diff --git a/CHANGELOG.md b/CHANGELOG.md
index 7c5c6ae..f0541cf 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,5 +1,5 @@
# Latest Changelog
-- OSC: Solstice changes phase on map change.
-- Rich Presence: Fixed special snowflakes.... Like YoBro.
-- Deleted YoBro (Sold his soul to the devil)
\ No newline at end of file
+- Unlocked the Round Emulator feature for everyone.
+ * You can open this by launching the save manager executable with the --emulator parameter.
+- Removed YoBro
\ No newline at end of file
diff --git a/Localization/Language/zh-TW.json b/Localization/Language/zh-TW.json
index 713b4bf..1b2bbbe 100644
--- a/Localization/Language/zh-TW.json
+++ b/Localization/Language/zh-TW.json
@@ -1,360 +1,361 @@
{
- "DISPLAY_INIT": "TW",
- "DISPLAY_NAME": "繁體中文",
-
- "EDIT.SAVE": "儲存",
- "EDIT.DELETE": "刪除",
- "EDIT.OK": "確定",
- "EDIT.CANCEL": "取消",
- "EDIT.INSERT_TEMPLATE": "導入範本參數",
-
- "MESSAGE.WRITE_SETTINGS_ERROR": "嘗試將你的設定寫入檔案時發生錯誤\n\n請確保該程式具備在當前資料夾寫入檔案的權限",
- "MESSAGE.COPY_FILES_ERROR": "嘗試將你的文件複製到選擇位置時發生錯誤\n\n請確保該程式具備向目標位置寫入檔案的權限\n路徑: {0}",
- "MESSAGE.IMPORT_SAVE_ERROR": "導入你的存檔時發生錯誤",
- "MESSAGE.WRITE_SAVE_ERROR": "嘗試將你的存檔寫入檔案時發生錯誤\n\n請確保該程式具備向目標位置寫入檔案的權限\n路徑: {0}",
- "MESSAGE.SAVE_LOCATION_RESET": "存檔數據位置已重設為預設值",
- "MESSAGE.SAVE_LOCATION_RESET.TITLE": "重設自訂數據位置",
- "MESSAGE.UPDATE_AVAILABLE": "在 GitHub 上發布了新更新\n\n你想自動下載並更新到新版本嗎?",
- "MESSAGE.UPDATE_AVAILABLE.TITLE": "有新更新可用",
- "MESSAGE.UPDATE_UNAVAILABLE": "目前尚無更新",
- "MESSAGE.UPDATE_UNAVAILABLE.TITLE": "已是最新版本",
-
- "MESSAGE.COPY_TO_CLIPBOARD": "已複製到剪貼簿!\n\n你現在可以在遊戲中貼上代碼",
- "MESSAGE.COPY_TO_CLIPBOARD.TITLE": "已複製",
-
- "MAIN.SETTINGS": "設定",
- "MAIN.SETTINGS.TT": "在設定選單中設定其他選項",
- "MAIN.OBJECTIVES": "目標",
- "MAIN.OBJECTIVES.TT": "追蹤遊戲中的解鎖項目",
- "MAIN.WIKI": "維基",
- "MAIN.WIKI.TT": "訪問維基 \"terror.moe\" 獲取更多有用的資訊",
- "MAIN.SUPPORT.TT": "贊助我一杯咖啡 ❤️",
- "MAIN.STATS": "統計",
- "MAIN.STATS.TT": "顯示已追蹤統計的列表",
-
- "MAIN.CTX_IMPORT": "導入",
- "MAIN.CTX_IMPORT.TITLE": "導入存檔代碼",
-
- "MAIN.CTX_RENAME": "重新命名",
- "MAIN.CTX_RENAME.TITLE": "設定和擊名稱",
-
- "MAIN.CTX_DELETE": "刪除",
-
- "MAIN.CTX_DELETE_ALL.TITLE": "刪除合集: {0}",
- "MAIN.CTX_DELETE_ALL.SUBTITLE": "你確定要刪除此合集嗎?\n\n'{0}' 的每個存檔代碼將被永久刪除\n\n此操作無法逆轉!",
-
- "MAIN.CTX_DELETE_ENTRY.TITLE": "刪除條目: {0}",
- "MAIN.CTX_DELETE_ENTRY.SUBTITLE": "你確定要刪除此條目嗎?\n\n你的存檔 '{0}' 將被永久刪除\n\n此操作無法逆轉!",
-
- "MAIN.CTX_ADD_TO": "新增到",
- "MAIN.CTX_ADD_TO.NEW": "新合集",
- "MAIN.CTX_ADD_TO.NEW.TT": "將此條目新增到新合集中",
- "MAIN.CTX_EDIT_NOTE": "編輯備註",
- "MAIN.CTX_EDIT_NOTE.TITLE": "備註編輯器",
- "MAIN.CTX_BACKUP": "備份",
- "MAIN.CTX_BACKUP.TT": "強制將此代碼的備份上傳到 Discord 作為文件... 需要在 \"$$MAIN.SETTINGS$$\" 中啟用 \"$$SETTINGS.DISCORDWEBHOOKENABLED$$\"",
-
- "MAIN.ENTRY_NOTE": "備註:",
- "MAIN.ENTRY_ROUND": "回合類型:",
- "MAIN.ENTRY_TERRORS": "回合中的怪物:",
- "MAIN.ENTRY_PLAYERS": "房間中的玩家:",
- "MAIN.ENTRY_MAP": "地圖:",
- "MAIN.ENTRY_WARNING": "$$SAVE.TAG_X$$ 警告!!此存檔是在你載入存檔代碼之前生成的\n如果你不是新玩家,請回到上一次存檔並載入那個",
-
- "ROUND_TYPE.INTERMISSION": "中場休息 (Intermission)",
- "ROUND_TYPE.CLASSIC": "經典 (Classic)",
- "ROUND_TYPE.FOG": "濃霧 (Fog)",
- "ROUND_TYPE.PUNISHED": "懲罰 (Punished)",
- "ROUND_TYPE.SABOTAGE": "破壞 (Sabotage)",
- "ROUND_TYPE.CRACKED": "崩裂 (Cracked)",
- "ROUND_TYPE.BLOODBATH": "血戰 (Bloodbath)",
- "ROUND_TYPE.DOUBLE_TROUBLE": "雙重麻煩 (Double Trouble)",
- "ROUND_TYPE.EX": "EX (EX)",
- "ROUND_TYPE.GHOST": "幽靈 (Ghost)",
- "ROUND_TYPE.UNBOUND": "解放 (Unbound)",
- "ROUND_TYPE.MIDNIGHT": "午夜 (Midnight)",
- "ROUND_TYPE.ALTERNATE": "精英 (Elite)",
- "ROUND_TYPE.FOG_ALTERNATE": "濃霧 (精英) (Fog (Elite))",
- "ROUND_TYPE.GHOST_ALTERNATE": "幽靈 (精英) (Ghost (Elite))",
- "ROUND_TYPE.MYSTIC_MOON": "月之異象 (Mystic Moon)",
- "ROUND_TYPE.BLOOD_MOON": "血月 (Blood Moon)",
- "ROUND_TYPE.TWILIGHT": "黃昏 (Twilight)",
- "ROUND_TYPE.SOLSTICE": "至日 (Solstice)",
- "ROUND_TYPE.RUN": "奔跑 (RUN)",
- "ROUND_TYPE.EIGHT_PAGES": "八頁 (Eight Pages)",
- "ROUND_TYPE.GIGABYTE": "千百萬位元組 (GIGABYTE)",
- "ROUND_TYPE.COLD_NIGHT": "寒冷之夜 (Cold Night)",
- "ROUND_TYPE.CUSTOM": "自訂 (Custom)",
-
- "SAVE.TAG_R": "🔄",
- "SAVE.TAG_W": "🏆",
- "SAVE.TAG_D": "🔌",
- "SAVE.TAG_L": "💀",
- "SAVE.TAG_X": "❗",
-
- "SETTINGS.CHECK_UPDATE": "檢查更新",
- "SETTINGS.OPEN_DATA_BTN": "數據",
- "SETTINGS.OPEN_DATA_BTN.TT": "打開存檔數據資料夾",
- "SETTINGS.VERSION": "當前版本: {0}",
- "SETTINGS.CUSTOM_DATA_FOLDER": "自訂數據資料夾",
- "SETTINGS.CUSTOM_DATA_PICK_FOLDER": "選擇資料夾",
- "SETTINGS.CUSTOM_DATA_RESET_DEFAULT": "重設為預設值",
-
- "SETTINGS.GROUP.GENERAL": "一般",
- "SETTINGS.LOGUPDATERATE": "(設定更新率)",
- "SETTINGS.LOGUPDATERATE.TT": "設定日誌解析過程的更新率較低的間隔意味著更快的反應,但會增加 CPU 使用率",
- "SETTINGS.LOGUPDATERATE.TITLE": "設定更新率 (毫秒)",
- "SETTINGS.SKIPPARSEDLOGS": "跳過已解析日誌 (!)",
