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Copy pathCachingAssetProvider.cpp
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125 lines (103 loc) · 3.78 KB
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/**
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <functional>
#include "CharacterRepository.h"
#include "ItemRepository.h"
#include "CachingAssetProvider.h"
namespace Evernus
{
CachingAssetProvider::CachingAssetProvider(const CharacterRepository &characterRepository,
const AssetListRepository &assetRepository,
const ItemRepository &itemRepository)
: AssetProvider{}
, mCharacterRepository{characterRepository}
, mAssetRepository{assetRepository}
, mItemRepository{itemRepository}
{
}
CachingAssetProvider::AssetPtr CachingAssetProvider::fetchAssetsForCharacter(Character::IdType id) const
{
if (id == Character::invalidId)
return std::make_shared<AssetList>();
const auto it = mAssets.find(id);
if (it != std::end(mAssets))
return it->second;
AssetListRepository::EntityPtr assets;
try
{
assets = mAssetRepository.fetchForCharacter(id);
}
catch (const AssetListRepository::NotFoundException &)
{
assets = std::make_shared<AssetList>();
assets->setCharacterId(id);
}
mAssets.emplace(id, assets);
return assets;
}
std::vector<CachingAssetProvider::AssetPtr> CachingAssetProvider::fetchAllAssets() const
{
std::vector<AssetPtr> result;
const auto idName = mCharacterRepository.getIdColumn();
auto query = mCharacterRepository.getEnabledQuery();
while (query.next())
result.emplace_back(fetchAssetsForCharacter(query.value(idName).value<Character::IdType>()));
return result;
}
void CachingAssetProvider::setCustomValue(Item::IdType id, double value)
{
mItemRepository.setCustomValue(id, value);
const auto item = findItem(id);
if (item != nullptr)
item->setCustomValue(value);
}
void CachingAssetProvider::clearCustomValue(Item::IdType id)
{
mItemRepository.clearCustomValue(id);
const auto item = findItem(id);
if (item != nullptr)
item->setCustomValue(Item::CustomValueType{});
}
void CachingAssetProvider::setForCharacter(Character::IdType id, const AssetList &assets)
{
const auto it = mAssets.find(id);
if (it != std::end(mAssets))
*it->second = assets;
}
Item *CachingAssetProvider::findItem(Item::IdType id) const
{
const std::function<Item *(Item &)> lookForItem = [&](Item &item) -> Item * {
if (item.getId() == id)
return &item;
for (const auto &child : item)
{
const auto item = lookForItem(*child);
if (item != nullptr)
return item;
}
return nullptr;
};
for (const auto &assets : mAssets)
{
for (const auto &item : *assets.second)
{
const auto found = lookForItem(*item);
if (found != nullptr)
return found;
}
}
return nullptr;
}
}