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claudeDavidVeksler
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Refactor: Improve maintainability with SOLID principles
Major architectural improvements: ## New Structure - Created modular architecture with clear separation of concerns - Added Configuration/, Interfaces/, Services/, and Utils/ namespaces - Split monolithic FileChecker (340 lines) into focused classes ## Key Changes - **FilterConfiguration**: Externalized all filter settings and constants - **IFileChecker & IConsoleWriter**: Added interfaces for testability - **FileFilterService**: Core filtering logic with dependency injection - **GitIgnoreParser**: Dedicated gitignore pattern matching with caching - **ProjectScanner**: Separated scanning logic from I/O concerns - **FileUtilities**: Improved binary detection with better error handling ## Improvements - Removed mutable static state (used Lazy<T> for backward compatibility) - Added comprehensive XML documentation on all public APIs - Enhanced error handling with specific exception types and exit codes - Updated CI/CD to use .NET 9.0 and modern GitHub Actions (v4) - Fixed deprecated actions (create-release@v1 → action-gh-release@v2) - Updated README with current architecture and .NET 9 requirements ## Backward Compatibility - Legacy FileChecker, MyAppsContext, and FileUtils classes preserved as wrappers - Marked obsolete with migration guidance - Existing code continues to work without changes ## Benefits - Testable: Interfaces enable unit testing and mocking - Maintainable: Single Responsibility Principle applied throughout - Extensible: Easy to add new filters or scanners - Documented: XML comments on all public members - Robust: Better error handling and validation
1 parent 32c309c commit 812b957