- "SETTINGS.SKIPPARSEDLOGS.TT": "跳過已經處理和保存的舊解析日誌檔案\n只有在你不小心刪除存檔代碼時才禁用此功能",
-
- "SETTINGS.WEBSOCKETENABLED": "WebSocket API 伺服器",
- "SETTINGS.WEBSOCKETENABLED.TT": "啟用 WebSocket API 伺服器,該伺服器將廣播不同事件,如怪物名稱、地圖、回合類型等...\n這是一個高度技術性功能,供開發人員建立酷炫的網頁應用程式,用於高級 OBS 疊加或本地網頁界面",
- "SETTINGS.WEBTRACKERCOMPATIBILITY": "即時追蹤相容性",
- "SETTINGS.WEBTRACKERCOMPATIBILITY.TT": "提供與 'tontrack.me' 的即時追蹤相容性",
-
- "SETTINGS.AUTOCOPY": "自動剪貼簿複製",
- "SETTINGS.AUTOCOPY.TT": "自動將新的存檔代碼複製到剪貼簿",
- "SETTINGS.COPYONOPEN": "打開時複製",
- "SETTINGS.COPYONOPEN.TT": "打開此應用時自動複製最近的存檔代碼",
- "SETTINGS.COPYONJOIN": "加入時複製",
- "SETTINGS.COPYONJOIN.TT": "加入其他房間時自動複製最近的存檔代碼",
- "SETTINGS.COPYONSAVE": "保存時複製",
- "SETTINGS.COPYONSAVE.TT": "在遊玩時自動複製新的存檔",
-
- "SETTINGS.SAVENAMES": "收集玩家名稱",
- "SETTINGS.SAVENAMES.TT": "存檔代碼將顯示保存時房間中的玩家",
- "SETTINGS.SAVEROUNDINFO": "保存回合資訊",
- "SETTINGS.SAVEROUNDINFO.TT": "存檔代碼將顯示最後的回合類型和怪物名稱",
- "SETTINGS.SAVEROUNDNOTE": "自動備註",
- "SETTINGS.SAVEROUNDNOTE.TT": "建立存檔時自動設定備註",
- "SETTINGS.SAVEROUNDNOTE_EDIT": "(編輯)",
- "SETTINGS.SAVEROUNDNOTE_EDIT.TT": "為生成的備註內容設定自訂模板",
- "SETTINGS.SAVEROUNDNOTE.TITLE": "自動備註模板",
- "SETTINGS.SHOWWINLOSE": "顯示存檔符號",
- "SETTINGS.SHOWWINLOSE.TT": "條目將根據觸發存檔的來源顯示標籤\n$$SAVE.TAG_R$$ 重新生成\n$$SAVE.TAG_W$$ 存活\n$$SAVE.TAG_D$$ 斷開連接\n$$SAVE.TAG_X$$ 載入存檔提醒\n$$SAVE.TAG_L$$ 死亡(未使用)",
-
- "SETTINGS.GROUP.DISCORD": "Discord 集成",
- "SETTINGS.DISCORDWEBHOOKENABLED": "自動 Discord 備份 (Webhook)",
- "SETTINGS.DISCORDWEBHOOKENABLED.TT": "自動將你的新代碼保存到 Discord 頻道,使用 webhook 集成",
- "SETTINGS.DISCORDWEBHOOK.TITLE": "Discord Webhook URL",
- "SETTINGS.DISCORDWEBHOOKINVALID": "你提供的 URL 不符合 Discord webhook URL\n\n請確保你建立了 webhook 並正確複製了 URL",
- "SETTINGS.DISCORDWEBHOOKINVALID.TITLE": "無效的 Webhook URL",
-
- "SETTINGS.DISCORDWEBHOOK.LABEL_PLAYER": "**玩家**: `{0}`",
- "SETTINGS.DISCORDWEBHOOK.LABEL_ROUND": "**回合類型**: `{0}`",
- "SETTINGS.DISCORDWEBHOOK.LABEL_TERRORS": "**回合中的怪物**: `{0}`",
- "SETTINGS.DISCORDWEBHOOK.LABEL_TERRORS_SPLIT": "`, `",
- "SETTINGS.DISCORDWEBHOOK.LABEL_COUNT": "**玩家數量**: `{0}`",
- "SETTINGS.DISCORDWEBHOOK.LABEL_NOTE": "**備註**: `{0}`",
- "SETTINGS.DISCORDWEBHOOK.LABEL_MAP": "**地圖**: `{0}`",
-
- "SETTINGS.DISCORDRICHPRESENCE": "啟用 Discord 活動狀態",
- "SETTINGS.DISCORDRICHPRESENCE.TT": "向你的 Discord 朋友顯示你正在玩《無處的怪物》,使用 Discord 的Discord 活動狀態",
- "SETTINGS.DISCORDRICHPRESENCE_EDIT": "(編輯)",
- "SETTINGS.DISCORDRICHPRESENCE_EDIT.TT": "編輯此自訂文本欄位的自訂模板",
- "SETTINGS.DISCORDRICHPRESENCE_EDIT.TITLE": "編輯自訂模板",
- "SETTINGS.DISCORDCUSTOMSTATE": "自訂狀態文本",
- "SETTINGS.DISCORDCUSTOMSTATE.TT": "自訂 Discord 活動狀態上方的狀態文本",
- "SETTINGS.DISCORDCUSTOMDETAILS": "自訂詳情文本",
- "SETTINGS.DISCORDCUSTOMDETAILS.TT": "自訂 Discord 活動狀態底部顯示的詳情文本",
- "SETTINGS.DISCORDCUSTOMIMAGETEXT": "自訂圖片文本",
- "SETTINGS.DISCORDCUSTOMIMAGETEXT.TT": "自訂滑鼠懸停在 Discord 活動狀態上的大圖像時出現的文本",
- "SETTINGS.DISCORDCUSTOMICONTEXT": "自訂圖示文本",
- "SETTINGS.DISCORDCUSTOMICONTEXT.TT": "自訂滑鼠懸停在 Discord 活動狀態上的小圖示圖像時出現的文本",
- "SETTINGS.DISCORDCUSTOMSTARTTEXT": "自訂開始文本",
- "SETTINGS.DISCORDCUSTOMSTARTTEXT.TT": "自訂滑鼠懸停在大圖像上時即將開始新回合時出現的文本",
-
- "SETTINGS.ROUNDINFOTOFILE": "回合資訊到文件",
- "SETTINGS.ROUNDINFOTOFILE.TT": "將回合資訊寫入檔案(例如怪物名稱、地圖名稱、回合類型等)\n這些文件可以在 OBS 等串流媒體工具中使用,以便向你的觀眾提供有關你當前痛苦和折磨的更多資訊",
- "SETTINGS.ROUNDINFOTOFILE_ADD": "(建立新模板文件)",
- "SETTINGS.ROUNDINFOTOFILE_ADD.TT": "建立一個新文件條目並定義內容模板",
- "SETTINGS.ROUNDINFOTOFILE_EDIT.TITLE": "編輯: {0}",
- "SETTINGS.ROUNDINFOTOFILE_DELETE.TITLE": "刪除模板: {0}",
- "SETTINGS.ROUNDINFOTOFILE_DELETE.MESSAGE": "你確定要刪除此模板文件嗎?\n檔案名稱: {0}",
- "SETTINGS.ROUNDINFOTOFILE_ADD.TITLE": "建立新模板",
- "SETTINGS.ROUNDINFOTOFILE_FILE_EXISTS.MESSAGE": "文件 {0} 已在其他模板條目中註冊",
- "SETTINGS.ROUNDINFOTOFILE_NOKEYS.MESSAGE": "此模板不包含任何統計鍵\n\n你可以打開統計窗口,右鍵單擊你想要複製的統計數據",
-
- "SETTINGS.GROUP.OSC": "OSC",
- "SETTINGS.OSCENABLED": "發送 OSC 參數",
- "SETTINGS.OSCENABLED.TT": "使用 OSC 將化身參數發送到 VRChat\n右鍵單擊此條目以打開有關參數名稱和類型的文件",
- "SETTINGS.OSCSENDCHATBOX": "發送聊天框訊息",
- "SETTINGS.OSCSENDCHATBOX.TT": "將 ToN 資訊發送到 VRChat 聊天框\n自訂訊息模板",
- "SETTINGS.OSCSENDCHATBOX.TITLE": "設定聊天框訊息模板",
- "SETTINGS.OSCSENDCHATBOX_EDIT": "(編輯)",
- "SETTINGS.OSCSENDCHATBOX_EDIT.TT": "自訂要顯示在聊天框中的訊息模板",
- "SETTINGS.OSCSENDCOLOR": "發送怪物顏色",
- "SETTINGS.OSCSENDCOLOR.TT": "以 HSV 形式發送當前的怪物顏色\n顏色將作為 3 個浮點參數發送:\n- ToN_ColorH (色相)\n- ToN_ColorS (飽和度)\n- ToN_ColorV (值)",
- "SETTINGS.OSCSENDCOLORFORMAT": "變更顏色格式",
- "SETTINGS.OSCSENDCOLORFORMAT.TT": "交替使用 OSC 傳送值的目前顏色格式。\n可用格式為 HSV、HSL、RGB 及 RGB32。",
- "SETTINGS.OSCDAMAGEDEVENT": "發送傷害事件",
- "SETTINGS.OSCDAMAGEDEVENT.TT": "向整數參數發送傷害事件,數字表示接收到的傷害值\n該值將發送到名為 'ToN_Damaged' 的參數,然後在間隔後重設為 0\n如果玩家死亡,傷害值將為 255,表示最大痛苦",
- "SETTINGS.OSCDAMAGEDEVENT_EDIT": "(設定間隔)",
- "SETTINGS.OSCDAMAGEDEVENT_EDIT.TT": "設定發送傷害事件和將其重設回零之間的間隔 (以毫秒為單位)",
