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pygame_main2.py
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209 lines (155 loc) · 6.67 KB
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import tkinter as tk
from tkinter import scrolledtext
from tkinter import PhotoImage
import math
import random
import time
# Données de la conversationPannel
messagesList = []
gameMasterColor = [220,220,220]
roleImages = {}
roleImages["Villager"] = "images/villager.png"
roleImages["Werewolf"] = "images/werewolf.png"
roleImages["Seer"] = "images/seer.png"
roleImages["Traitor"] = "images/traitor.png"
roleImages["Witch"] = "images/witch.png"
headImages = {}
headImages["Neutral"] = "images/smile.png"
headImages["Sad"] = "images/sad.png"
headImages["Cry"] = "images/cry.png"
headImages["Winner"] = "images/tongue.png"
headImages["Sleep"] = "images/sleep.png"
headImages["Dead"] = "images/grave.png"
playerDisplayers = []
window_size = (800,700)
right_frame = ""
left_frame = ""
conversationPannel = ""
canvas = ""
fenetre = ""
def addAMessage(playerName, message):
conversationPannel.config(state=tk.NORMAL) # Activer l'édition
conversationPannel.insert(tk.END, f"{playerName} : {message}\n", playerName)
conversationPannel.config(state=tk.DISABLED) # Désactiver l'édition
conversationPannel.yview(tk.END) # Faire défiler vers le bas
#messagesList.append({"name": player, "text": message})
fenetre.update()
def colorOf(rgb):
return "#{:02X}{:02X}{:02X}".format(rgb[0],rgb[1],rgb[2])
sleepColor = [0,0,0]
player_circle_distance = 300
player_card_distance = 225
player_name_distance = 375
player_death_distance = 340
# Créez une liste pour stocker les objets PhotoImage
image_list = []
def mul(v1,f):
return (v1[0] * f, v1[1] * f)
def window_center():
return (window_size[0] * 0.5, window_size[1] * 0.5)
def draw_gamemaster(canvas):
draw_circle(canvas,(0,0),75,gameMasterColor)
draw_text(canvas,(0,0),"Game Master",[50,50,50])
def draw_player(canvas,player):
direction = (math.cos(math.radians(player.position)),math.sin(math.radians(player.position)))
circle_position = mul(direction,player_circle_distance)
card_position = mul(direction,player_card_distance)
name_position = mul(direction,player_name_distance)
death_position = mul(direction,player_death_distance)
if player.dead:
draw_head(canvas,circle_position,"Dead")
else:
if player.state == "Sleep":
draw_circle(canvas,circle_position,55,sleepColor)
draw_head(canvas,circle_position,player.state)
draw_text_rect(canvas,name_position,(len(player.name)*10,15))
draw_text(canvas,name_position,player.name,player.color)
draw_card(canvas,card_position,player.role)
if player.damocles and not player.dead:
draw_damocles(canvas,death_position)
#draw_talkBubble(canvas,player)
def draw_circle(canvas,center,r,color):
x = center[0] + window_center()[0]
y = center[1] + window_center()[1]
canvas.create_oval(x - r, y - r, x + r, y + r, fill=colorOf(color))
def draw_head(canvas,center,emotion):
image_path = headImages[emotion]
image = PhotoImage(file=image_path) # Charger l'image
image = image.subsample(5,5)
image_list.append(image) # Ajouter l'image à la liste
canvas.create_image(window_center()[0] + center[0], window_center()[1] + center[1] - 51, anchor=tk.N, image=image)
def draw_text(canvas,position,txt,color):
canvas.create_text(position[0] + window_center()[0],position[1] + window_center()[1], text=txt,fill=colorOf(color))
def draw_text_rect(canvas,position,size):
rx = window_center()[0] + position[0]
ry = window_center()[1] + position[1]
canvas.create_rectangle(rx - (size[0] * 0.5),ry - (size[1] * 0.5),rx + (size[0] * 0.5),ry + (size[1] * 0.5), fill="black")
def draw_card(canvas,center,role):
image_path = roleImages[role]
image = PhotoImage(file=image_path) # Charger l'image
image = image.subsample(9,9)
image_list.append(image) # Ajouter l'image à la liste
canvas.create_image(window_center()[0] + center[0], window_center()[1] + center[1] - 20, anchor=tk.N, image=image)
def draw_damocles(canvas,center):
image_path = "images/death.png"
image = PhotoImage(file=image_path) # Charger l'image
image = image.subsample(16,16)
image_list.append(image) # Ajouter l'image à la liste
canvas.create_image(window_center()[0] + center[0], window_center()[1] + center[1] - 10, anchor=tk.N, image=image)
def draw_talkBubble(canvas,player):
direction = (math.cos(math.radians(player.position)),math.sin(math.radians(player.position)))
position = mul(direction,player_bubble_distance)
class PlayerDisplayer:
def __init__(self,name,role,color,position):
self.name = name
self.color = color
self.role = role
self.color = color
self.position = position
self.state = "Neutral"
self.damocles = False
self.dead = False
playerDisplayers.append(self)
def setDead(self,d):
self.dead = d
def setState(self,s):
self.state = s
def setup_right(right_frame):
# Créer un widget Texte défilant pour la conversationPannel dans la partie droite
global conversationPannel
conversationPannel = scrolledtext.ScrolledText(right_frame, wrap=tk.WORD, state=tk.DISABLED, width=30)
conversationPannel.pack(fill=tk.BOTH, expand=True)
conversationPannel.configure(bg="#262626")
conversationPannel.tag_configure("GameMaster", foreground=colorOf(gameMasterColor), spacing1=10, spacing2=5, lmargin1=10)
for playerd in playerDisplayers:
conversationPannel.tag_configure(playerd.name, foreground=colorOf(playerd.color), spacing1=10, spacing2=5, lmargin1=10)
def display_game():
canvas.delete("all")
draw_gamemaster(canvas)
for playerd in playerDisplayers:
draw_player(canvas,playerd)
fenetre.update()
def setup_window() :
# Créer une fenêtre
global fenetre
fenetre = tk.Tk()
fenetre.title("WolfGPT")
# Réduire la largeur de la fenêtre avec le texte
fenetre.geometry("1500x700") # Largeur x Hauteur
# Diviser la fenêtre en deux parties (gauche et droite)
global left_frame
left_frame = tk.Frame(fenetre,relief="flat", borderwidth=0, highlightthickness=0)
global right_frame
right_frame = tk.Frame(fenetre,relief="flat", borderwidth=0, highlightthickness=0)
setup_right(right_frame)
fenetre.configure(bg="#262626")
left_frame.pack(side=tk.LEFT, padx=5)
right_frame.pack(side=tk.RIGHT, padx=10, fill=tk.BOTH, expand=True)
# Créer un canevas pour dessiner les cercles dans la partie gauche
global canvas
canvas = tk.Canvas(left_frame, width=window_size[0], height=window_size[0])
canvas.configure(bg="grey")
canvas.pack()
#draw_circles_with_names_and_images(canvas)
# Démarrer la fenêtre principale
#fenetre.mainloop()