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main.c
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71 lines (53 loc) · 1.55 KB
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#include <stdio.h>
#include <time.h>
#include "storage.h"
#include "logic.h"
#include "ui/ui.h"
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL Init failed: %s\n", SDL_GetError());
return 1;
}
if(TTF_Init() < 0) {
printf("SDL_ttf Init failed: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
SDL_Window* window = SDL_CreateWindow("Necromancer Idle", 800, 600, SDL_WINDOW_OPENGL);
if (!window) {
printf("Window creation failed: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
TTF_Font* font_medium = TTF_OpenFont("Ubuntu-Regular.ttf", 24);
SDL_Renderer* renderer = SDL_CreateRenderer(window, "opengl");
GameState state = {0};
load_game_state(&state);
import_save(&state);
int running = 1;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_EVENT_QUIT) {
running = 0;
}
ui_handle_event(&event);
}
time_t current_time = time(NULL);
tick((unsigned long long)current_time);
SDL_SetRenderDrawColor(renderer, 20, 20, 20, 255);
SDL_RenderClear(renderer);
ui_render(renderer, font_medium);
SDL_RenderPresent(renderer);
SDL_Delay(16);
}
export_save(&state);
save_game_state(&state);
ui_cleanup();
SDL_DestroyRenderer(renderer);
TTF_CloseFont(font_medium);
TTF_Quit();
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}