class MovementSystem extends System
{
var entitySet:EntitySet;
public override function init()
entitySet = em.getEntitySet([CPosition, CMonster]);
public override function loop()
{
entitySet.applyChanges(); // **what changes at this point?**
for(entity in entitySet.entities)
{
var pos = entity.get(CPosition);
pos.x += 0.1;
net.markChanged(entity, pos, entitySet);
}
}
}