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CodeManEthanclaude
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Genesis: catalog learns the new artifacts
The dev-only /catalog now shows everything the four feature tracks added: a materials row (timber vs stone, quoins/lintels/slate, masonry mid-build, thatch-unreachable-on-stone), the chest-granted gildhall, a treasure row for the three chest states, quarry blocks, a WILDLIFE section (bird/deer/dog/sheep/fish/firefly, animated), a TERRAIN section (lake bakes via the newly extracted bakeLake, outcrop tints, four seasonal oaks), and sky-tint strips for normal/eclipse/storm days. Coverage notes refreshed 10 -> 12: water-life and static-animal gaps closed; new honest gaps opened (stone stops at the walls, nothing uses the water, no predators, seasons stop at the leaves). Extractions are additive and re-wired at the real call sites (bakeLake, outcropTint, drawFirefly, sampleLake). Build still emits exactly 7 public pages; all 55 timeline cases pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B7t8Qgo2z11gAegjSKAr7b
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