@@ -199,37 +199,36 @@ class Clue: # pylint: disable=too-many-instance-attributes, too-many-public-met
199199 RAINBOW = (RED , ORANGE , YELLOW , GREEN , BLUE , PURPLE )
200200
201201 def __init__ (self ):
202- self .__state = {
203- "button_a" : False ,
204- "button_b" : False ,
205- "pressed_buttons" : set (),
206- "sea_level_pressure" : 1013.25 ,
207- "temperature" : 0 ,
208- "proximity" : 0 ,
209- "gesture" : "" ,
210- "humidity" : 0 ,
211- "pressure" : 0 ,
212- "pixel" : neopixel .NeoPixel (
213- pin = CONSTANTS .CLUE_PIN , n = 1 , pixel_order = neopixel .RGB
214- ),
215- # Accelerometer
216- "motion_x" : 0 ,
217- "motion_y" : 0 ,
218- "motion_z" : 0 ,
219- # Light/color sensor
220- "light_r" : 0 ,
221- "light_g" : 0 ,
222- "light_b" : 0 ,
223- "light_c" : 0 ,
224- # Magnetometer
225- "magnet_x" : 0 ,
226- "magnet_y" : 0 ,
227- "magnet_z" : 0 ,
228- # Gyroscope
229- "gyro_x" : 0 ,
230- "gyro_y" : 0 ,
231- "gyro_z" : 0 ,
232- }
202+ self .__state = {}
203+ self .__state [CONSTANTS .CLUE_STATE .BUTTON_A ] = False
204+ self .__state [CONSTANTS .CLUE_STATE .BUTTON_B ] = False
205+ self .__state [CONSTANTS .CLUE_STATE .PRESSED_BUTTONS ] = set ()
206+ self .__state [CONSTANTS .CLUE_STATE .SEA_LEVEL_PRESSURE ] = 1013.25
207+ self .__state [CONSTANTS .CLUE_STATE .TEMPERATURE ] = 0
208+ self .__state [CONSTANTS .CLUE_STATE .PROXIMITY ] = 0
209+ self .__state [CONSTANTS .CLUE_STATE .GESTURE ] = ""
210+ self .__state [CONSTANTS .CLUE_STATE .HUMIDITY ] = 0
211+ self .__state [CONSTANTS .CLUE_STATE .PRESSURE ] = 0
212+ self .__state [CONSTANTS .CLUE_STATE .PIXEL ] = neopixel .NeoPixel (
213+ pin = CONSTANTS .CLUE_PIN , n = 1 , pixel_order = neopixel .RGB
214+ )
215+ # Accelerometer
216+ self .__state [CONSTANTS .CLUE_STATE .MOTION_X ] = 0
217+ self .__state [CONSTANTS .CLUE_STATE .MOTION_Y ] = 0
218+ self .__state [CONSTANTS .CLUE_STATE .MOTION_Z ] = 0
219+ # Light/color sensor
220+ self .__state [CONSTANTS .CLUE_STATE .LIGHT_R ] = 0
221+ self .__state [CONSTANTS .CLUE_STATE .LIGHT_G ] = 0
222+ self .__state [CONSTANTS .CLUE_STATE .LIGHT_B ] = 0
223+ self .__state [CONSTANTS .CLUE_STATE .LIGHT_C ] = 0
224+ # Magnetometer
225+ self .__state [CONSTANTS .CLUE_STATE .MAGNET_X ] = 0
226+ self .__state [CONSTANTS .CLUE_STATE .MAGNET_Y ] = 0
227+ self .__state [CONSTANTS .CLUE_STATE .MAGNET_Z ] = 0
228+ # Gyroscope
229+ self .__state [CONSTANTS .CLUE_STATE .GYRO_X ] = 0
230+ self .__state [CONSTANTS .CLUE_STATE .GYRO_Y ] = 0
231+ self .__state [CONSTANTS .CLUE_STATE .GYRO_Z ] = 0
233232
234233 @property
235234 def button_a (self ):
@@ -242,7 +241,7 @@ def button_a(self):
242241 if clue.button_a:
243242 print("Button A pressed")
244243 """
245- return self .__state ["button_a" ]
244+ return self .__state [CONSTANTS . CLUE_STATE . BUTTON_A ]
246245
247246 @property
248247 def button_b (self ):
@@ -255,7 +254,7 @@ def button_b(self):
255254 if clue.button_b:
256255 print("Button B pressed")
257256 """
258- return self .__state ["button_b" ]
257+ return self .__state [CONSTANTS . CLUE_STATE . BUTTON_B ]
