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main.js
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133 lines (105 loc) · 4.15 KB
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// Modules to control application life and create native browser window
const {app, BrowserWindow, Menu} = require('electron')
const path = require('path')
var fs = require('fs');
const { dialog } = require('electron')
const { ipcMain } = require('electron')
const { autoUpdater } = require("electron-updater")
var newJson = "{\"Maps\":[{\"displayName\":\"NewMap1\",\"mapName\":\"NewMap1\"},{\"displayName\":\"NewMap2\",\"mapName\":\"NewMap2\"}],\"Types\":[{\"SpecificMaps\":[{\"displayName\":\"NewMap1\",\"mapName\":\"NewMap1\"}],\"displayName\":\"NewType1\",\"typeName\":\"NewType1\"},{\"SpecificMaps\":[{\"displayName\":\"NewMap2\",\"mapName\":\"NewMap2\"}],\"displayName\":\"NewType2\",\"typeName\":\"NewType2\"}]}";
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 830,
icon:'logo2.ico',
//transparent: true,
//frame: false,
// nodeIntegration: true,
webPreferences: {
nodeIntegration: true,
// preload: path.join(__dirname, 'preload.js')
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', function() {
autoUpdater.checkForUpdatesAndNotify();
createWindow()
const template = [
{
label: 'New JSON',
click: function(){
//console.log('clicky clicky hole')
mainWindow.webContents.send('ping', newJson)
}
},
{
label: 'Open JSON',
click: function(){
//console.log('clicky clicky hole')
dialog.showOpenDialog({ filters: [
{ name: 'json', extensions: ['json'] }
]}, function (fileNames) {
if (fileNames === undefined) return;
var fileName = fileNames[0];
var idk = fs.readFileSync(fileName, 'utf-8');
//fs.readFile(fileName, 'utf-8', function (err, data) {
//console.log(idk);
mainWindow.webContents.send('ping', idk)
//document.getElementById("AddVariant").value = data;
//});
});
}
},
{
label: 'Save Json',
click: function(){
//console.log('clicky clicky hole')
mainWindow.webContents.send('save', 'idk')
ipcMain.on('saveme', (event, arg) => {
dialog.showSaveDialog({ filters: [
{ name: 'json', extensions: ['json'] }
]}, function (fileNames) {
if (fileNames === undefined) return;
var fileName = fileNames[0];
fs.writeFileSync(fileNames, arg);
})
});
}
},
{
role: 'toggledevtools'
}
]
const menu = Menu.buildFromTemplate(template)
Menu.setApplicationMenu(menu)
})
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') app.quit()
})
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) createWindow()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.