Skip to content
This repository was archived by the owner on Apr 29, 2020. It is now read-only.
This repository was archived by the owner on Apr 29, 2020. It is now read-only.

Undead not despawning after Day/Night Change in multiple zones. #6390

Description

@SirGouki

I have:

  • searched existing issues (http://github.com/darkstarproject/darkstar/issues/) to see if the issue I am posting has already been addressed or opened by another contributor
  • checked the commit log to see if my issue has been resolved since my server was last updated

Client Version (type /ver in game) : 30191227_0

Source Branch (master/stable) : master (18Jan2020)

Additional Information (Steps to reproduce/Expected behavior) :

Undead mobs do not despawn on Time of Day change to day time regardless of player count of the zones. I have witnessed this in Valkurm Dunes, Ronfaure, and Qufim Island. This is on a server with no major changes made (I've changed aquaveil, signet to add regen/refresh, doubled player stats, and the gil modifer that makes all mobs drop gil in the map config)

Edit: This is not easily reproducible and a few of us have spent all day tracking down what's causing it (22Jan2020)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions