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// !! // Steamworks.Core - SteamMusicRemote.cs
// *.-". // Created: 2016-10-22 [2:49 PM]
// | | // Copyright 2016 // MIT License // The Fox Council
// Modified by: Fox Diller on 2016-10-22 @ 3:03 PM
#region Usings
using System;
using System.Runtime.InteropServices;
#endregion
namespace Steamworks.Core
{
public class SteamMusicRemote : ISteamMusicRemote
{
private readonly IntPtr m_instancePtr;
public SteamMusicRemote(IntPtr c_instancePtr)
{
m_instancePtr = c_instancePtr;
}
private void CheckIfUsable()
{
if (m_instancePtr == IntPtr.Zero)
{
throw new InvalidOperationException("Steam Music Remote Not Initialized!");
}
}
#region Native Methods
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote")]
private static extern bool SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(IntPtr c_instancePtr, SafeUtf8String c_pchName);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote")]
private static extern bool SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote")]
private static extern bool SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_BActivationSuccess")]
private static extern bool SteamAPI_ISteamMusicRemote_BActivationSuccess(IntPtr c_instancePtr, bool c_bValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_SetDisplayName")]
private static extern bool SteamAPI_ISteamMusicRemote_SetDisplayName(IntPtr c_instancePtr, SafeUtf8String c_pchDisplayName);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64")]
private static extern bool SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(IntPtr c_instancePtr, IntPtr c_pvBuffer, uint c_cbBufferLength);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayPrevious")]
private static extern bool SteamAPI_ISteamMusicRemote_EnablePlayPrevious(IntPtr c_instancePtr, bool c_bValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlayNext")]
private static extern bool SteamAPI_ISteamMusicRemote_EnablePlayNext(IntPtr c_instancePtr, bool c_bValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableShuffled")]
private static extern bool SteamAPI_ISteamMusicRemote_EnableShuffled(IntPtr c_instancePtr, bool c_bValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableLooped")]
private static extern bool SteamAPI_ISteamMusicRemote_EnableLooped(IntPtr c_instancePtr, bool c_bValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_EnableQueue")]
private static extern bool SteamAPI_ISteamMusicRemote_EnableQueue(IntPtr c_instancePtr, bool c_bValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_EnablePlaylists")]
private static extern bool SteamAPI_ISteamMusicRemote_EnablePlaylists(IntPtr c_instancePtr, bool c_bValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus")]
private static extern bool SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(IntPtr c_instancePtr, int c_nStatus);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateShuffled")]
private static extern bool SteamAPI_ISteamMusicRemote_UpdateShuffled(IntPtr c_instancePtr, bool c_bValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateLooped")]
private static extern bool SteamAPI_ISteamMusicRemote_UpdateLooped(IntPtr c_instancePtr, bool c_bValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateVolume")]
private static extern bool SteamAPI_ISteamMusicRemote_UpdateVolume(IntPtr c_instancePtr, float c_flValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryWillChange")]
private static extern bool SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable")]
private static extern bool SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(IntPtr c_instancePtr, bool c_bAvailable);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText")]
private static extern bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(IntPtr c_instancePtr, SafeUtf8String c_pchText);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds")]
private static extern bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(IntPtr c_instancePtr, int c_nValue);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt")]
private static extern bool SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(IntPtr c_instancePtr, IntPtr c_pvBuffer, uint c_cbBufferLength);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_CurrentEntryDidChange")]
private static extern bool SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_QueueWillChange")]
private static extern bool SteamAPI_ISteamMusicRemote_QueueWillChange(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_ResetQueueEntries")]