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.github/workflows/build.yml

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- name: Setup .NET
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uses: actions/setup-dotnet@v4
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with:
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dotnet-version: 8.0.x
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dotnet-version: 9.0.x
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- name: Restore dependencies
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run: dotnet restore
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- name: Build
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run: dotnet build --no-restore --configuration Release
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- name: Test
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run: dotnet test --no-build --verbosity normal
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- name: Publish
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run: dotnet publish --configuration Release --output ./publish --runtime ${{ matrix.os == 'ubuntu-latest' && 'linux-x64' || matrix.os == 'windows-latest' && 'win-x64' || 'osx-x64' }} --self-contained true
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- name: Archive production artifacts
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uses: actions/upload-artifact@v3
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uses: actions/upload-artifact@v4
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with:
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name: dist-${{ matrix.os }}
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path: publish
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permissions:
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contents: write
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steps:
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- name: Create Release
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id: create_release
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uses: actions/create-release@v1
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env:
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GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
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with:
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tag_name: v${{ github.run_number }}
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release_name: Release ${{ github.run_number }}
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body: |
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Automated release for commit ${{ github.sha }}
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draft: false
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prerelease: false
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- name: Download Linux artifact
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uses: actions/download-artifact@v3
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uses: actions/download-artifact@v4
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with:
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name: dist-ubuntu-latest
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path: dist-linux
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- name: Download Windows artifact
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uses: actions/download-artifact@v3
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uses: actions/download-artifact@v4
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with:
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name: dist-windows-latest
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path: dist-windows
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- name: Download macOS artifact
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uses: actions/download-artifact@v3
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uses: actions/download-artifact@v4
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with:
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name: dist-macos-latest
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path: dist-macos
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zip -r release-linux.zip dist-linux
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zip -r release-windows.zip dist-windows
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zip -r release-macos.zip dist-macos
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- name: Upload Linux Release Asset
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uses: actions/upload-release-asset@v1
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- name: Create Release and Upload Assets
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uses: softprops/action-gh-release@v2
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env:
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GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./release-linux.zip
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asset_name: release-linux.zip
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asset_content_type: application/zip
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- name: Upload Windows Release Asset
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./release-windows.zip
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asset_name: release-windows.zip
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asset_content_type: application/zip
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- name: Upload macOS Release Asset
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.RELEASE_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./release-macos.zip
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asset_name: release-macos.zip
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asset_content_type: application/zip
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tag_name: v${{ github.run_number }}
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name: Release ${{ github.run_number }}
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body: |
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Automated release for commit ${{ github.sha }}
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draft: false
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prerelease: false
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files: |
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release-linux.zip
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release-windows.zip
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release-macos.zip
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namespace CodeContext.Configuration;
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/// <summary>
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/// Contains configuration for file and directory filtering.
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/// </summary>
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public class FilterConfiguration
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{
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/// <summary>
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/// Maximum file size in bytes to process.
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/// </summary>
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public long MaxFileSizeBytes { get; init; } = 100 * 1024; // 100KB
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/// <summary>
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/// File extensions to ignore during processing.
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/// </summary>
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public HashSet<string> IgnoredExtensions { get; init; } = new(StringComparer.OrdinalIgnoreCase)
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{
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// Executable and library files
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".exe", ".dll", ".pdb", ".bin", ".obj", ".lib", ".so", ".dylib", ".a", ".o",
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// Image files
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".png", ".jpg", ".jpeg", ".gif", ".bmp", ".ico", ".svg", ".webp", ".tiff", ".tif", ".raw", ".psd", ".ai",
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".eps", ".ps",
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// Audio and video files
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".mp3", ".mp4", ".wav", ".avi", ".mov", ".flv", ".wmv", ".m4a", ".m4v", ".mkv", ".webm", ".ogg",
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// Compressed files
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".zip", ".rar", ".7z", ".tar", ".gz", ".bz2", ".xz", ".tgz",
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// Database files
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".db", ".sqlite", ".mdf", ".ldf", ".bak", ".mdb", ".accdb",
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// Document files
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".docx", ".xlsx", ".pptx", ".pdf", ".doc", ".xls", ".ppt", ".rtf", ".odt", ".ods", ".odp",
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// Log and temporary files
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".log", ".cache", ".tmp", ".temp",
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// Minified and source map files
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".min.js", ".min.css", ".map", ".lock",
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// Design files
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".sketch", ".fig", ".xd",
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// Deployment and settings files
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".pub", ".pubxml", ".publishsettings", ".settings", ".suo", ".user", ".userosscache",
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// Version control files
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".vspscc", ".vssscc", ".pidb", ".scc",
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// System files
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".DS_Store", ".localized", ".manifest",
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// Project-specific files
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".csproj.user", ".sln.docstates", ".suo", ".user", ".vssscc",
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// Compiler and build output
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".pdb", ".ilk", ".msi", ".idb", ".pch", ".res",
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// Font files
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".eot", ".ttf", ".woff", ".woff2",
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// 3D model files
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".fbx", ".obj", ".3ds", ".max",
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// Unity-specific files
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".unity", ".unitypackage", ".asset",
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// Certificate files
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".pfx", ".cer", ".crt",
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// Package manager files
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".nupkg", ".snupkg",
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// Java-specific files
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".class", ".jar",
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// Python-specific files
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".pyc", ".pyo",
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// Node.js-specific files
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".node",
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// Ruby-specific files
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".gem",
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// Rust-specific files
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".rlib",
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// Go-specific files
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".a",
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// Swift-specific files
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".swiftmodule",
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// Docker-specific files
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".dockerignore",
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// Kubernetes-specific files
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".kubeconfig",
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// Machine learning model files
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".h5", ".pkl", ".onnx",
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// Executable scripts (to be cautious)
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".bat", ".sh", ".cmd", ".ps1",
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".sql"
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};
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/// <summary>
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/// Directory names to ignore during processing.
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/// </summary>
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public HashSet<string> IgnoredDirectories { get; init; } = new(StringComparer.OrdinalIgnoreCase)
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{
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".sonarqube",
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// Version control systems
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".git", ".svn", ".hg", ".bzr", ".cvs",
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// IDE and editor-specific
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".vs", ".idea", ".vscode", ".atom", ".sublime-project",
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// Build output
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"bin", "obj", "Debug", "Release", "x64", "x86", "AnyCPU",
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// Package management
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"packages", "node_modules", "bower_components", "jspm_packages",
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// Python-specific
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"__pycache__", "venv", "env", "virtualenv", ".venv", ".env", ".pytest_cache",
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// Ruby-specific
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".bundle", "vendor/bundle",
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// Java-specific
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"target", ".gradle", "build",
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// JavaScript/TypeScript-specific
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"dist", "out", "build", ".next", ".nuxt", ".cache",
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// Testing and coverage
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"coverage", "test-results", "reports", ".nyc_output",
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// Logs and temporary files
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"logs", "temp", "tmp", ".temp", ".tmp",
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// Content and media
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"uploads", "media", "static", "public", "assets",
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// Third-party and dependencies
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"vendor", "third-party", "external", "lib", "libs",
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// WordPress-specific
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"wp-content", "wp-includes", "wp-admin",
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// Mobile development
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"Pods", "DerivedData",
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// Containerization
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".docker",
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// CI/CD
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".github", ".gitlab", ".circleci", ".jenkins",
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// Documentation
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"docs", "_site", ".docusaurus",
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// Caching
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".cache", ".sass-cache", ".parcel-cache",
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// Compiled languages
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"__pycache__", ".mypy_cache", ".rpt2_cache", ".rts2_cache_cjs", ".rts2_cache_es", ".rts2_cache_umd",
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// OS-specific
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".DS_Store", "Thumbs.db",
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// Dependency lock files directory
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".pnpm-store",
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// Serverless frameworks
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".serverless",
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// Terraform
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".terraform",
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// Yarn
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".yarn",
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// Expo (React Native)
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".expo",
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// Electron
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"out",
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// Flutter/Dart
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".dart_tool", ".flutter-plugins", ".flutter-plugins-dependencies",
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// Kubernetes
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".kube",
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// Ansible
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".ansible",
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// Chef
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".chef",
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// Vagrant
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".vagrant",
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// Unity
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"Library", "Temp", "Obj", "Builds", "Logs",
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// Unreal Engine
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"Binaries", "Build", "Saved", "Intermediate",
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// Godot Engine
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".import", "export_presets.cfg",
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// R language
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".Rproj.user", ".Rhistory", ".RData",
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// Jupyter Notebooks
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".ipynb_checkpoints",
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// LaTeX
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"build", "out",
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// Rust
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"target",
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// Go
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"vendor",
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// Elixir
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"_build", ".elixir_ls",
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// Helm Charts
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"charts",
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// Pipenv
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".venv"
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};
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/// <summary>
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/// File names to ignore during processing.
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/// </summary>
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public HashSet<string> IgnoredFiles { get; init; } = new(StringComparer.OrdinalIgnoreCase)
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{
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".bzrignore", ".coveragerc", ".editorconfig", ".env", ".env.development",
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".env.production", ".env.local", ".env.test", ".eslintrc", ".gitattributes",
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"thumbs.db", "desktop.ini", ".DS_Store", "npm-debug.log", "yarn-error.log",
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"package-lock.json", "yarn.lock", "composer.lock", ".gitignore"
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};
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/// <summary>
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/// Number of lines to check for generated code markers.
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/// </summary>
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public int GeneratedCodeLinesToCheck { get; init; } = 10;
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/// <summary>
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/// Threshold for binary file detection (0.0 to 1.0).
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/// </summary>
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public double BinaryThreshold { get; init; } = 0.3;
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/// <summary>
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/// Chunk size for binary file detection.
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/// </summary>
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public int BinaryCheckChunkSize { get; init; } = 4096;
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}

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