You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Additional Information (Steps to reproduce/Expected behavior) :
Undead mobs do not despawn on Time of Day change to day time regardless of player count of the zones. I have witnessed this in Valkurm Dunes, Ronfaure, and Qufim Island. This is on a server with no major changes made (I've changed aquaveil, signet to add regen/refresh, doubled player stats, and the gil modifer that makes all mobs drop gil in the map config)
Edit: This is not easily reproducible and a few of us have spent all day tracking down what's causing it (22Jan2020)
I have:
Client Version (type
/verin game) : 30191227_0Source Branch (master/stable) : master (18Jan2020)
Additional Information (Steps to reproduce/Expected behavior) :
Undead mobs do not despawn on Time of Day change to day time regardless of player count of the zones. I have witnessed this in Valkurm Dunes, Ronfaure, and Qufim Island. This is on a server with no major changes made (I've changed aquaveil, signet to add regen/refresh, doubled player stats, and the gil modifer that makes all mobs drop gil in the map config)
Edit: This is not easily reproducible and a few of us have spent all day tracking down what's causing it (22Jan2020)