Platformer Toolkit - Complete Options List
Movement Variables
Max Speed - Maximum horizontal movement speed
Acceleration - How quickly the character speeds up
Deceleration - How quickly the character slows down
Instant Movement - Toggle for immediate movement response (checkbox)
Jump Variables
Max Jump Height - Maximum jump height the character can reach
Jump Duration - How long the jump lasts
Gravity - Force pulling the character downward
Coyote Time - Grace period to jump after leaving a platform (mentioned in description)
Air Control Variables
Air Acceleration - Speed gain while airborne
Air Control - How much influence player input has in air
Air Brake - How quickly the character stops mid-air
Camera Variables
Camera Zoom - How close/far the camera is
Camera Damping (X) - Horizontal camera smoothing
Camera Damping (Y) - Vertical camera smoothing
Look Ahead - How far the camera leads ahead of movement
Visual Polish
Squash & Stretch - Jump - Deformation animation when jumping
Particles - Run - Effect quantity during running
Particles - Jump - Effect quantity during jumping
Particles - Land - Effect quantity on landing
Time Controls (from comments)
Time Scale - Slow-motion adjustment for observing mechanics
Interesting Notes for Discussion
User Feedback Reveals Potential Additions:
Wall Jump toggle (mentioned in comments)
Control remapping (accessibility feature mentioned as missing)
Arrow key controls (alternative input method)
Touch controls (requested by players)
Presets for different games (Celeste, Hollow Knight, Ori, SotN style controllers)
Example Configuration from Comments:
Max-Speed: 8 | Acceleration: 39 | Deceleration: 33 | Jump Height: 2.9 | Jump Duration: 2.7 | Gravity: 1.8 | Air Accel: 18 | Air Control: 36 | Air Brake: 54
Platformer Toolkit - Complete Options List
Movement Variables
Max Speed - Maximum horizontal movement speed
Acceleration - How quickly the character speeds up
Deceleration - How quickly the character slows down
Instant Movement - Toggle for immediate movement response (checkbox)
Jump Variables
Max Jump Height - Maximum jump height the character can reach
Jump Duration - How long the jump lasts
Gravity - Force pulling the character downward
Coyote Time - Grace period to jump after leaving a platform (mentioned in description)
Air Control Variables
Air Acceleration - Speed gain while airborne
Air Control - How much influence player input has in air
Air Brake - How quickly the character stops mid-air
Camera Variables
Camera Zoom - How close/far the camera is
Camera Damping (X) - Horizontal camera smoothing
Camera Damping (Y) - Vertical camera smoothing
Look Ahead - How far the camera leads ahead of movement
Visual Polish
Squash & Stretch - Jump - Deformation animation when jumping
Particles - Run - Effect quantity during running
Particles - Jump - Effect quantity during jumping
Particles - Land - Effect quantity on landing
Time Controls (from comments)
Time Scale - Slow-motion adjustment for observing mechanics
Interesting Notes for Discussion
User Feedback Reveals Potential Additions:
Wall Jump toggle (mentioned in comments)
Control remapping (accessibility feature mentioned as missing)
Arrow key controls (alternative input method)
Touch controls (requested by players)
Presets for different games (Celeste, Hollow Knight, Ori, SotN style controllers)
Example Configuration from Comments:
Max-Speed: 8 | Acceleration: 39 | Deceleration: 33 | Jump Height: 2.9 | Jump Duration: 2.7 | Gravity: 1.8 | Air Accel: 18 | Air Control: 36 | Air Brake: 54