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MainEditor.h
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79 lines (63 loc) · 1.55 KB
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#ifndef MAIN_EDITOR_H
#define MAIN_EDITOR_H
#define GL_GLEXT_PROTOTYPES
#include <SDL2/SDL.h>
#include <GL/glew.h>
#include <vector>
#include "StaticShader.h"
#include "OutlineShader.h"
#include "Camera.h"
#include "Renderer.h"
#include "Cube.h"
#include "InputManager.h"
#include "Timing.h"
#include "Material.h"
#include "Picker.h"
#include "TransformController.h"
#include "TransformShader.h"
#include "GUIShader.h"
#include "TextShader.h"
#include "TextRenderer.h"
#include "GUILabel.h"
class MainEditor
{
public:
MainEditor() {}
void run();
private:
SDL_Window* window;
StaticShader staticShader;
OutlineShader outlineShader;
Camera camera;
Renderer renderer;
InputManager inputManager;
Timing timer;
Picker picker;
TransformController* transformController;
TransformShader transformShader;
GUIShader guiShader;
TextRenderer textRenderer;
TextShader textShader;
GUILabel* description;
unsigned int cube1, cube2, light, light1, light2, light3, panel, addCube, deleteCube;
float cameraSpeed = 0.015f;
float intensity = 0.1f;
int screenWidth = 1600;
int screenHeight = 900;
bool isRunning = false;
bool guiControl = false;
glm::vec3 transformSelectLoc;
void init();
void updateSelections(std::vector<int>& selectedIds);
bool updateTransformSelection();
void input();
void updateGUIs();
void update();
void render();
void gameLoop();
void cleanUp();
//Callbacks
void createCube();
void deleteCubes();
};
#endif // MAIN_EDITOR