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             Changelog from Debug v1.3.6 (Previous Major 1.4.3.2 Version)

  • 1221 => CP. Credits: cerpin
    • Added multiple savestate and loading/saving savestates from files (took someone long enough lol. 1221 debug had it since forever)
    • Added a minimal info panel
    • Added a front and back button on keybinds panel
    • Greatly improved hitbox viewer in debug. Credits: DemoJameson#1195
  • Improved Timescale feature and made it not reset timescale after getting hit or pausing
  • Made sure Timescale increments by 0.1 on each press after timescale > 10.
  • Increased accuracy of Player Position on lower info panel.
  • Removed ability to bind mouse1
  • Pressing Escape when rebinding a key now unbinds it (basically addds ability to unbind keys ingame).
  • Fixed voidheart (the issue of hornet not showing up in thk phase 4 if given void heart using the mod)
  • Fixed delicate flower
  • Added a new binds:
    • Reset Settings
    • Move Left/Right/Up/Down by a specific amount (default 0.1)
    • Face Left/Right
    • Remove all charms, Give all stags, Add/remove mask/vessel
    • Give dreamers, Give/take soul/health
    • shade spawn location and max travel range
    • Save/Load Keybinds to file
    • "freeze game" that pauses game without showing UI
  • Made a new options in cheats menu that doesnt allow keybinds to be used (except for the toggle all ui key bind)
  • Made self damage work without enemies in scene and panel open
  • A secret EasterEgg
  • Add ability for other mods to easily add to debug's menus
  • Make 1.4 and 1.5 debug have same features
  • Changes from pseudorandomhk
    • Add savestate support for MMS-style noclip
    • Added bindable functions for:
      • toggling bench storage
      • toggling vanilla noclip,
      • giving dreamgate invulnerability (invincibility + can't pick up geo + no roar stun)
      • Clear white screen
  • Add options in top menu to open:
    • Saves folder
    • Mods Folder
  • Incrementing GrimmChild now spawns the new and correct grimmchild. also changes charm cost if goes to carefree
  • Incrementing Kingsoul changes charmcost to the correctvalue

                        Debug v1.4.8

  • Multiple save state pages Credits: Magnetic Pizza (and jhearom for porting to cp)
  • New Bindable Functions. Credit:Flib
    • HookResetCurrentScene: Reset all scene data in this scene (geo rocks unbroken, breakable walls unbroken, levers unflipped, elevators at default positions, etc).
    • HookBlockCurrentSceneChanges: Any scenedata changes made since entering the current scene won't be saved.
  • Add buttons to directly run bindable actions. Credits: Flukeball

                        Debug v1.4.9

  • Changes to respawn point hitbox color (Credits: Dandy)
  • New bindable function to recover shade (Credits: Flib)
  • Fix shade spawn point not disappearing
  • Fix Kill All, Hazard Respawn to work while the game is paused and Hitbox Viewer's circle colliders and objects with a nonzero z coordinate (Credits: Flib)
  • Revamp TopMenu Addition code,
  • Add Frame by frame advance bindable function (Credits: SFGrenade)
  • Update sanic's code to make it better (Credits: 56)
  • Add ModMenu which basic buttons for reset settings, reset keybinds and show/hide debug menu (1.5 only)
  • Dont remove keys if a matching method isn't found. Makes it so removing a debug addition doesnt remove its saved keybind.
  • add option for increment/decrement charm notches
  • Added api for adding info panels, and made the bottom right info panel always visible when mininfo panel is visible
  • Bindable function to let mouse visible while unpaused
  • Show UI in cutscenes
  • Bindable function to disable hero collider
  • Bindable function to deactivate visual masks, and to make it run every scene change
  • Add checksum to version string
  • Organize functions, moving some to separate modules, and code improvements