private static extern bool SteamAPI_ISteamMusicRemote_ResetQueueEntries(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_SetQueueEntry")]
private static extern bool SteamAPI_ISteamMusicRemote_SetQueueEntry(IntPtr c_instancePtr, int c_nId, int c_nPosition, SafeUtf8String c_pchEntryText);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry")]
private static extern bool SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(IntPtr c_instancePtr, int c_nId);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_QueueDidChange")]
private static extern bool SteamAPI_ISteamMusicRemote_QueueDidChange(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistWillChange")]
private static extern bool SteamAPI_ISteamMusicRemote_PlaylistWillChange(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_ResetPlaylistEntries")]
private static extern bool SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(IntPtr c_instancePtr);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_SetPlaylistEntry")]
private static extern bool SteamAPI_ISteamMusicRemote_SetPlaylistEntry(IntPtr c_instancePtr, int c_nId, int c_nPosition, SafeUtf8String c_pchEntryText);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry")]
private static extern bool SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(IntPtr c_instancePtr, int c_nId);
[DllImport(SteamApi.STEAMWORKS_MODULE_NAME, EntryPoint = "SteamAPI_ISteamMusicRemote_PlaylistDidChange")]
private static extern bool SteamAPI_ISteamMusicRemote_PlaylistDidChange(IntPtr c_instancePtr);
#endregion
#region Overrides of ISteamMusicRemote
public override IntPtr GetIntPtr()
{
return m_instancePtr;
}
public override bool RegisterSteamMusicRemote(string c_pchName)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_RegisterSteamMusicRemote(m_instancePtr, new SafeUtf8String(c_pchName));
return a_result;
}
public override bool DeregisterSteamMusicRemote()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_DeregisterSteamMusicRemote(m_instancePtr);
return a_result;
}
public override bool BIsCurrentMusicRemote()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_BIsCurrentMusicRemote(m_instancePtr);
return a_result;
}
public override bool BActivationSuccess(bool c_bValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_BActivationSuccess(m_instancePtr, c_bValue);
return a_result;
}
public override bool SetDisplayName(string c_pchDisplayName)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_SetDisplayName(m_instancePtr, new SafeUtf8String(c_pchDisplayName));
return a_result;
}
public override bool SetPNGIcon_64x64(IntPtr c_pvBuffer, uint c_cbBufferLength)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_SetPNGIcon_64x64(m_instancePtr, c_pvBuffer, c_cbBufferLength);
return a_result;
}
public override bool EnablePlayPrevious(bool c_bValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_EnablePlayPrevious(m_instancePtr, c_bValue);
return a_result;
}
public override bool EnablePlayNext(bool c_bValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_EnablePlayNext(m_instancePtr, c_bValue);
return a_result;
}
public override bool EnableShuffled(bool c_bValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_EnableShuffled(m_instancePtr, c_bValue);
return a_result;
}
public override bool EnableLooped(bool c_bValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_EnableLooped(m_instancePtr, c_bValue);
return a_result;
}
public override bool EnableQueue(bool c_bValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_EnableQueue(m_instancePtr, c_bValue);
return a_result;
}
public override bool EnablePlaylists(bool c_bValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_EnablePlaylists(m_instancePtr, c_bValue);
return a_result;
}
public override bool UpdatePlaybackStatus(int c_nStatus)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_UpdatePlaybackStatus(m_instancePtr, c_nStatus);
return a_result;
}
public override bool UpdateShuffled(bool c_bValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_UpdateShuffled(m_instancePtr, c_bValue);
return a_result;
}
public override bool UpdateLooped(bool c_bValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_UpdateLooped(m_instancePtr, c_bValue);
return a_result;
}
public override bool UpdateVolume(float c_flValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_UpdateVolume(m_instancePtr, c_flValue);
return a_result;
}
public override bool CurrentEntryWillChange()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_CurrentEntryWillChange(m_instancePtr);
return a_result;
}