- "SETTINGS.OSCDAMAGEDEVENT.TITLE": "設定傷害間隔",
-
- "SETTINGS.GROUP.NOTIFICATIONS": "通知",
-
- "SETTINGS.XSOVERLAY": "XSOverlay 彈出窗口",
- "SETTINGS.XSOVERLAY.TT": "當保存時 XSOverlay 彈出通知",
- "SETTINGS.XSOVERLAY.MESSAGE": "ToN: 儲存的數據已保存",
- "SETTINGS.XSOVERLAY.TOGGLE": "ToN: 通知已啟用",
-
- "SETTINGS.PLAYAUDIO": "播放音訊 ({0})",
- "SETTINGS.PLAYAUDIO.TT": "雙擊選擇自訂音訊檔案\n右鍵單擊以重設回 'default.wav'",
- "SETTINGS.PLAYAUDIO.TITLE": "選擇自訂音訊",
-
- "SETTINGS.GROUP.TIME_FORMAT": "時間格式",
- "SETTINGS.USE24HOUR": "24 小時制",
- "SETTINGS.SHOWSECONDS": "顯示秒數",
- "SETTINGS.INVERTMD": "反轉月份/日期",
- "SETTINGS.SHOWDATE": "右側面板日期",
- "SETTINGS.SHOWDATE.TT": "右側面板的條目將顯示完整日期",
- "SETTINGS.SHOWTIME": "右側面板時間",
- "SETTINGS.SHOWTIME.TT": "右側面板的條目將顯示完整時間",
-
- "SETTINGS.GROUP.STYLE": "樣式",
- "SETTINGS.COLORFULOBJECTIVES": "多彩目標",
- "SETTINGS.COLORFULOBJECTIVES.TT": "在 '目標' 窗口中的項目將顯示與遊戲中項目相對應的顏色",
-
- "SETTINGS.OPENRGBENABLED": "啟用 OpenRGB",
- "SETTINGS.OPENRGBENABLED.TT": "啟用 OpenRGB 集成,此選項可讓你使用 OpenRGB 更改設備上的 RGB 顏色\n這是一個高度先進的功能,當前並不友好,請在熟悉 JSON 和 OpenRGB 時使用它",
- "SETTINGS.OPENRGB_JSONFILE": "(打開 JSON 設定)",
- "SETTINGS.OPENRGB_JSONFILE.TT": "所有邏輯都在 'OpenRGB_Setup.json' 文件中進行\n編輯此文件以自訂所有 ToN 顏色事件的 RGB 佈局",
-
- "OBJECTIVES.TITLE": "ToN 目標 (ToN Objectives)",
- "OBJECTIVES.EVENT_ITEMS_UNLOCKS": "事件物品解鎖 (Event Items Unlocks)",
- "OBJECTIVES.SEALED_SWORD": "封印之劍 (Sealed Sword)",
- "OBJECTIVES.SEALED_SWORD.TT": "在博物館中找到用擊暈道具打破保險櫃 (Found in Museum. Break case with a stun tool.)",
- "OBJECTIVES.GRAN_FAUST": "格蘭·福斯特 (Gran Faust)",
- "OBJECTIVES.GRAN_FAUST.TT": "使用 '$$OBJECTIVES.SEALED_SWORD$$' 生存下來,抵抗阿爾庫斯 (Survive Arkus with '$$OBJECTIVES.SEALED_SWORD$$'.)",
- "OBJECTIVES.DIVINE_AVENGER": "神聖復仇者 (Divine Avenger)",
- "OBJECTIVES.DIVINE_AVENGER.TT": "在打擊他們至少兩次後,使用 '$$OBJECTIVES.SEALED_SWORD$$' 生存下來抵抗阿爾庫斯 (Survive Arkus with '$$OBJECTIVES.SEALED_SWORD$$' after hitting them at least two times.)",
- "OBJECTIVES.MAXWELL": "麥克斯威爾 (Maxwell)",
- "OBJECTIVES.MAXWELL.TT": "在迷宮中找到(每回合生成一次) (Found in Its Maze. (spawns once per round))",
- "OBJECTIVES.ROCK": "石頭 (Rock)",
- "OBJECTIVES.ROCK.TT": "Fusion Pilot 手中生存下來 (Survive Fusion Pilot.)",
- "OBJECTIVES.ILLUMINA": "光明 (Illumina)",
- "OBJECTIVES.ILLUMINA.TT": "在 Bliss 中生存下來 (Survive Bliss.)",
- "OBJECTIVES.REDBULL": "紅牛 (Redbull)",
- "OBJECTIVES.REDBULL.TT": "生存下來對抗羅布蘭德 (Survive Roblander.)",
- "OBJECTIVES.OMORI_PLUSH": "小小的 OMORI (Omori Plush)",
- "OBJECTIVES.OMORI_PLUSH.TT": "生存下來對抗某個東西 (Survive Something.)",
- "OBJECTIVES.PARADISE_LOST": "失落的天堂 (Paradise Lost)",
- "OBJECTIVES.PARADISE_LOST.TT": "痛擊使徒 (Beat the shit out of Apostles.)",
- "OBJECTIVES.ITEM_SKIN_UNLOCKS": "物品皮膚解鎖 (Item Skin Unlocks)",
- "OBJECTIVES.RED_MEDKIT": "紅色醫療包 (Red Medkit)",
- "OBJECTIVES.RED_MEDKIT.TT": "使用醫療包抵抗病毒生存 (Survive Virus with Medkit.)",
- "OBJECTIVES.PSYCHO_COIL": "瘋狂線圈 (Psycho Coil)",
- "OBJECTIVES.PSYCHO_COIL.TT": "使用發光線圈在 Psychosis 中生存下來 (Survive Psychosis with Glow Coil.)",
- "OBJECTIVES.BLOODY_TELEPORTER": "血腥傳送器 (Bloody Teleporter)",
- "OBJECTIVES.BLOODY_TELEPORTER.TT": "在血戰回合中使用傳送器生存 (Survive a Bloodbath round with Teleporter.)",
- "OBJECTIVES.PALE_SUITCASE": "蒼白的手提箱 (Pale Suitcase)",
- "OBJECTIVES.PALE_SUITCASE.TT": "在精英回合中使用傳送器生存 (Survive an Alternate round with Teleporter.)",
- "OBJECTIVES.THORN_HACKER": "荊棘駭客 (Thorn Hacker)",
- "OBJECTIVES.THORN_HACKER.TT": "在潘多拉中使用傳送器生存 (Survive Pandora with Teleporter.)",
- "OBJECTIVES.BLOODY_COIL": "血腥線圈 (Bloody Coil)",
- "OBJECTIVES.BLOODY_COIL.TT": "在血戰回合中使用速度線圈生存 (Survive a Bloodbath round with Speed Coil.)",
- "OBJECTIVES.BLOODY_BAT": "血腥球棒 (Bloody Bat)",
- "OBJECTIVES.BLOODY_BAT.TT": "在血戰回合中使用金屬棒生存 (Survive a Bloodbath round with Metal Bat.)",
- "OBJECTIVES.METAL_PIPE": "金屬管 (Metal Pipe)",
- "OBJECTIVES.METAL_PIPE.TT": "在精英回合中使用金屬棒生存 (Survive an Alternate round with Metal Bat.)",
- "OBJECTIVES.COLORABLE_BAT": "彩色球棒 (Colorable Bat)",
- "OBJECTIVES.COLORABLE_BAT.TT": "在崩裂回合中使用金屬棒生存 (Survive a Cracked round with Metal Bat.)",
- "OBJECTIVES.JUSTITIA": "正義女神 (Justitia)",
- "OBJECTIVES.JUSTITIA.TT": "在午夜回合中使用金屬棒生存 (Survive a Midnight round with Metal Bat.)",
- "OBJECTIVES.TWILIGHT_COIL": "黃昏線圈 (Twilight Coil)",
- "OBJECTIVES.TWILIGHT_COIL.TT": "使用混沌線圈生存下來抵抗末日鳥 (Survive Apocalypse Bird with Chaos Coil.)",
- "OBJECTIVES.PALE_PISTOL": "蒼白手槍 (Pale Pistol)",
- "OBJECTIVES.PALE_PISTOL.TT": "在精英回合中使用古董手槍生存 (Survive an Alternate round with Antique Revolver.)",
- "OBJECTIVES.WINTERFEST_UNLOCKS": "冬季慶典解鎖 (Winterfest Unlocks)",
- "OBJECTIVES.SNOWY_SPEED_COIL": "雪地速度線圈 (Snowy Speed Coil)",
- "OBJECTIVES.SNOWY_SPEED_COIL.TT": "雪中有你想要的東西 (There's something in the snow for you.)",
- "OBJECTIVES.TORCH_OF_OBSESSION": "痴謎之火把 (Torch Of Obsession)",
