The PID system causes massive amounts of lag when multiple units collide with each other.
I assume this is due to the behavior whereupon failing to reach the center they will continue to push with more force towards their destination.
Steps to recreate:
- Spawn a large (25+) amount of units
- Command them to approach a single point
- Wait until they bunch up around said point
- Observe the Events group under net_graph 4
The PID system causes massive amounts of lag when multiple units collide with each other.
I assume this is due to the behavior whereupon failing to reach the center they will continue to push with more force towards their destination.
Steps to recreate: