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bremen_b3.script
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2726 lines (2196 loc) · 53.5 KB
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game_manager
{
spawn
{
// Runs
///////////////////////////////////////
// Allies Spawn to Flag
///////////////////////////////////////
// Start trigger
create
{
origin "-2384 -2092 192"
mins "-256 -16 -64"
maxs "256 16 64"
classname "trigger_multiple"
target "starttimer1"
contents "1073741824"
}
// Start timer
create
{
origin "-2384 -2000 220"
classname "target_startTimer"
targetname "starttimer1"
name "Allies Spawn to Flag"
}
create
{
origin "-2400 -2075 220"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Stop trigger
create
{
origin "-2816 1280 236"
mins "-64 -64 -64"
maxs "64 64 64"
classname "trigger_multiple"
target "stoptimer1"
contents "1073741824"
}
// stop timer
create
{
origin "-2816 1200 236"
classname "target_stopTimer"
targetname "stoptimer1"
name "Allies Spawn to Flag"
}
create
{
origin "-2816 1200 236"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_1.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////
// Flag to Keycard
///////////////////////////////////////
// Start trigger
create
{
origin "-2816 1280 236"
mins "-64 -64 -64"
maxs "64 64 64"
classname "trigger_multiple"
target "starttimer2"
contents "1073741824"
}
// Start timer
create
{
origin "-2816 1360 236"
classname "target_startTimer"
targetname "starttimer2"
name "Flag to Keycard"
}
create
{
origin "-2816 1360 236"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Stop trigger
create
{
origin "1272 42 212"
mins "-64 -64 -64"
maxs "64 64 64"
classname "trigger_multiple"
target "stoptimer2"
contents "1073741824"
}
// stop timer
create
{
origin "1272 198 216"
classname "target_stopTimer"
targetname "stoptimer2"
name "Flag to Keycard"
}
create
{
origin "1272 198 216"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_2.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////
// Keycard to Generator
///////////////////////////////////////
// Start trigger
create
{
origin "1272 42 212"
mins "-32 -32 -64"
maxs "32 32 64"
classname "trigger_multiple"
target "starttimer3"
contents "1073741824"
}
// Start timer
create
{
origin "1288 42 212"
classname "target_startTimer"
targetname "starttimer3"
name "Keycard to Generator"
}
create
{
origin "1288 42 212"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Stop trigger
create
{
origin "664 2630 130"
mins "-32 -32 -64"
maxs "32 32 64"
classname "trigger_multiple"
target "stoptimer3"
contents "1073741824"
}
// stop timer
create
{
origin "660 2630 150"
classname "target_stopTimer"
targetname "stoptimer3"
name "Keycard to Generator"
}
create
{
origin "660 2630 150"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_3.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
///////////////////////////////////////
// Axis 2nd to CP
///////////////////////////////////////
// Start trigger
create
{
origin "948 -996 164"
mins "-32 -16 -64"
maxs "32 16 64"
classname "trigger_multiple"
target "starttimer4"
contents "1073741824"
}
// Start timer
create
{
origin "948 -996 180"
classname "target_startTimer"
targetname "starttimer4"
name "Axis 2nd to CP"
}
create
{
origin "948 -996 180"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/start_4.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
// Stop trigger
create
{
origin "2396 2430 324"
mins "-48 -48 -64"
maxs "48 48 64"
classname "trigger_multiple"
target "stoptimer4"
contents "1073741824"
}
// stop timer
create
{
origin "2390 2430 380"
classname "target_stopTimer"
targetname "stoptimer4"
name "Axis 2nd to CP"
}
create
{
origin "2390 2430 380"
classname "misc_gamemodel"
mins "-90 -90 -25"
maxs "90 90 25"
model "models/mapobjects/timerun/stop_4.md3"
fps "12"
frames "25"
start "0"
spawnflags "2"
}
wait 1000
setstate defense3_materials invisible
setstate defense3_materials_clip invisible
setstate defense3_flag invisible
setstate defense3_wire invisible
setstate defense3_hurt invisible
setstate defense3_teeth1 invisible
setstate defense3_teeth2 invisible
setstate defense3_toi invisible
setstate defense4_materials invisible
setstate defense4_materials_clip invisible
setstate defense4_flag invisible
setstate defense4_wire invisible
setstate defense4_hurt invisible
setstate defense4_teeth1 invisible
setstate defense4_teeth2 invisible
setstate defense4_toi invisible
setstate neutral_cp_toi invisible
setstate truck_trigger invisible
setstate truck_build invisible
setstate truck_fwheel invisible
setstate truck_bwheel2 invisible
setstate truck invisible
setstate truck_smoke invisible
setstate maingate invisible
// Set scenario information
wm_number_of_objectives 8
//mapscript by Dersaidin
//Cap obj
wm_objective_status 1 1 0
wm_objective_status 1 0 0
//Blow door
wm_objective_status 2 1 0
wm_objective_status 2 0 0
//Flag
wm_objective_status 3 1 0
wm_objective_status 3 0 1
//CP
wm_objective_status 4 1 0
wm_objective_status 4 0 1
//Sidedoor
wm_objective_status 5 1 0
wm_objective_status 5 0 1
//Generator
wm_objective_status 6 1 0
wm_objective_status 6 0 0
//TruckBarriers
wm_objective_status 7 1 0
wm_objective_status 7 0 0
//Stealtruck
wm_objective_status 8 1 0
wm_objective_status 8 0 0
// Cap obj
accum 1 set 0
//Blow door
globalaccum 2 set 0
//Flag, 0 is axis
globalaccum 3 set 0
//CP build once
globalaccum 4 set 0
//Sidedoor destroyed
globalaccum 5 set 0
//Allied CP _IS_ built
globalaccum 6 set 0
//Truck is built
globalaccum 7 set 0
setautospawn "Allied first spawn" 1 // Set Allies to forward spawn
setautospawn "Axis flag spawn" 0 // Set Axis to forward spawn
wait 500
trigger self startvos
// setstate defense3_fake invisible
}
trigger startvos
{
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "radar_axis_entrances_defend"
//wm_addteamvoiceannounce 0 "radar_axis_bunker_stop"
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "radar_allies_entrances_destroy"
//wm_addteamvoiceannounce 1 "radar_allies_bunker_capture"
wm_teamvoiceannounce 0 "radar_axis_entrances_defend"
//wm_teamvoiceannounce 0 "radar_axis_bunker_stop"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "radar_allies_entrances_destroy"
//wm_teamvoiceannounce 1 "radar_allies_bunker_capture"
// *---------------------------------------------------------------------------------*
}
trigger cap_truck
{
//objective set to complete
wm_objective_status 1 1 1
wm_objective_status 1 0 2
//check set to true
accum 1 set 1
wm_announce "Allied team has escaped"
trigger game_manager checkgame
}
trigger checkgame
{
accum 1 abort_if_not_equal 1
}
}
///////////////////////////////////////////////
// //
// SPAWNS & CP //
// //
///////////////////////////////////////////////
// ================================================
neutral_cp_toi
{
trigger show_neutral_cabinet // Show Neutral Closed CP
{
setstate neutral_cp_closed default
setstate neutral_cp_closed_model default
}
trigger hide_neutral_cabinet // Hide Neutral Closed CP
{
setstate neutral_cp_closed invisible
setstate neutral_cp_closed_model invisible
}
}
// ================================================
allied_cp_open
{
spawn
{
wait 100
constructible_class 2 // Dyno+Satchel
trigger self disable_cp_features // Default charge bar times
}
trigger disable_cp_features
{
setstate allied_cp_open_model invisible // Hide Open CP model
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0 // Landmines team warning message
disablespeaker allied_cp_sound // Disable morse code sound
}
trigger enable_cp_features
{
setstate allied_cp_open_model default // Show open CP model
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
globalaccum 6 set 1
wm_objective_status 4 0 2
wm_objective_status 4 1 1
// ENABLE NEW SPAWN
trigger allied2spawn_wobj on
sethqstatus 1 1 // Landmines team warning message
enablespeaker allied_cp_sound // Enable morse code sound
// If first time, then set new spawn as default
accum 3 abort_if_equal 1
accum 3 set 1
setautospawn "CP Spawn" 1 // Set Allies to forward spawn
}
buildstart final
{
trigger neutral_cp_toi hide_neutral_cabinet // Hide Neutral CP model+clip brush
}
built final
{
trigger self enable_cp_features // Increase charge bar times
wm_announce "Allied Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
decayed final
{
setstate allied_cp_open_model invisible // Hide Open CP model
trigger neutral_cp_toi show_neutral_cabinet // Show Neutral CP model+clip brush