- "OBJECTIVES.TORCH_OF_OBSESSION.TT": "在寒冷之夜生存下來 (Survive the Cold Night.)",
-
- "STATS.TITLE": "ToN 統計追蹤器",
- "STATS.SHOW_LOBBY": "顯示房間統計",
- "STATS.SHOW_TOTAL": "顯示總統計",
- "STATS.LABEL_ROUNDS": "回合",
- "STATS.LABEL_ROUNDS.TT": "玩過的總回合數這與 (死亡 + 存活 = 回合) 相同",
- "STATS.LABEL_DEATHS": "死亡",
- "STATS.LABEL_DEATHS.TT": "你因非自然原因死亡的次數",
- "STATS.LABEL_SURVIVALS": "存活",
- "STATS.LABEL_SURVIVALS.TT": "你奇蹟般存活回合的次數",
- "STATS.LABEL_STUNS": "暈眩",
- "STATS.LABEL_STUNS.TT": "你使怪物暈眩的次數",
- "STATS.LABEL_STUNSALL": "所有暈眩",
- "STATS.LABEL_STUNSALL.TT": "你和其他玩家使怪物暈眩的次數",
- "STATS.LABEL_TOPSTUNS": "最高暈眩",
- "STATS.LABEL_TOPSTUNS.TT": "你在一次回合中使怪物暈眩的最高次數",
- "STATS.LABEL_TOPSTUNSALL": "所有最高暈眩",
- "STATS.LABEL_TOPSTUNSALL.TT": "你和其他玩家在一次回合中使怪物暈眩的最高次數",
- "STATS.LABEL_DAMAGETAKEN": "受到的傷害",
- "STATS.LABEL_DAMAGETAKEN.TT": "總共受到的傷害",
-
- "STATS.LABEL_LOBBYROUNDS": "房間回合",
- "STATS.LABEL_LOBBYROUNDS.TT": "在此房間中玩過的總回合數,這與 (房間死亡 + 房間存活 = 房間回合) 相同",
- "STATS.LABEL_LOBBYDEATHS": "房間死亡",
- "STATS.LABEL_LOBBYDEATHS.TT": "你在此房間中因非自然原因死亡的次數",
- "STATS.LABEL_LOBBYSURVIVALS": "房間存活",
- "STATS.LABEL_LOBBYSURVIVALS.TT": "你在此房間中奇蹟般存活回合的次數",
- "STATS.LABEL_LOBBYSTUNS": "房間內暈眩次數",
- "STATS.LABEL_LOBBYSTUNS.TT": "你在此房間中使怪物暈眩的次數",
- "STATS.LABEL_LOBBYSTUNSALL": "房間所有暈眩",
- "STATS.LABEL_LOBBYSTUNSALL.TT": "你和其他玩家在此房間中使怪物暈眩的次數",
- "STATS.LABEL_LOBBYTOPSTUNS": "房間最高暈眩",
- "STATS.LABEL_LOBBYTOPSTUNS.TT": "你在此房間中的一次回合中使怪物暈眩的最高次數",
- "STATS.LABEL_LOBBYTOPSTUNSALL": "房間所有最高暈眩",
- "STATS.LABEL_LOBBYTOPSTUNSALL.TT": "你和其他玩家在此房間中一次回合中使怪物暈眩的最高次數",
- "STATS.LABEL_LOBBYDAMAGETAKEN": "房間受到的傷害",
- "STATS.LABEL_LOBBYDAMAGETAKEN.TT": "在此房間中受到的總傷害",
- "STATS.LABEL_PLAYERSONLINE": "在線玩家",
- "STATS.LABEL_PLAYERSONLINE.TT": "代表房間中的玩家數量",
- "STATS.LABEL_ITEMNAME": "物品名稱",
- "STATS.LABEL_ITEMNAME.TT": "當前持有物品的名稱",
- "STATS.LABEL_ISOPTEDIN": "已選擇參加",
- "STATS.LABEL_ISOPTEDIN.TT": "如果玩家已選擇參加遊戲,則為真這意味著玩家在重生區域之外",
-
- "STATS.LABEL_ROUNDSTUNS": "回合擊暈",
- "STATS.LABEL_ROUNDSTUNS.TT": "你在此回合中使怪物暈眩的次數",
- "STATS.LABEL_ROUNDSTUNSALL": "所有回合擊暈",
- "STATS.LABEL_ROUNDSTUNSALL.TT": "你和其他玩家在此回合中使怪物暈眩的次數",
- "STATS.LABEL_TERRORNAME": "怪物名稱",
- "STATS.LABEL_TERRORNAME.TT": "顯示當前回合中活動的怪物名稱",
- "STATS.LABEL_ROUNDTYPE": "回合類型",
- "STATS.LABEL_ROUNDTYPE.TT": "當前回合類型的名稱",
- "STATS.LABEL_MAPNAME": "地圖名稱",
- "STATS.LABEL_MAPNAME.TT": "當前回合進行的地圖名稱",
- "STATS.LABEL_MAPCREATOR": "地圖建立者",
- "STATS.LABEL_MAPCREATOR.TT": "地圖建立者的名稱",
- "STATS.LABEL_MAPORIGIN": "地圖來源",
- "STATS.LABEL_MAPORIGIN.TT": "顯示此地圖的來源",
- "STATS.LABEL_ISALIVE": "是否存活",
- "STATS.LABEL_ISALIVE.TT": "如果玩家目前在回合中存活,則為真",
- "STATS.LABEL_ISSTARTED": "是否已開始",
- "STATS.LABEL_ISSTARTED.TT": "如果回合已開始並且正在進行,則為真",
- "STATS.LABEL_INSTANCEURL": "房間 URL",
- "STATS.LABEL_INSTANCEURL.TT": "你加入的房間的當前完整 URL",
- "STATS.LABEL_ISKILLER": "是否為殺手",
- "STATS.LABEL_ISKILLER.TT": "如果玩家目前在破壞回合中為殺手,則為真",
- "STATS.LABEL_ROUNDINT": "回合 INT",
- "STATS.LABEL_ROUNDINT.TT": "表示當前回合類型的整數值",
- "STATS.LABEL_PAGECOUNT": "頁面數量",
- "STATS.LABEL_PAGECOUNT.TT": "在八頁回合中收集的頁面數量",
- "STATS.LABEL_MAPINT": "地圖 INT",
- "STATS.LABEL_MAPINT.TT": "表示當前地圖的整數值",
-
- "STATS.LABEL_DISPLAYNAME": "顯示名稱",
- "STATS.LABEL_DISPLAYNAME.TT": "你在 VRChat 中的顯示名稱",
- "STATS.LABEL_DISCORDNAME": "Discord 名稱",
- "STATS.LABEL_DISCORDNAME.TT": "你在 Discord 中的顯示名稱\n必須啟用活動狀態",
-
- "STATS.TEMPLATE_KEY": "模板鍵: {0}",
- "STATS.CTX_TYPE_IN_VALUE": "輸入值",
- "STATS.CTX_TYPE_IN_VALUE.TT": "你可以輸入自訂值以匹配 ToN 地圖上顯示的統計",
- "STATS.CTX_TYPE_IN_VALUE.TITLE": "為輸入自訂值",
- "STATS.CTX_COPY_TEMPLATE_KEY": "複製模板鍵",
- "STATS.CTX_COPY_TEMPLATE_KEY.TT": "複製此統計的模板鍵\n這可以在設定中的 OSC 聊天框模板中使用",
- "STATS.CTX_COPY_TEMPLATE_KEY.MESSAGE": "已複製到剪貼簿: {0}"
+ "DISPLAY_INIT": "TW",
+ "DISPLAY_NAME": "繁體中文",
+ "EDIT.SAVE": "儲存",
+ "EDIT.DELETE": "刪除",
+ "EDIT.OK": "確認",
+ "EDIT.CANCEL": "取消",
+ "EDIT.INSERT_TEMPLATE": "插入模板鍵值",
+ "MESSAGE.WRITE_SETTINGS_ERROR": "嘗試將設定寫入檔案時發生錯誤\n\n請確認程式擁有在目前資料夾中寫入檔案的權限",
+ "MESSAGE.COPY_FILES_ERROR": "嘗試將檔案複製到選擇的位置時發生錯誤\n\n請確認程式擁有寫入目的地的權限\n路徑:{0}",
+ "MESSAGE.IMPORT_SAVE_ERROR": "匯入存檔時發生錯誤",
+ "MESSAGE.WRITE_SAVE_ERROR": "嘗試將存檔寫入檔案時發生錯誤\n\n請確認程式擁有寫入目的地的權限\n路徑:{0}",
+ "MESSAGE.SAVE_LOCATION_RESET": "存檔資料位置已重設為預設值",
+ "MESSAGE.SAVE_LOCATION_RESET.TITLE": "重設自訂資料位置",
+ "MESSAGE.UPDATE_AVAILABLE": "GitHub 上已有新版本釋出\n\n你想要自動下載並更新至新版本嗎?",
+ "MESSAGE.UPDATE_AVAILABLE.TITLE": "有可用更新",
+ "MESSAGE.UPDATE_UNAVAILABLE": "目前沒有可用更新",
+ "MESSAGE.UPDATE_UNAVAILABLE.TITLE": "沒有可用更新",
+ "MESSAGE.UPDATE_SUCCESS": "成功下載更新:{0}\n請重新開啟『ToNSaveManager』以繼續……",
+ "MESSAGE.UPDATE_FAILED": "自動更新失敗請改用『update.bat』檔案\n請在 GitHub 頁面回報此錯誤",
+ "MESSAGE.LARGE_LOG_WARNING": "你即將解析一個非常大的 VRChat 日誌檔案!\n檔案名稱:{0}\n檔案大小:{1}\n\n掃描此日誌檔以搜尋存檔代碼可能需要額外時間\n你確定要繼續讀取這個檔案嗎?",
