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2D parameters #17

@cpoli87

Description

@cpoli87

Platformer Toolkit - Complete Options List
Movement Variables
Max Speed - Maximum horizontal movement speed

Acceleration - How quickly the character speeds up

Deceleration - How quickly the character slows down

Instant Movement - Toggle for immediate movement response (checkbox)

Jump Variables
Max Jump Height - Maximum jump height the character can reach

Jump Duration - How long the jump lasts

Gravity - Force pulling the character downward

Coyote Time - Grace period to jump after leaving a platform (mentioned in description)

Air Control Variables
Air Acceleration - Speed gain while airborne

Air Control - How much influence player input has in air

Air Brake - How quickly the character stops mid-air

Camera Variables
Camera Zoom - How close/far the camera is

Camera Damping (X) - Horizontal camera smoothing

Camera Damping (Y) - Vertical camera smoothing

Look Ahead - How far the camera leads ahead of movement

Visual Polish
Squash & Stretch - Jump - Deformation animation when jumping

Particles - Run - Effect quantity during running

Particles - Jump - Effect quantity during jumping

Particles - Land - Effect quantity on landing

Time Controls (from comments)
Time Scale - Slow-motion adjustment for observing mechanics

Interesting Notes for Discussion

User Feedback Reveals Potential Additions:

Wall Jump toggle (mentioned in comments)

Control remapping (accessibility feature mentioned as missing)

Arrow key controls (alternative input method)

Touch controls (requested by players)

Presets for different games (Celeste, Hollow Knight, Ori, SotN style controllers)

Example Configuration from Comments:
Max-Speed: 8 | Acceleration: 39 | Deceleration: 33 | Jump Height: 2.9 | Jump Duration: 2.7 | Gravity: 1.8 | Air Accel: 18 | Air Control: 36 | Air Brake: 54

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