix[u][v], cost[i]);
}
// Apply the Floyd-Warshall algorithm
for (int k = 0; k < 26; ++k) {
for (int i = 0; i < 26; ++i) {
for (int j = 0; j < 26; ++j) {
if (costMatrix[i][k] < INF && costMatrix[k][j] < INF) {
costMatrix[i][j] = std::min(costMatrix[i][j], costMatrix[i][k] + costMatrix[k][j]);
}
}
}
}
// Calculate the total transformation cost
int totalCost = 0;
for (int i = 0; i < n; ++i) {
char s = source[i];
char t = target[i];
if (s != t) {
int u = s - 'a';
int v = t - 'a';
if (costMatrix[u][v] == INF) {
return -1; // Impossible to convert
}
totalCost += costMatrix[u][v];
}
}
return totalCost;
}
};- Cost Matrix Initialization: Initialize a 26x26 cost matrix with infinity (
INF). Set the diagonal to zero because no cost is needed to transform a character into itself. - Graph Population: Populate the cost matrix with given transformation costs.
- Floyd-Warshall Algorithm: Compute the shortest path between all pairs of characters.
- Cost Calculation: Calculate the total transformation cost using the precomputed shortest paths. If a transformation is impossible, return -1.
This solution ensures efficient computation of the minimum cost to convert source to target and should avoid TLE.
Line 43: Char 27: runtime error: signed integer overflow: 2147447147 + 62778 cannot be represented in type 'int' (solution.cpp) SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior solution.cpp:43:27
To address the signed integer overflow, we need to use a larger data type that can handle the sum of costs. Switching from int to long long can solve this issue. Here's the updated implementation:
// 168ms, 98.87MB
class Solution {
public:
const long long INF = std::numeric_limits<long long>::max();
long long minimumCost(string source, string target, vector<char>& original, vector<char>& changed, vector<int>& cost) {
int n = source.size();
int m = original.size();
// Create the cost matrix and initialize it with INF
std::vector<std::vector<long long>> costMatrix(26, std::vector<long long>(26, INF));
for (int i = 0; i < 26; ++i) {
costMatrix[i][i] = 0;
}
// Fill the cost matrix with the given costs
for (int i = 0; i < m; ++i) {
int u = original[i] - 'a';
int v = changed[i] - 'a';
costMatrix[u][v] = std::min(costMatrix[u][v], static_cast<long long>(cost[i]));
}
// Apply the Floyd-Warshall algorithm
for (int k = 0; k < 26; ++k) {
for (int i = 0; i < 26; ++i) {
for (int j = 0; j < 26; ++j) {
if (costMatrix[i][k] < INF && costMatrix[k][j] < INF) {
costMatrix[i][j] = std::min(costMatrix[i][j], costMatrix[i][k] + costMatrix[k][j]);
}
}
}
}
// Calculate the total transformation cost
long long totalCost = 0;
for (int i = 0; i < n; ++i) {
char s = source[i];
char t = target[i];
if (s != t) {
int u = s - 'a';
int v = t - 'a';
if (costMatrix[u][v] == INF) {
return -1; // Impossible to convert
}
totalCost += costMatrix[u][v];
}
}
return totalCost > INF ? -1 : totalCost;
}
};- Data Type Change: Use
long longinstead ofintto handle large sums. - Graph Initialization: Construct the graph and initialize the cost matrix with
INFto represent unreachable paths. - Floyd-Warshall Algorithm: Compute the shortest paths between all pairs of characters.
- Cost Calculation: Calculate the total transformation cost using the precomputed shortest paths. If a transformation is impossible, return -1.
This solution efficiently handles large costs and avoids integer overflow, ensuring correct results within the problem constraints.