+ "MESSAGE.LARGE_LOG_WARNING.TITLE": "正在解析大型日誌檔案!",
+ "MESSAGE.COPY_TO_CLIPBOARD": "已複製到剪貼簿!\n\n你現在可以在遊戲中貼上代碼",
+ "MESSAGE.COPY_TO_CLIPBOARD.TITLE": "已複製",
+ "MAIN.SETTINGS": "設定",
+ "MAIN.SETTINGS.TT": "在設定選單中配置其他選項",
+ "MAIN.OBJECTIVES": "目標",
+ "MAIN.OBJECTIVES.TT": "追蹤遊戲中的可解鎖項目",
+ "MAIN.WIKI": "Wiki",
+ "MAIN.WIKI.TT": "前往 wiki「terror.moe」以取得更多有用資訊",
+ "MAIN.SUPPORT.TT": "Buy Me A Coffee ❤️",
+ "MAIN.STATS": "統計",
+ "MAIN.STATS.TT": "顯示已追蹤的統計資料",
+ "MAIN.CTX_IMPORT": "匯入",
+ "MAIN.CTX_IMPORT.TITLE": "匯入存檔代碼",
+ "MAIN.CTX_RENAME": "重新命名",
+ "MAIN.CTX_RENAME.TITLE": "設定收藏名稱",
+ "MAIN.CTX_DELETE": "刪除",
+ "MAIN.CTX_DELETE_ALL.TITLE": "刪除收藏:{0}",
+ "MAIN.CTX_DELETE_ALL.SUBTITLE": "你確定要刪除這個收藏嗎?\n\n所有來自「{0}」的存檔代碼都會被永久刪除\n\n此操作無法還原!",
+ "MAIN.CTX_DELETE_ENTRY.TITLE": "刪除條目:{0}",
+ "MAIN.CTX_DELETE_ENTRY.SUBTITLE": "你確定要刪除這個條目嗎?\n\n你的存檔「{0}」將會被永久刪除\n\n此操作無法還原!",
+ "MAIN.CTX_ADD_TO": "加入至",
+ "MAIN.CTX_ADD_TO.NEW": "新收藏",
+ "MAIN.CTX_ADD_TO.NEW.TT": "將此條目加入至新的收藏",
+ "MAIN.CTX_EDIT_NOTE": "編輯備註",
+ "MAIN.CTX_EDIT_NOTE.TITLE": "備註編輯器",
+ "MAIN.CTX_BACKUP": "備份",
+ "MAIN.CTX_BACKUP.TT": "強制將此代碼的備份以檔案形式上傳至 Discord… 需要在「$$MAIN.SETTINGS$$」底下啟用「$$SETTINGS.DISCORDWEBHOOKENABLED$$」",
+ "MAIN.ENTRY_NOTE": "備註:",
+ "MAIN.ENTRY_ROUND": "回合類型:",
+ "MAIN.ENTRY_TERRORS": "此回合的 Terrors:",
+ "MAIN.ENTRY_PLAYERS": "房間玩家:",
+ "MAIN.ENTRY_MAP": "地圖:",
+ "MAIN.ENTRY_WARNING": "$$SAVE.TAG_X$$ 警告!!這個存檔是在你載入存檔代碼之前生成的\n如果你不是新玩家,請回到上一個存檔並載入那個",
+ "MAIN.ENTRY_COPIED": "已複製到剪貼簿!",
+ "ROUND_TYPE.INTERMISSION": "中場休息(Intermission)",
+ "ROUND_TYPE.CLASSIC": "經典(Classic)",
+ "ROUND_TYPE.FOG": "濃霧(Fog)",
+ "ROUND_TYPE.PUNISHED": "懲罰(Punished)",
+ "ROUND_TYPE.SABOTAGE": "破壞(Sabotage)",
+ "ROUND_TYPE.CRACKED": "狂暴(Cracked)",
+ "ROUND_TYPE.BLOODBATH": "血浴(Bloodbath)",
+ "ROUND_TYPE.DOUBLE_TROUBLE": "雙重麻煩(Double Trouble)",
+ "ROUND_TYPE.EX": "EX(EX)",
+ "ROUND_TYPE.GHOST": "幽靈(Ghost)",
+ "ROUND_TYPE.UNBOUND": "解放(Unbound)",
+ "SETTINGS.GROUP.GENERAL": "一般",
+ "SETTINGS.LOGUPDATERATE": "(設定更新速率)",
+ "SETTINGS.LOGUPDATERATE.TT": "設定日誌解析程序的更新速率間隔越短代表反應越快,但 CPU 使用率也會更高",
+ "SETTINGS.LOGUPDATERATE.TITLE": "設定更新速率(毫秒)",
+ "SETTINGS.SKIPPARSEDLOGS": "略過已解析日誌(!)",
+ "SETTINGS.SKIPPARSEDLOGS.TT": "略過已處理並儲存過的舊日誌檔案\n只有在你不小心刪除了某個存檔代碼時才建議關閉此選項",
+ "SETTINGS.WEBSOCKETENABLED": "WebSocket API 伺服器",
+ "SETTINGS.WEBSOCKETENABLED.TT": "啟用 WebSocket API 伺服器,將廣播 Terror 名稱、地圖、回合類型等事件……\n這是一項供開發者使用的高階功能,可用於製作進階 OBS 覆蓋層或本地 Web 介面等工具",
+ "SETTINGS.WEBTRACKERCOMPATIBILITY": "即時追蹤器相容性",
+ "SETTINGS.WEBTRACKERCOMPATIBILITY.TT": "提供與 'tontrack.me' 即時追蹤器的相容性",
+ "SETTINGS.AUTOCOPY": "自動複製到剪貼簿",
+ "SETTINGS.AUTOCOPY.TT": "自動將新的存檔代碼複製到剪貼簿",
+ "SETTINGS.COPYONOPEN": "開啟時複製",
+ "SETTINGS.COPYONOPEN.TT": "開啟此應用程式時,自動複製最近的存檔代碼",
+ "SETTINGS.COPYONJOIN": "加入房間時複製",
+ "SETTINGS.COPYONJOIN.TT": "加入新房間時,自動複製最近的存檔代碼",
+ "SETTINGS.COPYONSAVE": "存檔時複製",
+ "SETTINGS.COPYONSAVE.TT": "遊玩時生成新的存檔後,自動複製該存檔",
+ "SETTINGS.SAVENAMES": "收集玩家名稱",
+ "SETTINGS.SAVENAMES.TT": "存檔代碼會顯示在儲存當下房間中的玩家名稱",
+ "SETTINGS.SAVEROUNDINFO": "儲存回合資訊",
+ "SETTINGS.SAVEROUNDINFO.TT": "存檔代碼會顯示上一回合的類型與 Terror 名稱",
+ "SETTINGS.SAVEROUNDNOTE": "自動備註",
+ "SETTINGS.SAVEROUNDNOTE.TT": "在建立存檔時自動填入備註",
+ "SETTINGS.SAVEROUNDNOTE_EDIT": "(編輯)",
+ "SETTINGS.SAVEROUNDNOTE_EDIT.TT": "設定自動生成備註內容的自訂模板",
+ "SETTINGS.SAVEROUNDNOTE.TITLE": "自動備註模板",
+ "SETTINGS.SHOWWINLOSE": "顯示存檔符號",
+ "SETTINGS.SHOWWINLOSE.TT": "條目會依照觸發存檔的來源顯示標籤\n$$SAVE.TAG_R$$ 重生\n$$SAVE.TAG_W$$ 生還\n$$SAVE.TAG_D$$ 斷線\n$$SAVE.TAG_X$$ 存檔讀取提醒\n$$SAVE.TAG_L$$ 死亡(未使用)",
+ "SETTINGS.GROUP.DISCORD": "Discord 整合",
+ "SETTINGS.DISCORDWEBHOOKENABLED": "自動 Discord 備份(Webhook)",
+ "SETTINGS.DISCORDWEBHOOKENABLED.TT": "透過 Webhook 自動將新的存檔代碼備份到 Discord 頻道",
+ "SETTINGS.DISCORDWEBHOOK.TITLE": "Discord Webhook URL",
+ "SETTINGS.DISCORDWEBHOOKINVALID": "你提供的 URL 與 Discord Webhook URL 格式不符\n\n請確認你已正確建立並複製 Webhook URL",
+ "SETTINGS.DISCORDWEBHOOKINVALID.TITLE": "無效的 Webhook URL",
+ "SETTINGS.DISCORDWEBHOOK.LABEL_PLAYER": "**玩家**: `{0}`",
+ "SETTINGS.DISCORDWEBHOOK.LABEL_ROUND": "**回合類型**: `{0}`",
+ "SETTINGS.DISCORDWEBHOOK.LABEL_TERRORS": "**本回合的 Terror **: `{0}`",
+ "SETTINGS.DISCORDWEBHOOK.LABEL_TERRORS_SPLIT": "`, `",
+ "SETTINGS.DISCORDWEBHOOK.LABEL_COUNT": "**玩家數量**: `{0}`",
+ "SETTINGS.DISCORDWEBHOOK.LABEL_NOTE": "**備註**: `{0}`",
+ "SETTINGS.DISCORDWEBHOOK.LABEL_MAP": "**地圖**: `{0}`",
+ "SETTINGS.DISCORDRICHPRESENCE": "啟用 Rich Presence",
+ "SETTINGS.DISCORDRICHPRESENCE.TT": "在 Discord 上透過 Rich Presence 活動顯示你正在遊玩《Terrors of Nowhere》",
+ "SETTINGS.DISCORDRICHPRESENCE_EDIT": "(編輯)",
+ "SETTINGS.DISCORDRICHPRESENCE_EDIT.TT": "編輯自訂文字欄位的模板",
+ "SETTINGS.DISCORDRICHPRESENCE_EDIT.TITLE": "編輯自訂模板",
