Skip to content

Null objects sync crash #29

@Taswert

Description

@Taswert

Describe the bug
Game crash, when mod tries to sync not existing objects.

To Reproduce

  1. Player 1 has some objects on the screen, which Player 2 hasn't (Could be caused if delete was not synced)
  2. Player 1 moves these objects
  3. Player 2 crashes

Expected behavior
You could restore these objects on Player 2 client

Geode & GD Version, and device info
Geode - 4.8.0 (Both players)
GD - 2.207 (Both players)
OS - Windows 11 (Both players)

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions