Bug Description
Hello,
Just came here to say that using kilograms unit for gear used in blueprints doesn't work.
Well, it kinda works but it sets the required kg of a gear to 0.00 (essentially making so that the said gear isn't needed for crafting).
Also, it doesn't work with decimals (doesn't let me put the comma/dot)
SDK Version
1.0.5
Steps to Reproduce
- Create a new prefab
- Add a new script "Mod.Components.Blueprints" and choose Mod Blueprint
- Add a new required gear and set the unit to "Kilograms", in count set any number
- Export it to the mod folder and check the blueprint in the crafting menu
Expected Behaviour
Was just making another blueprint where it required some kg of fish and so i decided to use kilograms for the units (with decimals), but it doesn't really work as expected.
Screenshots

This is an example
Additional Context
No response
Bug Description
Hello,
Just came here to say that using kilograms unit for gear used in blueprints doesn't work.
Well, it kinda works but it sets the required kg of a gear to 0.00 (essentially making so that the said gear isn't needed for crafting).
Also, it doesn't work with decimals (doesn't let me put the comma/dot)
SDK Version
1.0.5
Steps to Reproduce
Expected Behaviour
Was just making another blueprint where it required some kg of fish and so i decided to use kilograms for the units (with decimals), but it doesn't really work as expected.
Screenshots
This is an example
Additional Context
No response