+ "SETTINGS.DISCORDCUSTOMSTATE": "自訂狀態文字",
+ "SETTINGS.DISCORDCUSTOMSTATE.TT": "自訂 Rich Presence 上方顯示的狀態文字",
+ "SETTINGS.DISCORDCUSTOMDETAILS": "自訂詳細資訊文字",
+ "SETTINGS.DISCORDCUSTOMDETAILS.TT": "自訂 Rich Presence 底部顯示的詳細資訊文字",
+ "SETTINGS.DISCORDCUSTOMIMAGETEXT": "自訂圖片文字",
+ "SETTINGS.DISCORDCUSTOMIMAGETEXT.TT": "自訂在 Rich Presence 大圖示上滑鼠懸停時顯示的文字",
+ "SETTINGS.DISCORDCUSTOMICONTEXT": "自訂圖示文字",
+ "SETTINGS.DISCORDCUSTOMICONTEXT.TT": "自訂在 Rich Presence 小圖示上滑鼠懸停時顯示的文字",
+ "SETTINGS.DISCORDCUSTOMSTARTTEXT": "自訂開始提示文字",
+ "SETTINGS.DISCORDCUSTOMSTARTTEXT.TT": "自訂在新回合即將開始時,滑鼠懸停於大圖示所顯示的文字",
+ "SETTINGS.ROUNDINFOTOFILE": "回合資訊輸出到檔案",
+ "SETTINGS.ROUNDINFOTOFILE.TT": "將回合資訊寫入檔案(如魔物名稱、地圖名稱、回合類型等)\n這些檔案可用於 OBS 等串流工具,讓觀眾了解你目前的痛苦與折磨",
+ "SETTINGS.ROUNDINFOTOFILE_ADD": "(建立新模板檔案)",
+ "SETTINGS.ROUNDINFOTOFILE_ADD.TT": "建立一個新的檔案項目,並設定內容模板",
+ "SETTINGS.ROUNDINFOTOFILE_EDIT.TITLE": "編輯:{0}",
+ "SETTINGS.ROUNDINFOTOFILE_DELETE.TITLE": "刪除模板:{0}",
+ "SETTINGS.ROUNDINFOTOFILE_DELETE.MESSAGE": "你確定要刪除此模板檔案嗎?\n檔案名稱:{0}",
+ "SETTINGS.ROUNDINFOTOFILE_ADD.TITLE": "建立新模板",
+ "SETTINGS.ROUNDINFOTOFILE_FILE_EXISTS.MESSAGE": "檔案 {0} 已被另一個模板項目註冊使用",
+ "SETTINGS.ROUNDINFOTOFILE_NOKEYS.MESSAGE": "此模板未包含任何 Stats 金鑰\n\n你可以開啟 Stats 視窗,右鍵點擊想要複製的項目",
+ "SETTINGS.GROUP.OSC": "OSC",
+ "SETTINGS.OSCENABLED": "傳送 OSC 參數",
+ "SETTINGS.OSCENABLED.TT": "使用 OSC 向 VRChat 傳送 Avatar 參數\n右鍵點擊此項目可查看參數名稱與類型的文件",
+ "SETTINGS.OSCSENDCHATBOX": "傳送聊天框訊息",
+ "SETTINGS.OSCSENDCHATBOX.TT": "將 ToN 資訊傳送到 VRChat Chatbox\n可自訂訊息模板",
+ "SETTINGS.OSCSENDCHATBOX.TITLE": "設定 Chatbox 訊息模板",
+ "SETTINGS.OSCSENDCHATBOX_EDIT": "(編輯)",
+ "SETTINGS.OSCSENDCHATBOX_EDIT.TT": "自訂要顯示在聊天框內的訊息模板",
+ "SETTINGS.OSCSENDCOLOR": "傳送魔物顏色",
+ "SETTINGS.OSCSENDCOLOR.TT": "將目前的 Terror 顏色以 {3} 格式傳送\n顏色會分成三個 FLOAT 參數傳送:\n- {0}\n- {1}\n- {2}",
+ "SETTINGS.OSCSENDCOLORFORMAT": "變更顏色格式",
+ "SETTINGS.OSCSENDCOLORFORMAT.TT": "切換顏色在 OSC 傳送時所使用的格式\n可用的格式:HSV、HSL、RGB、RGB32",
+ "SETTINGS.OSCDAMAGEDEVENT": "傳送受傷事件",
+ "SETTINGS.OSCDAMAGEDEVENT.TT": "將受傷事件傳送到 INT 參數,數值為受到的傷害量\n數值會傳送到名為 'ToN_Damaged' 的參數,之後會在間隔時間後重設為 0\n如果玩家死亡,傷害數值會是 255(最高痛苦)",
+ "SETTINGS.OSCDAMAGEDEVENT_EDIT": "(設定間隔)",
+ "SETTINGS.OSCDAMAGEDEVENT_EDIT.TT": "設定傳送受傷事件與重設為零之間的間隔時間(毫秒)",
+ "SETTINGS.OSCDAMAGEDEVENT.TITLE": "設定受傷間隔",
+ "SETTINGS.OSCDAMAGEDEVENT_OUTPUT": "(設定輸出)",
+ "SETTINGS.OSCDAMAGEDEVENT_OUTPUT.TT": "設定在受到傷害時要執行的 JavaScript 程式碼,運算結果將被傳送到 OSC 參數",
+ "SETTINGS.OSCDAMAGEDEVENT_OUTPUT.TITLE": "設定輸出程式碼",
+ "SETTINGS.OSCDEATHEVENT": "傳送死亡事件",
+ "SETTINGS.OSCDEATHEVENT.TT": "將死亡事件傳送到 INT 參數 'ToN_DeathID'\n可以用來追蹤你的朋友在遊戲中何時死亡\n數值代表死亡玩家的名稱在清單中的位置,當衰減時間結束後會重設為 0",
+ "SETTINGS.OSCDEATHEVENT.TITLE": "設定玩家名稱",
+ "SETTINGS.OSCDEATHEVENT_EDIT": "(編輯)",
+ "SETTINGS.OSCDEATHEVENT_EDIT.TT": "設定此參數所使用的玩家名稱清單\n使用逗號(,)分隔不同的顯示名稱",
+ "SETTINGS.OSCDEATHEVENT_DECAY": "(衰減)",
+ "SETTINGS.OSCDEATHEVENT_DECAY.TT": "設定在重設數值為零前需等待的時間(毫秒)",
+ "SETTINGS.OSCDEATHEVENT_DECAY.TITLE": "設定衰減時間",
+ "SETTINGS.OSCDEATHEVENT_COOLDOWN": "(冷卻)",
+ "SETTINGS.OSCDEATHEVENT_COOLDOWN.TT": "設定當多名玩家在短時間內死亡時,在設定此參數的 ID 前需等待的時間(毫秒)",
+ "SETTINGS.GROUP.STYLE": "風格",
+ "SETTINGS.COLORFULOBJECTIVES": "彩色目標 ",
+ "SETTINGS.COLORFULOBJECTIVES.TT": "'Objectives' 視窗中的物品會顯示與遊戲內物品對應的顏色",
+ "SETTINGS.OPENRGBENABLED": "啟用 OpenRGB",
+ "SETTINGS.OPENRGBENABLED.TT": "啟用 OpenRGB 整合,此選項可讓你使用 OpenRGB 變更裝置上的 RGB 顏色\n這是一個進階功能,對新手不太友好,請在熟悉 JSON 與 OpenRGB 的情況下使用",
+ "SETTINGS.OPENRGB_JSONFILE": "(開啟 JSON 設定)",
+ "SETTINGS.OPENRGB_JSONFILE.TT": "所有邏輯都在 'OpenRGB_Setup.json' 文件中進行\n編輯此文件可自訂所有 ToN 顏色事件的 RGB 配置",
+ "OBJECTIVES.TITLE": "ToN Objectives / ToN 目標",
+ "OBJECTIVES.EVENT_ITEMS_UNLOCKS": "Event Items Unlocks / 活動物品解鎖",
+ "OBJECTIVES.SEALED_SWORD": "Sealed Sword / 封印之劍",
+ "OBJECTIVES.SEALED_SWORD.TT": "在博物館內找到,使用暈眩工具打破展示櫃取得",
+ "OBJECTIVES.GRAN_FAUST": "Gran Faust / 格蘭·福斯特",
+ "OBJECTIVES.GRAN_FAUST.TT": "使用 '$$OBJECTIVES.SEALED_SWORD$$' 存活 Arkus 攻擊",
+ "OBJECTIVES.DIVINE_AVENGER": "Divine Avenger / 神聖復仇者",
+ "OBJECTIVES.DIVINE_AVENGER.TT": "至少擊中 Arkus 兩次後,再使用 '$$OBJECTIVES.SEALED_SWORD$$' 存活",
+ "OBJECTIVES.MAXWELL": "Maxwell / 麥斯威爾",
+ "OBJECTIVES.MAXWELL.TT": "在實驗區找到,每回合僅生成一次",
+ "OBJECTIVES.ROCK": "Rock / 石頭",
+ "OBJECTIVES.ROCK.TT": "成功存活過 Fusion Pilot 的攻擊",
+ "OBJECTIVES.ILLUMINA": "Illumina / 伊露米娜",
+ "OBJECTIVES.ILLUMINA.TT": "成功存活過 Bliss 的攻擊",
+ "OBJECTIVES.REDBULL": "Redbull / 紅牛",
+ "OBJECTIVES.REDBULL.TT": "成功存活過 Roblander 的攻擊",
+ "OBJECTIVES.OMORI_PLUSH": "Omori Plush / 小森娃娃",
+ "OBJECTIVES.OMORI_PLUSH.TT": "成功存活特定事件攻擊",
+ "OBJECTIVES.PARADISE_LOST": "Paradise Lost / 失樂園",
+ "OBJECTIVES.PARADISE_LOST.TT": "痛扁 Apostles,完成挑戰",
+ "OBJECTIVES.ITEM_SKIN_UNLOCKS": "Item Skin Unlocks / 物品外觀解鎖",
