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OptimizationImproves performance or workflowImproves performance or workflow
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Things to improve / optimize:
lighting.glsl:
- Move the rotation sampling in PointShadow and ShadowCalculation out of the loops.
- Reduce branching problem, maybe set the textures to like 1x1 white pixel if they dont exist.
- Move some of the Clustered index math to the cpu, like the zLog var.
test.frag/.vert:
- TBN percision, maybe only pass the tangent and normal and reconstruct bitangent in frag shader.
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OptimizationImproves performance or workflowImproves performance or workflow