Changelog from Debug v1.3.6 (Previous Major 1.4.3.2 Version)
- 1221 => CP. Credits: cerpin
- Added multiple savestate and loading/saving savestates from files (took someone long enough lol. 1221 debug had it since forever)
- Added a minimal info panel
- Added a front and back button on keybinds panel
- Greatly improved hitbox viewer in debug. Credits: DemoJameson#1195
- Improved Timescale feature and made it not reset timescale after getting hit or pausing
- Made sure Timescale increments by 0.1 on each press after timescale > 10.
- Increased accuracy of Player Position on lower info panel.
- Removed ability to bind mouse1
- Pressing Escape when rebinding a key now unbinds it (basically addds ability to unbind keys ingame).
- Fixed voidheart (the issue of hornet not showing up in thk phase 4 if given void heart using the mod)
- Fixed delicate flower
- Added a new binds:
- Reset Settings
- Move Left/Right/Up/Down by a specific amount (default 0.1)
- Face Left/Right
- Remove all charms, Give all stags, Add/remove mask/vessel
- Give dreamers, Give/take soul/health
- shade spawn location and max travel range
- Save/Load Keybinds to file
- "freeze game" that pauses game without showing UI
- Made a new options in cheats menu that doesnt allow keybinds to be used (except for the toggle all ui key bind)
- Made self damage work without enemies in scene and panel open
- A secret EasterEgg
- Add ability for other mods to easily add to debug's menus
- Make 1.4 and 1.5 debug have same features
- Changes from pseudorandomhk
- Add savestate support for MMS-style noclip
- Added bindable functions for:
- toggling bench storage
- toggling vanilla noclip,
- giving dreamgate invulnerability (invincibility + can't pick up geo + no roar stun)
- Clear white screen
- Add options in top menu to open:
- Saves folder
- Mods Folder
- Incrementing GrimmChild now spawns the new and correct grimmchild. also changes charm cost if goes to carefree
- Incrementing Kingsoul changes charmcost to the correctvalue
Debug v1.4.8
- Multiple save state pages Credits: Magnetic Pizza (and jhearom for porting to cp)
- New Bindable Functions. Credit:Flib
- HookResetCurrentScene: Reset all scene data in this scene (geo rocks unbroken, breakable walls unbroken, levers unflipped, elevators at default positions, etc).
- HookBlockCurrentSceneChanges: Any scenedata changes made since entering the current scene won't be saved.
- Add buttons to directly run bindable actions. Credits: Flukeball
Debug v1.4.9
- Changes to respawn point hitbox color (Credits: Dandy)
- New bindable function to recover shade (Credits: Flib)
- Fix shade spawn point not disappearing
- Fix Kill All, Hazard Respawn to work while the game is paused and Hitbox Viewer's circle colliders and objects with a nonzero z coordinate (Credits: Flib)
- Revamp TopMenu Addition code,
- Add Frame by frame advance bindable function (Credits: SFGrenade)
- Update sanic's code to make it better (Credits: 56)
- Add ModMenu which basic buttons for reset settings, reset keybinds and show/hide debug menu (1.5 only)
- Dont remove keys if a matching method isn't found. Makes it so removing a debug addition doesnt remove its saved keybind.
- add option for increment/decrement charm notches
- Added api for adding info panels, and made the bottom right info panel always visible when mininfo panel is visible
- Bindable function to let mouse visible while unpaused
- Show UI in cutscenes
- Bindable function to disable hero collider
- Bindable function to deactivate visual masks, and to make it run every scene change
- Add checksum to version string
- Organize functions, moving some to separate modules, and code improvements