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09-rock-paper-scissors.html
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102 lines (99 loc) · 3.08 KB
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<!DOCTYPE html>
<html>
<head>
<title>Rock paper scissors</title>
</head>
<body>
<p>Rock Paper Scissors</p>
<button onclick="playGame('rock')">
<img src="/images/rock-emoji.png" alt="">
</button>
<button onclick="playGame('paper')">
<img src="/images/paper-emoji.png" alt="">
</button>
<button onclick="playGame('scissors')">
<img src="/images/scissors-emoji.png" alt="">
</button>
<p class="js-result"></p>
<p class="js-moves"></p>
<p class="js-score"></p>
<button onclick="
score.wins = 0;
score.loses = 0;
score.ties = 0;
localStorage.removeItem('score');
updateScoreElement();
">Reset Score</button>
<script>
let score = JSON.parse(localStorage.getItem('score')) || {
wins: 0,
loses: 0,
ties: 0
};
updateScoreElement();
// if (!score) {
// score = {
// wins: 0,
// loses: 0,
// ties: 0
// };
// }
function playGame(playerMove){
const computerMove = pickComputerMove();
let result = '';
if (playerMove === 'scissors') {
if (computerMove === 'rock') {
result = 'You lose';
} else if (computerMove === 'paper') {
result = 'You win';
} else if (computerMove === 'scissors') {
result = 'Tie.';
}
} else if (playerMove === 'paper') {
if (computerMove === 'rock') {
result = 'You win!';
} else if (computerMove === 'paper') {
result = 'Tie';
} else if (computerMove === 'scissors') {
result = 'You lose.';
}
} else if (playerMove === 'rock') {
if (computerMove === 'rock') {
result = 'Tie.'
} else if (computerMove === 'paper') {
result = 'You lose.';
} else if (computerMove === 'scissors') {
result = 'You win.';
}
}
if (result === 'You win.') {
score.wins += 1;
} else if (result === 'You lose') {
score.loses += 1;
} else if (result === 'Tie.') {
score.ties += 1;
}
localStorage.setItem('score', JSON.stringify(score));
updateScoreElement();
document.querySelector('.js-result').innerHTML = result;
document.querySelector('.js-move').innerHTML = `You ${playerMove} - ${computerMove} Computer`;
}
function updateScoreElement() {
document.querySelector('.js-score')
.innerHTML = `Wins: ${score.wins}, Losses: ${score.loses}, Ties: ${score.ties}`;
}
function pickComputerMove() {
const randomNumber = Math.random();
let computerMove = '';
if(randomNumber >= 0 && randomNumber < 1 / 3) {
computerMove = 'rock';
} else if (randomNumber >= 1 / 3 && randomNumber < 2 / 3) {
computerMove = 'paper';
} else if (randomNumber >= 2 / 3 && randomNumber < 1) {
computerMove = 'scissors';
}
return computerMove;
}
</script>
</body>
</html>