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TODO: Create "harvesting" speed & success skills #7

@DoctorVanGogh

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@DoctorVanGogh

Had an incident where a pawn who could not doctor, but could craft tried harvesting.

Harvesting is crafting but uses the MedicalOperationSpeed skill, which should be unavailable for the pawn.

Internally RimWorld.StatWorker.GetValueUnfinalized throws a warning if in dev mode:

Attempted to calculate value for disabled stat MedicalOperationSpeed; this is meant as a consistency check, either set the stat to neverDisabled or ensure this pawn cannot accidentally use this stat

TODO

Create custom StatDefs of R3_HarvestingSpeed & R3_HarvestingSuccess - see MedicalOperationSpeed & MedicalSurgerySuccessChance.

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