public override bool CurrentEntryIsAvailable(bool c_bAvailable)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_CurrentEntryIsAvailable(m_instancePtr, c_bAvailable);
return a_result;
}
public override bool UpdateCurrentEntryText(string c_pchText)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_UpdateCurrentEntryText(m_instancePtr, new SafeUtf8String(c_pchText));
return a_result;
}
public override bool UpdateCurrentEntryElapsedSeconds(int c_nValue)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_UpdateCurrentEntryElapsedSeconds(m_instancePtr, c_nValue);
return a_result;
}
public override bool UpdateCurrentEntryCoverArt(IntPtr c_pvBuffer, uint c_cbBufferLength)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_UpdateCurrentEntryCoverArt(m_instancePtr, c_pvBuffer, c_cbBufferLength);
return a_result;
}
public override bool CurrentEntryDidChange()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_CurrentEntryDidChange(m_instancePtr);
return a_result;
}
public override bool QueueWillChange()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_QueueWillChange(m_instancePtr);
return a_result;
}
public override bool ResetQueueEntries()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_ResetQueueEntries(m_instancePtr);
return a_result;
}
public override bool SetQueueEntry(int c_nId, int c_nPosition, string c_pchEntryText)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_SetQueueEntry(m_instancePtr, c_nId, c_nPosition, new SafeUtf8String(c_pchEntryText));
return a_result;
}
public override bool SetCurrentQueueEntry(int c_nId)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_SetCurrentQueueEntry(m_instancePtr, c_nId);
return a_result;
}
public override bool QueueDidChange()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_QueueDidChange(m_instancePtr);
return a_result;
}
public override bool PlaylistWillChange()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_PlaylistWillChange(m_instancePtr);
return a_result;
}
public override bool ResetPlaylistEntries()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_ResetPlaylistEntries(m_instancePtr);
return a_result;
}
public override bool SetPlaylistEntry(int c_nId, int c_nPosition, string c_pchEntryText)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_SetPlaylistEntry(m_instancePtr, c_nId, c_nPosition, new SafeUtf8String(c_pchEntryText));
return a_result;
}
public override bool SetCurrentPlaylistEntry(int c_nId)
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_SetCurrentPlaylistEntry(m_instancePtr, c_nId);
return a_result;
}
public override bool PlaylistDidChange()
{
CheckIfUsable();
var a_result = SteamAPI_ISteamMusicRemote_PlaylistDidChange(m_instancePtr);
return a_result;
}
#endregion
}
public abstract class ISteamMusicRemote
{
public abstract IntPtr GetIntPtr();
public abstract bool RegisterSteamMusicRemote(string c_pchName);
public abstract bool DeregisterSteamMusicRemote();
public abstract bool BIsCurrentMusicRemote();
public abstract bool BActivationSuccess(bool c_bValue);
public abstract bool SetDisplayName(string c_pchDisplayName);
public abstract bool SetPNGIcon_64x64(IntPtr c_pvBuffer, uint c_cbBufferLength);
public abstract bool EnablePlayPrevious(bool c_bValue);
public abstract bool EnablePlayNext(bool c_bValue);
public abstract bool EnableShuffled(bool c_bValue);
public abstract bool EnableLooped(bool c_bValue);
public abstract bool EnableQueue(bool c_bValue);
public abstract bool EnablePlaylists(bool c_bValue);
public abstract bool UpdatePlaybackStatus(int c_nStatus);
public abstract bool UpdateShuffled(bool c_bValue);
public abstract bool UpdateLooped(bool c_bValue);
public abstract bool UpdateVolume(float c_flValue);
public abstract bool CurrentEntryWillChange();
public abstract bool CurrentEntryIsAvailable(bool c_bAvailable);
public abstract bool UpdateCurrentEntryText(string c_pchText);
public abstract bool UpdateCurrentEntryElapsedSeconds(int c_nValue);
public abstract bool UpdateCurrentEntryCoverArt(IntPtr c_pvBuffer, uint c_cbBufferLength);
public abstract bool CurrentEntryDidChange();
public abstract bool QueueWillChange();
public abstract bool ResetQueueEntries();
public abstract bool SetQueueEntry(int c_nId, int c_nPosition, string c_pchEntryText);
public abstract bool SetCurrentQueueEntry(int c_nId);
public abstract bool QueueDidChange();
public abstract bool PlaylistWillChange();
public abstract bool ResetPlaylistEntries();
public abstract bool SetPlaylistEntry(int c_nId, int c_nPosition, string c_pchEntryText);
public abstract bool SetCurrentPlaylistEntry(int c_nId);
public abstract bool PlaylistDidChange();
}
}