259258
260259 @property
261260 def were_pressed (self ):
@@ -266,8 +265,8 @@ def were_pressed(self):
266265 while True:
267266 print(clue.were_pressed)
268267 """
269- ret = self .__state ["pressed_buttons" ].copy ()
270- self .__state ["pressed_buttons" ].clear ()
268+ ret = self .__state [CONSTANTS . CLUE_STATE . PRESSED_BUTTONS ].copy ()
269+ self .__state [CONSTANTS . CLUE_STATE . PRESSED_BUTTONS ].clear ()
271270 return ret
272271
273272 @property
@@ -281,9 +280,9 @@ def acceleration(self):
281280 print("Accel: {:.2f} {:.2f} {:.2f}".format(*clue.acceleration))
282281 """
283282 return (
284- self .__state ["motion_x" ],
285- self .__state ["motion_y" ],
286- self .__state ["motion_z" ],
283+ self .__state [CONSTANTS . CLUE_STATE . MOTION_X ],
284+ self .__state [CONSTANTS . CLUE_STATE . MOTION_Y ],
285+ self .__state [CONSTANTS . CLUE_STATE . MOTION_Z ],
287286 )
288287
289288 def shake (self , shake_threshold = 30 , avg_count = 10 , total_delay = 0.1 ):
@@ -313,10 +312,10 @@ def color(self):
313312 print("Color: R: {} G: {} B: {} C: {}".format(*clue.color))
314313 """
315314 return (
316- self .__state ["light_r" ],
317- self .__state ["light_g" ],
318- self .__state ["light_b" ],
319- self .__state ["light_c" ],
315+ self .__state [CONSTANTS . CLUE_STATE . LIGHT_R ],
316+ self .__state [CONSTANTS . CLUE_STATE . LIGHT_G ],
317+ self .__state [CONSTANTS . CLUE_STATE . LIGHT_B ],
318+ self .__state [CONSTANTS . CLUE_STATE . LIGHT_C ],
320319 )
321320
322321 @property
@@ -328,7 +327,7 @@ def temperature(self):
328327 from adafruit_clue import clue
329328 print("Temperature: {:.1f}C".format(clue.temperature))
330329 """
331- return self .__state ["temperature" ]
330+ return self .__state [CONSTANTS . CLUE_STATE . TEMPERATURE ]
332331
333332 @property
334333 def magnetic (self ):
@@ -341,9 +340,9 @@ def magnetic(self):
341340 print("Magnetic: {:.3f} {:.3f} {:.3f}".format(*clue.magnetic))
342341 """
343342 return (
344- self .__state ["magnet_x" ],
345- self .__state ["magnet_y" ],
346- self .__state ["magnet_z" ],
343+ self .__state [CONSTANTS . CLUE_STATE . MAGNET_X ],
344+ self .__state [CONSTANTS . CLUE_STATE . MAGNET_Y ],
345+ self .__state [CONSTANTS . CLUE_STATE . MAGNET_Z ],
347346 )
348347
349348 @property
@@ -357,7 +356,7 @@ def proximity(self):
357356 while True:
358357 print("Proximity: {}".format(clue.proximity))
359358 """
360- return self .__state ["proximity" ]
359+ return self .__state [CONSTANTS . CLUE_STATE . PROXIMITY ]
361360
362361 @property
363362 def gyro (self ):
@@ -366,9 +365,9 @@ def gyro(self):
366365 print("Gyro: {:.2f} {:.2f} {:.2f}".format(*clue.gyro))
367366 """
368367 return (
369- self .__state ["gyro_x" ],
370- self .__state ["gyro_y" ],
371- self .__state ["gyro_z" ],
368+ self .__state [CONSTANTS . CLUE_STATE . GYRO_X ],
369+ self .__state [CONSTANTS . CLUE_STATE . GYRO_Y ],
370+ self .__state [CONSTANTS . CLUE_STATE . GYRO_Z ],
372371 )
373372
374373 @property
@@ -384,7 +383,7 @@ def gesture(self):