+ "OBJECTIVES.RED_MEDKIT": "Red Medkit / 紅色醫療包",
+ "OBJECTIVES.RED_MEDKIT.TT": "使用醫療包在 Virus 回合存活",
+ "OBJECTIVES.PSYCHO_COIL": "Psycho Coil / 精神線圈",
+ "OBJECTIVES.PSYCHO_COIL.TT": "使用 Glow Coil 在 Psychosis 回合存活",
+ "OBJECTIVES.BLOODY_TELEPORTER": "Bloody Teleporter / 血腥傳送器",
+ "OBJECTIVES.BLOODY_TELEPORTER.TT": "在 Bloodbath 回合使用 Teleporter 存活",
+ "OBJECTIVES.PALE_SUITCASE": "Pale Suitcase / 蒼白手提箱",
+ "OBJECTIVES.PALE_SUITCASE.TT": "在 Alternate 回合使用 Teleporter 存活",
+ "OBJECTIVES.THORN_HACKER": "Thorn Hacker / 荊棘駭客",
+ "OBJECTIVES.THORN_HACKER.TT": "在 Pandora 回合使用 Teleporter 存活",
+ "OBJECTIVES.BLOODY_COIL": "Bloody Coil / 血腥線圈",
+ "OBJECTIVES.BLOODY_COIL.TT": "在 Bloodbath 回合使用 Speed Coil 存活",
+ "OBJECTIVES.BLOODY_BAT": "Bloody Bat / 血腥棒球棒",
+ "OBJECTIVES.BLOODY_BAT.TT": "在 Bloodbath 回合使用 Metal Bat 存活",
+ "OBJECTIVES.METAL_PIPE": "Metal Pipe / 金屬管",
+ "OBJECTIVES.METAL_PIPE.TT": "在 Alternate 回合使用 Metal Bat 存活",
+ "OBJECTIVES.COLORABLE_BAT": "Colorable Bat / 可上色棒球棒",
+ "OBJECTIVES.COLORABLE_BAT.TT": "在 Cracked 回合使用 Metal Bat 存活",
+ "OBJECTIVES.JUSTITIA": "Justitia / 正義女神",
+ "OBJECTIVES.JUSTITIA.TT": "在 Midnight 回合使用 Metal Bat 存活",
+ "OBJECTIVES.TWILIGHT_COIL": "Twilight Coil / 黃昏線圈",
+ "OBJECTIVES.TWILIGHT_COIL.TT": "使用 Chaos Coil 在 Apocalypse Bird 回合存活",
+ "OBJECTIVES.PALE_PISTOL": "Pale Pistol / 蒼白手槍",
+ "OBJECTIVES.PALE_PISTOL.TT": "在 Alternate 回合使用 Antique Revolver 存活",
+ "OBJECTIVES.WINTERFEST_UNLOCKS": "Winterfest Unlocks / 冬季活動解鎖",
+ "OBJECTIVES.SNOWY_SPEED_COIL": "Snowy Speed Coil / 雪地加速線圈",
+ "OBJECTIVES.SNOWY_SPEED_COIL.TT": "在雪地中找到你的專屬驚喜",
+ "OBJECTIVES.TORCH_OF_OBSESSION": "Torch Of Obsession / 執念火炬",
+ "OBJECTIVES.TORCH_OF_OBSESSION.TT": "在寒冷之夜成功存活",
+ "OBJECTIVES.PANTHERA_MK.II": "Panthera MK.II / 黑豹 MK.II",
+ "OBJECTIVES.PANTHERA_MK.II.TT": "在 Neo Pilot 回合存活",
+ "OBJECTIVES.THORN_SCANNER": "Thorn Scanner / 荊棘掃描器",
+ "OBJECTIVES.THORN_SCANNER.TT": "在 Midnight 回合使用 Radar 存活",
+ "OBJECTIVES.BROKEN_TELEPORTER": "Broken Teleporter / 破損傳送器",
+ "OBJECTIVES.BROKEN_TELEPORTER.TT": "在 Cracked 回合使用 Teleporter 存活",
+ "OBJECTIVES.HAVE_PLUSH": "Have Plush / 【Have】娃娃",
+ "OBJECTIVES.HAVE_PLUSH.TT": "在 The Observation 回合中存活",
+ "OBJECTIVES.PORTABLE_SLOTS": "Portable Slots / 可攜式插槽",
+ "OBJECTIVES.PORTABLE_SLOTS.TT": "在 Unbound 回合使用 Have's Mysterious Brew 存活",
+ "OBJECTIVES.SOUL_VISITOR": "Soul Visitor / 靈魂訪客",
+ "OBJECTIVES.SOUL_VISITOR.TT": "在 Unbound 回合使用 Teleporter 存活",
+ "OBJECTIVES.DEFLECT_COIL": "Deflect Coil / 偏轉線圈",
+ "OBJECTIVES.DEFLECT_COIL.TT": "在 Alternate 回合使用 Regen Coil 存活",
+ "OBJECTIVES.ROOT_COIL": "Root Coil / 根繫線圈",
+ "OBJECTIVES.ROOT_COIL.TT": "去戶外踏踏草",
+ "OBJECTIVES.GHOST_BAT": "Ghost Bat / 幽靈棒球棒",
+ "OBJECTIVES.GHOST_BAT.TT": "在 Ghost 回合使用 Metal Bat 存活",
+ "OBJECTIVES.BLOODY_CHARM": "Bloody Charm / 血腥護符",
+ "OBJECTIVES.BLOODY_CHARM.TT": "在 Bloodbath 回合使用 Silver Kat Charm 存活",
+ "OBJECTIVES.LUNA_CHARM": "Luna Charm / 月亮護符",
+ "OBJECTIVES.LUNA_CHARM.TT": "在 Kimera 回合中存活",
+ "OBJECTIVES.DESTROYER_COIL": "Destroyer Coil / 破壞者線圈",
+ "OBJECTIVES.DESTROYER_COIL.TT": "在 Midnight 回合使用 Corkscrew Coil 存活",
+ "OBJECTIVES.BLOODY_REVOLVER": "Bloody Revolver / 血腥左輪手槍",
+ "OBJECTIVES.BLOODY_REVOLVER.TT": "在 Bloodbath 回合使用 Antique Revolver 存活",
+ "OBJECTIVES.HAUNTED_HAMBURGER": "Haunted Hamburger / 鬼魂漢堡",
+ "OBJECTIVES.HAUNTED_HAMBURGER.TT": "在 Ghost 回合使用 Hamburger 存活",
+ "OBJECTIVES.THORN_GLOGNUT": "Thorn Glognut / 荊棘格洛格納特",
+ "OBJECTIVES.THORN_GLOGNUT.TT": "在 Glaggle Gang 回合中存活",
+ "OBJECTIVES.JAILBIRD": "Jailbird / 囚鳥",
+ "OBJECTIVES.JAILBIRD.TT": "至少存活一次所有經典恐怖回合",
+ "OBJECTIVES.JOYOUS_ORB": "Joyous Orb / 歡樂寶珠",
+ "OBJECTIVES.JOYOUS_ORB.TT": "在 JOY 回合中存活",
+ "OBJECTIVES.DEV_PHONE": "Dev Phone / 開發者手機",
+ "OBJECTIVES.DEV_PHONE.TT": "Survive all Alternate killers. / 活下來,對抗所有 Alternate 殺手",
+ "OBJECTIVES.CLAW_MACHINE_UNLOCKS": "Claw Machine Unlocks / 夾娃娃機解鎖",
+ "OBJECTIVES.NORA_PLUSH": "Nora 娃娃",
+ "OBJECTIVES.NORA_PLUSH.TT": "Requires: Beyond Plush. / 需要先擁有 Beyond 娃娃",
+ "OBJECTIVES.ROBLANDER_PLUSH": "Roblander 娃娃",
+ "OBJECTIVES.ROBLANDER_PLUSH.TT": "Requires: Darkgrey Plush. / 需要先擁有 Darkgrey 娃娃",
+ "OBJECTIVES.OBSERVATION_PLUSH": "Observation 娃娃",
+ "OBJECTIVES.OBSERVATION_PLUSH.TT": "Requires: Have Plush. / 需要先擁有 Have 娃娃",
+ "OBJECTIVES.FUWATTI_PLUSH": "Fuwatti 娃娃",
+ "OBJECTIVES.FUWATTI_PLUSH.TT": "Obtainable from the Claw Machine after all 3 other plushies have been obtained. / 當其他三個娃娃都獲得後,可在夾娃娃機中取得",
+ "OBJECTIVES.COLLAB_ITEMS": "Collab Items / 聯名道具",
+ "OBJECTIVES.SEER_PEN": "Seer Pen / 先知筆",
+ "OBJECTIVES.SEER_PEN.TT": "可從 Roomz 4 Dayz 獲得",
+ "OBJECTIVES.NEOTAMAGO": "NeoTamago / 新蛋",