}
death
{
globalaccum 6 set 0
wm_objective_status 4 0 0
wm_objective_status 4 1 0
//DISABLE NEW SPAWN
trigger allied2spawn_wobj off
trigger neutral_cp_toi show_neutral_cabinet // Show Neutral CP model+clip brush
trigger self disable_cp_features // Default charge bar times
wm_announce "Axis team has destroyed the Allied Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
// *----------------------------------- vo ------------------------------------------*
}
}
// ================================================
axis_cp_open
{
spawn
{
wait 100
constructible_class 2 // Dyno+Satchel
trigger self disable_cp_features // Default charge bar times
}
trigger disable_cp_features
{
setstate axis_cp_open_model invisible // Hide Open CP model
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0 // Landmines team warning message
disablespeaker axis_cp_sound // Disable morse code sound
}
trigger enable_cp_features
{
setstate axis_cp_open_model default // Show open CP model
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1 // Landmines team warning message
enablespeaker axis_cp_sound // Enable morse code sound
}
buildstart final
{
trigger neutral_cp_toi hide_neutral_cabinet // Hide Neutral CP model+clip brush
}
built final
{
trigger self enable_cp_features // Increase charge bar times
wm_announce "Axis Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
decayed final
{
setstate axis_cp_open_model invisible // Hide Open CP model
trigger neutral_cp_toi show_neutral_cabinet // Show Neutral CP model+clip brush
}
death
{
trigger neutral_cp_toi show_neutral_cabinet // Show Neutral CP model+clip brush
trigger self disable_cp_features // Default charge bar times
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
}
//=============================== spawns
allied1spawn_spawns
{
spawn
{
wait 50
}
}
allied1spawn_wobj
{
spawn
{
wait 200
}
trigger off
{
setstate allied1spawn_wobj invisible
alertentity allied1spawn_spawns
setstate allied1spawn_spawns invisible
}
trigger on
{
setstate allied1spawn_wobj default
alertentity allied1spawn_spawns
setstate allied1spawn_spawns default
}
trigger allied_capture
{
//
}
trigger axis_capture
{
//
}
}
allied2spawn_spawns
{
spawn
{
wait 50
setstate allied2spawn_spawns invisible
}
}
allied2spawn_wobj
{
spawn
{
wait 200
setstate allied2spawn_wobj invisible
}
trigger off
{
setstate allied2spawn_wobj invisible
setstate allied2spawn_spawns invisible
alertentity allied2spawn_spawns
}
trigger on
{
setstate allied2spawn_wobj default
setstate allied2spawn_spawns default
alertentity allied2spawn_spawns
setautospawn "CP Spawn" 1
}
trigger allied_capture
{
//
}
trigger axis_capture
{
//
}
}
allied3spawn_spawns
{
spawn
{
wait 50
setstate allied3spawn_spawns invisible
}
}
allied3spawn_wobj
{
spawn
{
wait 200
setstate allied3spawn_wobj invisible
}
trigger off
{
setstate allied3spawn_wobj invisible
setstate allied3spawn_spawns invisible
alertentity allied3spawn_spawns
}
trigger on
{
setstate allied3spawn_wobj default
setstate allied3spawn_spawns default
alertentity allied3spawn_spawns
// abort if cp already been done.
globalaccum 6 abort_if_equal 1
setautospawn "Allied flag spawn" 1
}
trigger allied_capture
{
//
}
trigger axis_capture
{
//
}
}
axis1spawn_spawns
{
spawn
{
wait 50
}
}
axis1spawn_wobj
{
spawn
{
wait 200
}
trigger off
{
setstate axis1spawn_wobj invisible
setstate axis1spawn_spawns invisible
alertentity axis1spawn_spawns
}
trigger on
{
setstate axis1spawn_wobj default
setstate axis1spawn_spawns default
alertentity axis1spawn_spawns
}
trigger allied_capture
{
//
}
trigger axis_capture
{
//
}
}
axis2spawn_spawns
{
spawn
{
wait 50
}
}
axis2spawn_wobj
{
spawn
{
wait 200
}
trigger off
{
setstate axis2spawn_wobj invisible
setstate axis2spawn_spawns invisible
alertentity axis2spawn_spawns
}
trigger on
{
setstate axis2spawn_wobj default
setstate axis2spawn_spawns default
alertentity axis2spawn_spawns
}
trigger allied_capture
{
//
}
trigger axis_capture
{
//
}
}
flag1_flag
{
spawn
{
wait 50
globalaccum 3 set 0
}
trigger allied_capture
{
globalaccum 3 abort_if_equal 1
globalaccum 3 set 1
trigger axis1spawn_wobj off
trigger allied3spawn_wobj on
wm_announce "The Allies have captured the forward bunker!"
