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EngineWrapper.cs
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131 lines (115 loc) · 2.6 KB
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using System.Collections.Generic;
namespace EngineIgnitor
{
public class EngineWrapper
{
public bool isModuleEngineFX = false;
private ModuleEngines engine = null;
private ModuleEnginesFX engineFX = null;
public EngineWrapper(ModuleEngines engine)
{
isModuleEngineFX = false;
this.engine = engine;
}
public EngineWrapper(ModuleEnginesFX engineFX)
{
isModuleEngineFX = true;
this.engineFX = engineFX;
}
public Vessel vessel
{
get
{
if(isModuleEngineFX == false) return engine.vessel;
return engineFX.vessel;
}
}
public void SetRunningGroupsActive(bool active)
{
if (isModuleEngineFX == false)
engine.SetRunningGroupsActive(active);
// Do not need to worry about ModuleEnginesFX.
}
//DennyTX
public bool EngineIgnited
{
get
{
if (isModuleEngineFX == false) return engine.EngineIgnited;
return engineFX.EngineIgnited;
}
//set { engineFX.EngineIgnited = value; }
}
public string status
{
get
{
if (isModuleEngineFX == false) return engine.status;
return engineFX.status;
}
}
public float requestedThrust
{
get
{
if (isModuleEngineFX == false) return engine.requestedThrottle;
return engineFX.requestedThrottle;
}
}
public bool throttleLocked
{
get
{
if (isModuleEngineFX == false) return engine.throttleLocked;
return engineFX.throttleLocked;
}
}
public List<Propellant> propellants
{
get
{
if (isModuleEngineFX == false) return engine.propellants;
return engineFX.propellants;
}
}
public Part part
{
get
{
if (isModuleEngineFX == false) return engine.part;
return engineFX.part;
}
}
public BaseEventList Events
{
get
{
if (isModuleEngineFX == false) return engine.Events;
return engineFX.Events;
}
}
public void BurstFlameoutGroups()
{
if (isModuleEngineFX == false)
engine.BurstFlameoutGroups();
else
engineFX.part.Effects.Event(engineFX.flameoutEffectName,engineFX.transform.hierarchyCount);
}
public bool allowShutdown
{
get
{
if (isModuleEngineFX == false) return engine.allowShutdown;
return engineFX.allowShutdown;
}
}
public bool flameout
{
get
{
if (isModuleEngineFX == false) return engine.flameout;
return engineFX.getFlameoutState;
}
}
}
}