Currently, desync occurs when entities are riding another and are hidden and then shown again. The entities do not re-ride, and the position of the passenger becomes desynced from its real position, instead occupying the position it had before riding the vehicle.
Currently, desync occurs when entities are riding another and are hidden and then shown again. The entities do not re-ride, and the position of the passenger becomes desynced from its real position, instead occupying the position it had before riding the vehicle.