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scanner.go
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369 lines (325 loc) · 9.46 KB
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/*
Package chess provides functionality for reading and parsing chess games in PGN
(Portable Game Notation) format. It includes a scanner for reading multiple games
from a single source and a tokenizer for converting PGN text into processable tokens.
The scanner handles PGN-specific syntax including game metadata, moves, comments,
and variations. It supports streaming processing of large PGN files and provides
proper handling of game boundaries and special notation.
Example usage:
// Create scanner for PGN input
scanner := NewScanner(reader)
// Read all games
for scanner.HasNext() {
game, err := scanner.ParseNext()
if err != nil {
log.Fatalf("Failed to parse game: %v", err)
}
// Process game
}
*/
package chess
import (
"bufio"
"bytes"
"io"
)
// GameScanned represents a complete chess game in PGN format.
type GameScanned struct {
// Raw contains the complete PGN text of the game
Raw string
}
// TokenizeGame converts a PGN game into a sequence of tokens.
// Returns nil if the game is nil. Returns an error if tokenization fails.
//
// The function handles all PGN elements including moves, comments,
// annotations, and metadata tags.
//
// Example:
//
// tokens, err := TokenizeGame(game)
// if err != nil {
// // Handle error
// }
func TokenizeGame(game *GameScanned) ([]Token, error) {
if game == nil {
return nil, nil
}
lexer := NewLexer(game.Raw)
var tokens []Token
for {
token := lexer.NextToken()
if token.Type == EOF {
break
}
tokens = append(tokens, token)
}
return tokens, nil
}
// Scanner provides functionality to read chess games from a PGN source.
// It supports streaming processing of multiple games and proper handling
// of PGN syntax.
type Scanner struct {
lastError error // Store last error
scanner *bufio.Scanner
nextGame *GameScanned // Buffer for peeked game
nextParsedGames []*Game // only valid when ExpandVariations==true
opts ScannerOpts
}
type ScannerOption func(*Scanner)
// WithExpandVariations() instructs the scanner to expand all variations in
// a single GameScanned into multiple Game instances (1 per variation) rather
// than a single Game instance.
func WithExpandVariations() ScannerOption {
return func(s *Scanner) {
s.opts.ExpandVariations = true
}
}
type ScannerOpts struct {
ExpandVariations bool // default false
}
// NewScanner creates a new PGN scanner that reads from the provided reader.
// The scanner is configured to properly split PGN games and handle
// PGN-specific syntax.
//
// Example:
//
// scanner := NewScanner(strings.NewReader(pgnText))
func NewScanner(r io.Reader, opts ...ScannerOption) *Scanner {
s := bufio.NewScanner(r)
s.Split(splitPGNGames)
ret := &Scanner{
scanner: s,
nextParsedGames: make([]*Game, 0),
}
// apply all the options
for _, opt := range opts {
opt(ret)
}
return ret
}
// ScanGame reads and returns the next game from the source.
// Returns nil and io.EOF when no more games are available.
// Returns nil and an error if reading fails.
//
// Example:
//
// game, err := scanner.ScanGame()
// if err == io.EOF {
// // No more games
// }
func (s *Scanner) ScanGame() (*GameScanned, error) {
// If we have a buffered game from HasNext(), return it
if s.nextGame != nil {
game := s.nextGame
s.nextGame = nil
return game, nil
}
// Otherwise scan the next game
if s.scanner.Scan() {
return &GameScanned{Raw: s.scanner.Text()}, nil
}
// Check for errors
if err := s.scanner.Err(); err != nil {
return nil, err
}
return nil, io.EOF
}
// HasNext returns true if there are more games available to read.
// This method can be used to iterate over all games in the source.
//
// Example:
//
// for scanner.HasNext() {
// scangame, err := scanner.ScanGame()
// // Process scangame
// }
func (s *Scanner) HasNext() bool {
// If we already have a buffered game, return true
if s.nextGame != nil || len(s.nextParsedGames) > 0 {
return true
}
// Try to scan the next game
if s.scanner.Scan() {
// Store the game in the buffer
s.nextGame = &GameScanned{Raw: s.scanner.Text()}
return true
}
// Store any error that occurred
s.lastError = s.scanner.Err()
return false
}
// ParseNext is a convenience wrapper combining the functionality of
// ScanGame(), TokenizeGame(), NewParser(), and Parse() enabling
// callers to simplify iterating over each Game within a pgn file.
