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CodeManEthanclaude
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Genesis: dev-only artifact catalog at /catalog
A visual inventory of everything the simulation can draw, rendered by the real factories at x3 with hard pixels: 15 structure roles (with GENERIC tags on the 7 that share plain-house art) + progress ladder + roof styles + a night toggle, 7 tree kinds x 4 seeds with felling and stumps, all 58 prop pool sprites, animated inhabitants (bot actions, cart, crane, mill wheel; frozen under reduced motion), bridge stages, road strips, biome swatches, the 18 accents, and a coverage-notes section that is the workbench to-do list for growing the catalog. Dev-only by construction: getStaticPaths returns no paths in prod, and the island mounts inside an import.meta.env.DEV branch so not even an orphan JS chunk ships — the public build is still exactly 7 pages. Additive exports only (paintRoad extracted from renderGenesis with identical output; makePools/strip/drawBridge/gen tables exported). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B7t8Qgo2z11gAegjSKAr7b
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