TileMapLayer3D Discussions and Feature Proposals #3
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Hello! This tool is fantastic, keep up the great work! I have a couple suggestions for new mesh types if that's alright.
Thanks again for the excellent asset. I think it's great you opened this page up for feedback. |
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Hi Dan, first of all, I really like the new updates and the progress on this plugin. I have experimented with PBR textures and would like to prepare a pull request, but I would like to get a design-wise opinion of yours. PBR textures allow us to use normal maps, roughness maps, metallic maps etc., everything which Godot provides in it's renderers. My current setup identifies the loaded TileSet if it's a CanvasTexture which supports 2D normal maps and specular maps and reads them into an updated shader. I am not sure how to move forward here, because these options come to my mind:
Furthermore, depending on the actual resource used, not everything is supported. If a CanvasTexture is used, metallic rendering is not possible. This means, that to have more control over each value, it'd be beneficial to have sliders instead - at least if we use a simple CanvasTexture for that. Probably the easiest way would be to simply support StandardMaterial3D for now and go with the first option, because this offers the most customizations and control over the Material sliders. What do you think? Cheers, |
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👋 Welcome!
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I hope that you:
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