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Add rejection state to "Host Multiplayer" option
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Core/Features/Reload/AutoloadPlayerInWorldSystem.cs

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Original file line numberDiff line numberDiff line change
@@ -127,6 +127,8 @@ public static void HostMultiplayerWorld()
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else
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{
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Log.Error("Failed to select player and world for hosting multiplayer.");
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if (TryMoveToRejectionMenuIfNeeded())
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return;
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Main.menuMode = 0;
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}
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}

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