//
// Example:
//
// for scanner.HasNext() {
// game, err := scanner.ParseNext()
// // Process game
// }
func (s *Scanner) ParseNext() (*Game, error) {
if len(s.nextParsedGames) > 0 {
ret := s.nextParsedGames[0]
s.nextParsedGames = s.nextParsedGames[1:]
return ret, nil
}
scannedGame, err := s.ScanGame()
if err != nil {
return nil, err
}
tokens, err := TokenizeGame(scannedGame)
if err != nil {
return nil, err
}
parser := NewParser(tokens)
game, err := parser.Parse()
if err != nil {
return nil, err
}
if !s.opts.ExpandVariations {
return game, nil
} // else
parsedGames := game.Split()
s.nextParsedGames = parsedGames[1:]
return parsedGames[0], nil
}
// Split function for bufio.Scanner to split PGN games.
func splitPGNGames(data []byte, atEOF bool) (int, []byte, error) {
// Skip leading whitespace
start := skipLeadingWhitespace(data)
if start == len(data) {
return handleEOF(data, atEOF)
}
// Find the start of the game
start = findGameStart(data, start, atEOF)
if start == -1 {
return 0, nil, nil
}
// Process the game content
return processGameContent(data, start, atEOF)
}
// Helper to skip leading whitespace.
func skipLeadingWhitespace(data []byte) int {
start := 0
for ; start < len(data); start++ {
if !isWhitespace(data[start]) {
break
}
}
return start
}
// Helper to handle EOF scenarios.
func handleEOF(data []byte, atEOF bool) (int, []byte, error) {
if atEOF {
return len(data), nil, nil
}
return 0, nil, nil
}
// Helper to find the start of a game (normally first '[' character).
func findGameStart(data []byte, start int, atEOF bool) int {
// If the first character is not '[', find the next '[' character
if start < len(data) && data[start] != '[' {
idx := bytes.IndexByte(data[start:], '[')
if idx == -1 {
return findTaglessGameStart(data, start, atEOF)
}
start += idx
}
return start
}
// Helper to find the start of a game without tags
func findTaglessGameStart(data []byte, start int, atEOF bool) int {
// If the first character is not '[', find the next '[' character
if start < len(data) && data[start] != '1' {
idx := bytes.IndexByte(data[start:], '1')
if idx == -1 || data[start+idx+1] != '.' ||
(idx != 0 && data[start+idx-1] != '\n') {
if atEOF {
return -1 // this could be removed as we return -1 in the next line anyway (just to be explicit and debuggable)
}
return -1
}
start += idx
}
return start
}
// Helper to process the content of a game and return the token or advance position.
func processGameContent(data []byte, start int, atEOF bool) (int, []byte, error) {
var i int // Loop variable
var inBrackets, inComment, foundResult bool // State variables
resultStart := -1 // Start position of result token
// Process the game content
for i = start; i < len(data); i++ {
// first check if we are in brackets or comments
inBrackets = updateBracketState(data[i], inBrackets, inComment)
inComment = updateCommentState(data[i], inComment)
// when we are not in brackets or comments, we can check for the result token
if foundResult && !inBrackets && !inComment && data[i] == '\n' {
nextGame := findNextGameStart(data[i:])
if nextGame != -1 {
// return the next game start position and the current game content
return i + nextGame, bytes.TrimSpace(data[start:i]), nil
}
}
// check for result token if we are not in brackets or comments and haven't found it yet
if !inBrackets && !inComment && !foundResult {
foundResult, resultStart = checkForResult(data, i)
}
}
// check for result token at EOF if we haven't found it yet
if atEOF && foundResult && resultStart > 0 {
return len(data), bytes.TrimSpace(data[start:]), nil
}
if !atEOF || i <= start {
return 0, nil, nil
}
// return the current game content
return len(data), bytes.TrimSpace(data[start:]), nil
}
// Helper to update bracket state based on current character.
func updateBracketState(ch byte, inBrackets bool, inComment bool) bool {
if ch == '[' && !inComment {
return true
} else if ch == ']' && !inComment {
return false
}
return inBrackets
}
// Helper to update comment state based on current character.
func updateCommentState(ch byte, inComment bool) bool {
if ch == '{' {
return true
} else if ch == '}' && inComment {
return false
}
return inComment
}
// Helper to find the next game start after a newline character.
func findNextGameStart(data []byte) int {
nextGame := bytes.Index(data, []byte("[Event "))
if nextGame != -1 {
return nextGame
}
return -1
}
// Helper to check for game result tokens (e.g., "1-0", "0-1", "1/2-1/2", "*").
func checkForResult(data []byte, i int) (bool, int) {
const minLength = 3 // Minimum length for results like "1-0"
const fullResultLength = 7 // Length for "1/2-1/2"
if len(data)-i >= minLength {
switch {
case bytes.HasPrefix(data[i:], []byte("1-0")):
return true, i
case bytes.HasPrefix(data[i:], []byte("0-1")):
return true, i
case len(data)-i >= fullResultLength && bytes.HasPrefix(data[i:], []byte("1/2-1/2")):
return true, i
case data[i] == '*':
return true, i
default:
break
}
}
return false, -1
}