wm_objective_status 3 1 1
wm_objective_status 3 0 0
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "radar_axis_bunker_captured"
wm_teamvoiceannounce 1 "radar_allies_bunker_captured"
wm_removeteamvoiceannounce 0 "radar_axis_bunker_stop"
wm_removeteamvoiceannounce 1 "radar_allies_bunker_capture"
// *---------------------------------------------------------------------------------*
// abort if CP is done
globalaccum 6 abort_if_equal 1
setautospawn "Allied flag spawn" 1
}
trigger axis_capture
{
globalaccum 3 abort_if_equal 0
globalaccum 3 set 0
trigger axis1spawn_wobj on
trigger allied3spawn_wobj off
wm_announce "The Axis have reclaimed the forward bunker!"
wm_objective_status 3 1 0
wm_objective_status 3 0 1
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "radar_axis_bunker_stop"
wm_addteamvoiceannounce 1 "radar_allies_bunker_capture"
wm_teamvoiceannounce 0 "radar_axis_bunker_reclaimed"
wm_teamvoiceannounce 1 "radar_allies_bunker_reclaimed"
// *---------------------------------------------------------------------------------*
}
trigger force_allied
{
setstate flag1_flag invisible
globalaccum 3 abort_if_equal 1
globalaccum 3 set 1
trigger axis1spawn_wobj off
trigger allied3spawn_wobj on
wm_announce "The Allies have secured the forward bunker!"
wm_objective_status 3 1 1
wm_objective_status 3 0 2
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "radar_axis_bunker_captured"
wm_teamvoiceannounce 1 "radar_allies_bunker_captured"
wm_removeteamvoiceannounce 0 "radar_axis_bunker_stop"
wm_removeteamvoiceannounce 1 "radar_allies_bunker_capture"
// *---------------------------------------------------------------------------------*
// abort if CP is done
globalaccum 6 abort_if_equal 1
setautospawn "Allied flag spawn" 1
}
}
///////////////////////////////////////////////
// //
// OTHER OBJECTIVES //
// //
///////////////////////////////////////////////
maingate
{
spawn
{
wait 50
constructible_class 3
}
death
{
wm_announce "The main gate has been destroyed!"
wm_objective_status 2 1 1
wm_objective_status 2 0 2
globalaccum 2 set 1
trigger flag1_flag force_allied
trigger mtd_sm do_open
// *----------------------------------- vo ------------------------------------------*
//wm_addteamvoiceannounce 0 "radar_axis_radars_defend"
//wm_addteamvoiceannounce 1 "radar_allies_radars_steal"
wm_teamvoiceannounce 0 "radar_axis_entrance1_destroyed"
//wm_teamvoiceannounce 0 "radar_axis_radars_defend"
wm_teamvoiceannounce 1 "radar_allies_entrance1_destroyed"
//wm_teamvoiceannounce 1 "radar_allies_radars_steal"
//wm_teamvoiceannounce 1 "allies_hq_objective_destroyed"
wm_removeteamvoiceannounce 0 "radar_axis_entrances_defend"
wm_removeteamvoiceannounce 1 "radar_allies_entrances_destroy"
// "Construct the command post!" voice over, unless its already been done.
globalaccum 6 abort_if_equal 1
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
}
}
mtd_td
{
spawn
{
wait 50
setstate mtd_td default
setstate mtd_sm invisible
}
trigger do_hide
{
setstate mtd_td invisible
}
}
mtd_sm
{
spawn
{
wait 50
setstate mtd_sm invisible
}
trigger do_open
{
setstate mtd_sm default
trigger mtd_td do_hide
wait 100
faceangles 0 -90 0 1500
}
}
sidedoor
{
spawn
{
wait 50
constructible_class 2
}
death
{
wait 100
wm_announce "The side door has been destroyed!"
trigger sidedoor_toi do_hide
//Sidedoor
wm_objective_status 5 1 1
wm_objective_status 5 0 2
}
}
sidedoor_toi
{
spawn
{
wait 50
}
trigger do_hide
{
setstate sidedoor_toi invisible
setstate sidedoor_cmm invisible
}
}
////////////////////////////////////////////////////
//=================================================
////////////////////////////////////////////////////
keycard_CMM