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docs/saitama.rst

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saitama
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=======
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.. dfhack-tool::
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:summary: Multiply the attribute potential of units.
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:tags: fort armok units
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Multiplies the potential (max_value) of every mental and physical attribute
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for the selected unit, all citizens, all map creatures, or an entire squad.
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The current attribute values are left unchanged -- units must still train to
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reach their new potential.
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Usage
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-----
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``saitama <multiplier>``
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Multiply the attribute potential of the selected unit.
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``saitama --citizens <multiplier>``
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Multiply the attribute potential of all fort citizens.
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``saitama --all <multiplier>``
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Multiply the attribute potential of every creature on the map.
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``saitama --squad <number> <multiplier>``
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Multiply the attribute potential of every member in the given squad.
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Squad numbers start at 1. Use ``saitama --listsquads`` to see them.
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``saitama --unit <id> <multiplier>``
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Multiply the attribute potential of the unit with the given ID.
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``saitama --listsquads``
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List all squads and their numbers.
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Examples
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--------
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``saitama 100``
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The selected unit's max attributes become 100x their current potential.
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``saitama --citizens 10``
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All citizens get 10x attribute potential.
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``saitama --squad 1 50``
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First squad members get 50x attribute potential.
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saitama
2+
=======
3+
4+
.. dfhack-tool::
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:summary: Multiply the attribute potential of units.
6+
:tags: fort armok units
7+
8+
Multiplies the potential (max_value) of every mental and physical attribute
9+
for the selected unit, all citizens, all map creatures, or an entire squad.
10+
The current attribute values are left unchanged -- units must still train to
11+
reach their new potential.
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13+
Usage
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-----
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``saitama <multiplier>``
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Multiply the attribute potential of the selected unit.
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``saitama --citizens <multiplier>``
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Multiply the attribute potential of all fort citizens.
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``saitama --all <multiplier>``
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Multiply the attribute potential of every creature on the map.
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``saitama --squad <number> <multiplier>``
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Multiply the attribute potential of every member in the given squad.
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Squad numbers start at 1. Use ``saitama --listsquads`` to see them.
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``saitama --unit <id> <multiplier>``
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Multiply the attribute potential of the unit with the given ID.
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``saitama --listsquads``
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List all squads and their numbers.
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Examples
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--------
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``saitama 100``
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The selected unit's max attributes become 100x their current potential.
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``saitama --citizens 10``
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All citizens get 10x attribute potential.
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``saitama --squad 1 50``
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First squad members get 50x attribute potential.

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