-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathassetscript.h
More file actions
95 lines (66 loc) · 3.27 KB
/
assetscript.h
File metadata and controls
95 lines (66 loc) · 3.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
#ifndef ASSETSCRIPT_H
#define ASSETSCRIPT_H
#include <QtNetwork>
#include <QtCore>
#include <QtScript>
#include <QtScriptTools>
#include "asset.h"
#include "htmlpage.h"
#include "scriptvalueconversions.h"
#include "scriptbuiltins.h"
#include "cookiejar.h"
#include "player.h"
#include "roomobject.h"
#include "room.h"
#include "domnode.h"
class Room; //forward declaration
class AssetScript : public Asset
{
Q_OBJECT
public:
AssetScript(QPointer <Room> room);
~AssetScript();
static QPointer <QScriptEngine> GetNewScriptEngine(QPointer <Room> r);
static QVariant GetRegisteredElements(QPointer <Room> r);
void Load();
void Destroy();
QScriptValue GetGlobalProperty(const QString & name);
bool HasGlobalProperty(const QString & name);
bool HasFunction(const QString & name);
QScriptValue GetRoomProperty(const QString & name);
bool HasRoomProperty(const QString & name);
bool HasRoomFunction(const QString & name);
bool HasRoomFunctionContains(const QString & name, const QString & code);
QList<QPointer <RoomObject> > RunScriptCodeOnObjects(const QString & code, QHash <QString, QPointer <RoomObject> > & envobjects, QPointer <Player> player);
QList<QPointer <RoomObject> > RunFunctionOnObjects(const QString & fn_name, QHash <QString, QPointer <RoomObject> > & envobjects, QPointer <Player> player, const QScriptValueList & args = QScriptValueList());
QList<QPointer <RoomObject> > UpdateAsynchronousCreatedObjects(QHash <QString, QPointer <RoomObject> > & envobjects);
// QList<QPointer <RoomObject> > OnCollisionWithPlayer(QPointer<ObjectProperties> obj, Player & player, Room & room, QHash <QString, QPointer <RoomObject> > & objects);
// QList<QPointer <RoomObject> > OnCollision(QPointer<ObjectProperties> obj1, QPointer<ObjectProperties> obj2, QHash <QString, QPointer <RoomObject> > & objects);
QList<QPointer <RoomObject> > OnKeyEvent(QString name, QKeyEvent * e, QHash <QString, QPointer <RoomObject> > & objects, QPointer <Player> player, bool * defaultPrevented);
void SetOnLoadInvoked(const bool b);
bool GetOnLoadInvoked() const;
bool GetFinished();
void Update();
void SetJSCode(const QString code);
QString GetJSCode();
void UpdateInternalDataStructures(QPointer <Player> player);
void ProcessNewAssets();
QList <QPointer <RoomObject> > DoRoomLoad(QHash <QString, QPointer <RoomObject> > & envobjects, QPointer <Player> player);
QList <QPointer <RoomObject> > DoRoomUpdate(QHash <QString, QPointer <RoomObject> > & envobjects, QPointer <Player> player, const QScriptValueList & args);
private:
void HandleCookieChanges();
void HandleParentChanges(QHash <QString, QPointer <RoomObject> > & envobjects);
void WipeRemovedObjects(QHash <QString, QPointer <RoomObject> > & envobjects);
QList<QPointer <RoomObject> > FlushNewObjects();
QScriptValue RunScriptCode(const QString & code);
QScriptValue RunFunction(const QString & name, const QScriptValueList & args = QScriptValueList());
QScriptValue global_scope;
QScriptValue roomObject;
bool on_load_invoked;
QPointer <Room> room;
QPointer <QScriptEngine> script_engine;
QString last_code;
QScriptValue room_load_fn;
QScriptValue room_update_fn;
};
#endif // ASSETSCRIPT_H