+ "OBJECTIVES.NEOTAMAGO.TT": "可從 NeoWorlds 獲得,收集 Slenderman 的頁面,解鎖後需花 25 EPH 購買",
+ "OBJECTIVES.IJED": "IJED / IJED",
+ "OBJECTIVES.IJED.TT": "可從 SlashCo VR 獲得,收集凌亂貼紙",
+ "OBJECTIVES.MINI_CHEST": "Mini Chest / 迷你寶箱",
+ "OBJECTIVES.MINI_CHEST.TT": "可從 Probability Labs 獲得,在 UFO 中掃描水晶",
+ "OBJECTIVES.APRIL_FOOLS_UNLOCKS": "April Fools Unlocks / 愚人節解鎖",
+ "OBJECTIVES.DROPKICK": "Dropkick / 跳踢",
+ "OBJECTIVES.DROPKICK.TT": "施展跳踢或類似動作……我也不確定",
+ "STATS.TITLE": "ToN 統計追蹤器",
+ "STATS.SHOW_LOBBY": "顯示大廳統計",
+ "STATS.SHOW_TOTAL": "顯示總統計",
+ "STATS.LABEL_ROUNDS": "回合數",
+ "STATS.LABEL_ROUNDS.TT": "已遊玩的總回合數(等於 死亡次數 + 存活次數 = 回合數)",
+ "STATS.LABEL_DEATHS": "死亡次數",
+ "STATS.LABEL_DEATHS.TT": "你因非自然原因死亡的次數",
+ "STATS.LABEL_SURVIVALS": "存活次數",
+ "STATS.LABEL_SURVIVALS.TT": "你奇蹟般存活回合的次數",
+ "STATS.LABEL_STUNS": "擊暈次數",
+ "STATS.LABEL_STUNS.TT": "你擊暈 Terror 的次數",
+ "STATS.LABEL_STUNSALL": "全部擊暈次數",
+ "STATS.LABEL_STUNSALL.TT": "你與其他玩家共同擊暈 Terror 的次數",
+ "STATS.LABEL_TOPSTUNS": "單回合最高擊暈",
+ "STATS.LABEL_TOPSTUNS.TT": "你單回合擊暈 Terror 的最高次數",
+ "STATS.LABEL_TOPSTUNSALL": "單回合全體最高擊暈",
+ "STATS.LABEL_TOPSTUNSALL.TT": "你與其他玩家單回合擊暈 Terror 的最高次數",
+ "STATS.LABEL_DAMAGETAKEN": "受到傷害",
+ "STATS.LABEL_DAMAGETAKEN.TT": "承受的總傷害值",
+ "STATS.LABEL_LOBBYROUNDS": "大廳回合數",
+ "STATS.LABEL_LOBBYROUNDS.TT": "本大廳已遊玩的總回合數(等於 大廳死亡 + 大廳存活 = 大廳回合數)",
+ "STATS.LABEL_LOBBYDEATHS": "大廳死亡次數",
+ "STATS.LABEL_LOBBYDEATHS.TT": "你在本大廳因非自然原因死亡的次數",
+ "STATS.LABEL_LOBBYSURVIVALS": "大廳存活次數",
+ "STATS.LABEL_LOBBYSURVIVALS.TT": "你在本大廳奇蹟般存活回合的次數",
+ "STATS.LABEL_LOBBYSTUNS": "大廳擊暈次數",
+ "STATS.LABEL_LOBBYSTUNS.TT": "你在本大廳擊暈 Terror 的次數",
+ "STATS.LABEL_LOBBYSTUNSALL": "大廳全部擊暈次數",
+ "STATS.LABEL_LOBBYSTUNSALL.TT": "你與其他玩家在本大廳共同擊暈 Terror 的次數",
+ "STATS.LABEL_LOBBYTOPSTUNS": "大廳單回合最高擊暈",
+ "STATS.LABEL_LOBBYTOPSTUNS.TT": "你在本大廳單回合擊暈 Terror 的最高次數",
+ "STATS.LABEL_LOBBYTOPSTUNSALL": "大廳單回合全體最高擊暈",
+ "STATS.LABEL_LOBBYTOPSTUNSALL.TT": "你與其他玩家在本大廳單回合擊暈 Terror 的最高次數",
+ "STATS.LABEL_LOBBYDAMAGETAKEN": "大廳受到傷害",
+ "STATS.LABEL_LOBBYDAMAGETAKEN.TT": "你在本大廳承受的總傷害值",
+ "STATS.LABEL_PLAYERSONLINE": "線上玩家數",
+ "STATS.LABEL_PLAYERSONLINE.TT": "目前在此房間中的玩家數量",
+ "STATS.LABEL_ITEMNAME": "道具名稱",
+ "STATS.LABEL_ITEMNAME.TT": "當前持有的道具名稱",
+ "STATS.LABEL_ISOPTEDIN": "已參與",
+ "STATS.LABEL_ISOPTEDIN.TT": "若玩家已參與遊戲則為 True,表示玩家位於重生區之外",
+ "STATS.LABEL_ROUNDSTUNS": "回合擊暈次數",
+ "STATS.LABEL_ROUNDSTUNS.TT": "你在本回合擊暈 Terror 的次數",
+ "STATS.LABEL_ROUNDSTUNSALL": "回合全體擊暈次數",
+ "STATS.LABEL_ROUNDSTUNSALL.TT": "你與其他玩家在本回合共同擊暈 Terror 的次數",
+ "STATS.LABEL_TERRORNAME": "Terror 名稱",
+ "STATS.LABEL_TERRORNAME.TT": "顯示本回合正在活動的怪物名稱",
+ "STATS.LABEL_ROUNDTYPE": "回合類型",
+ "STATS.LABEL_ROUNDTYPE.TT": "本回合的類型名稱",
+ "STATS.LABEL_MAPNAME": "地圖名稱",
+ "STATS.LABEL_MAPNAME.TT": "本回合所使用地圖的名稱",
+ "STATS.LABEL_MAPCREATOR": "地圖創建者",
+ "STATS.LABEL_MAPCREATOR.TT": "地圖創建者的名稱",
+ "STATS.LABEL_MAPORIGIN": "地圖來源",
+ "STATS.LABEL_MAPORIGIN.TT": "顯示此地圖的來源",
+ "STATS.LABEL_ISALIVE": "是否存活",
+ "STATS.LABEL_ISALIVE.TT": "若玩家在本回合仍存活則為 True",
+ "STATS.LABEL_ISREBORN": "是否復活",
+ "STATS.LABEL_ISREBORN.TT": "若玩家使用 Maxwell 在本回合復活則為 True",
+ "STATS.LABEL_ISSTARTED": "是否開始",
+ "STATS.LABEL_ISSTARTED.TT": "若本回合已開始並正在進行中則為 True",
+ "STATS.LABEL_INSTANCEURL": "房間 URL",
+ "STATS.LABEL_INSTANCEURL.TT": "你加入的房間完整 URL",
+ "STATS.LABEL_ISKILLER": "是否為殺手",
+ "STATS.LABEL_ISKILLER.TT": "若玩家在 Sabotage 回合中擔任殺手則為 True",
+ "STATS.LABEL_ROUNDINT": "回合 INT",
+ "STATS.LABEL_ROUNDINT.TT": "表示本回合類型的整數值",
+ "STATS.LABEL_PAGECOUNT": "頁數",
+ "STATS.LABEL_PAGECOUNT.TT": "在 8 頁回合中收集的頁數",
+ "STATS.LABEL_MAPINT": "地圖 INT",
+ "STATS.LABEL_MAPINT.TT": "表示本回合地圖的整數值",
+ "STATS.LABEL_DISPLAYNAME": "顯示名稱",
+ "STATS.LABEL_DISPLAYNAME.TT": "你在 VRChat 的顯示名稱",
+ "STATS.LABEL_DISCORDNAME": "Discord 名稱",
+ "STATS.LABEL_DISCORDNAME.TT": "你在 Discord 的顯示名稱\n需啟用 Rich Presence",
+ "STATS.TEMPLATE_KEY": "模板鍵: {0}",
+ "STATS.CTX_TYPE_IN_VALUE": "輸入數值",
+ "STATS.CTX_TYPE_IN_VALUE.TT": "你可以輸入自訂數值來對應 ToN 地圖上顯示的統計資料",
+ "STATS.CTX_TYPE_IN_VALUE.TITLE": "輸入自訂數值於",
+ "STATS.CTX_COPY_TEMPLATE_KEY": "複製模板鍵",
+ "STATS.CTX_COPY_TEMPLATE_KEY.TT": "複製此統計項目的模板鍵\n可在設定中的 OSC 聊天框模板使用",
+ "STATS.CTX_COPY_TEMPLATE_KEY.MESSAGE": "已複製到剪貼簿: {0}"
}
diff --git a/Windows/MainWindow.cs b/Windows/MainWindow.cs
index 6fd3fe2..e0b15b2 100644
--- a/Windows/MainWindow.cs
+++ b/Windows/MainWindow.cs
@@ -100,10 +100,8 @@ private void mainWindow_Shown(object sender, EventArgs e) {
StatsWindow.UpdateChatboxContent();
OpenRGBControl.SetTerrorMatrix(OpenRGBControl.Terrors);
-#if PARAMETER_EMULATOR
if (Program.ContainsArg("--emulator") || Program.ContainsArg("--emu") || Program.ContainsArg("-e"))
EmulatorWindow.Open(this);
-#endif
JSEngine.InvokeOnReady();
}