|
1 | | -saitama |
2 | | -======= |
3 | | - |
4 | | -.. dfhack-tool:: |
5 | | - :summary: Multiply the attribute potential of units. |
6 | | - :tags: fort armok units |
7 | | - |
8 | | -Multiplies the potential (max_value) of every mental and physical attribute |
9 | | -for the selected unit, all citizens, all map creatures, or an entire squad. |
10 | | -The current attribute values are left unchanged -- units must still train to |
11 | | -reach their new potential. |
12 | | - |
13 | | -Usage |
14 | | ------ |
15 | | - |
16 | | -``saitama <multiplier>`` |
17 | | - Multiply the attribute potential of the selected unit. |
18 | | -``saitama --citizens <multiplier>`` |
19 | | - Multiply the attribute potential of all fort citizens. |
20 | | -``saitama --all <multiplier>`` |
21 | | - Multiply the attribute potential of every creature on the map. |
22 | | -``saitama --squad <number> <multiplier>`` |
23 | | - Multiply the attribute potential of every member in the given squad. |
24 | | - Squad numbers start at 1. Use ``saitama --listsquads`` to see them. |
25 | | -``saitama --unit <id> <multiplier>`` |
26 | | - Multiply the attribute potential of the unit with the given ID. |
27 | | -``saitama --listsquads`` |
28 | | - List all squads and their numbers. |
29 | | - |
30 | | -Examples |
31 | | --------- |
32 | | - |
33 | | -``saitama 100`` |
34 | | - The selected unit's max attributes become 100x their current potential. |
35 | | -``saitama --citizens 10`` |
36 | | - All citizens get 10x attribute potential. |
37 | | -``saitama --squad 1 50`` |
38 | | - First squad members get 50x attribute potential. |
| 1 | +saitama |
| 2 | +======= |
| 3 | + |
| 4 | +.. dfhack-tool:: |
| 5 | + :summary: Multiply the attribute potential of units. |
| 6 | + :tags: fort armok units |
| 7 | + |
| 8 | +Multiplies the potential (max_value) of every mental and physical attribute |
| 9 | +for the selected unit, all citizens, all map creatures, or an entire squad. |
| 10 | +The current attribute values are left unchanged -- units must still train to |
| 11 | +reach their new potential. |
| 12 | + |
| 13 | +Usage |
| 14 | +----- |
| 15 | + |
| 16 | +``saitama <multiplier>`` |
| 17 | + Multiply the attribute potential of the selected unit. |
| 18 | +``saitama --citizens <multiplier>`` |
| 19 | + Multiply the attribute potential of all fort citizens. |
| 20 | +``saitama --all <multiplier>`` |
| 21 | + Multiply the attribute potential of every creature on the map. |
| 22 | +``saitama --squad <number> <multiplier>`` |
| 23 | + Multiply the attribute potential of every member in the given squad. |
| 24 | + Squad numbers start at 1. Use ``saitama --listsquads`` to see them. |
| 25 | +``saitama --unit <id> <multiplier>`` |
| 26 | + Multiply the attribute potential of the unit with the given ID. |
| 27 | +``saitama --listsquads`` |
| 28 | + List all squads and their numbers. |
| 29 | + |
| 30 | +Examples |
| 31 | +-------- |
| 32 | + |
| 33 | +``saitama 100`` |
| 34 | + The selected unit's max attributes become 100x their current potential. |
| 35 | +``saitama --citizens 10`` |
| 36 | + All citizens get 10x attribute potential. |
| 37 | +``saitama --squad 1 50`` |
| 38 | + First squad members get 50x attribute potential. |
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