384383 print("Gesture: {}".format(clue.gesture))
385384 """
386385 gesture_mapping = {"" : 0 , "up" : 1 , "down" : 2 , "left" : 3 , "right" : 4 }
387- return gesture_mapping [self .__state ["gesture" ]]
386+ return gesture_mapping [self .__state [CONSTANTS . CLUE_STATE . GESTURE ]]
388387
389388 @property
390389 def humidity (self ):
@@ -396,7 +395,7 @@ def humidity(self):
396395 while True:
397396 print("Humidity: {:.1f}%".format(clue.humidity))
398397 """
399- return self .__state ["humidity" ]
398+ return self .__state [CONSTANTS . CLUE_STATE . HUMIDITY ]
400399
401400 @property
402401 def pressure (self ):
@@ -407,7 +406,7 @@ def pressure(self):
407406 from adafruit_clue import clue
408407 print("Pressure: {:.3f}hPa".format(clue.pressure))
409408 """
410- return self .__state ["pressure" ]
409+ return self .__state [CONSTANTS . CLUE_STATE . PRESSURE ]
411410
412411 @property
413412 def altitude (self ):
@@ -422,7 +421,9 @@ def altitude(self):
422421 altitude = 44330 * (
423422 1.0
424423 - math .pow (
425- self .__state ["pressure" ] / self .__state ["sea_level_pressure" ], 0.1903
424+ self .__state [CONSTANTS .CLUE_STATE .PRESSURE ]
425+ / self .__state [CONSTANTS .CLUE_STATE .SEA_LEVEL_PRESSURE ],
426+ 0.1903 ,
426427 )
427428 )
428429 return altitude
@@ -438,11 +439,11 @@ def sea_level_pressure(self):
438439 clue.sea_level_pressure = 1015
439440 print("Pressure: {:.3f}hPa".format(clue.pressure))
440441 """
441- return self .__state ["sea_level_pressure" ]
442+ return self .__state [CONSTANTS . CLUE_STATE . SEA_LEVEL_PRESSURE ]
442443
443444 @sea_level_pressure .setter
444445 def sea_level_pressure (self , value ):
445- self .__state ["sea_level_pressure" ] = value
446+ self .__state [CONSTANTS . CLUE_STATE . SEA_LEVEL_PRESSURE ] = value
446447
447448 @property
448449 def pixel (self ):
@@ -454,7 +455,7 @@ def pixel(self):
454455 while True:
455456 clue.pixel.fill((255, 0, 255))
456457 """
457- return self .__state ["pixel" ]
458+ return self .__state [CONSTANTS . CLUE_STATE . PIXEL ]
458459
459460 @property
460461 def touch_0 (self ):
@@ -729,14 +730,14 @@ def update_state(self, new_state):
729730
730731 # helpers
731732 def __update_button (self , button , value ):
732- if button == "button_a" :
733+ if button == CONSTANTS . CLUE_STATE . BUTTON_A :
733734 if value :
734- self .__state ["pressed_buttons" ].add ("A" )
735- self .__state ["button_a" ] = value
736- elif button == "button_b" :
735+ self .__state [CONSTANTS . CLUE_STATE . PRESSED_BUTTONS ].add ("A" )
736+ self .__state [CONSTANTS . CLUE_STATE . BUTTON_A ] = value
737+ elif button == CONSTANTS . CLUE_STATE . BUTTON_B :
737738 if value :
738- self .__state ["pressed_buttons" ].add ("B" )
739- self .__state ["button_b" ] = value
739+ self .__state [CONSTANTS . CLUE_STATE . PRESSED_BUTTONS ].add ("B" )
740+ self .__state [CONSTANTS . CLUE_STATE . BUTTON_B ] = value
740741
741742
742743clue = Clue () # pylint: disable=invalid-name
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