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Sockets.cpp
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752 lines (701 loc) · 20 KB
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#include "Sockets.h"
BOOL WSAstarted = FALSE;
HANDLE acceptorHand = nullptr, pollerHand = nullptr, clientPollerHand = nullptr; //infinte loop handles
ServerData serverData;
BYTE isServerRunning()
{
return serverData.serverSocket != INVALID_SOCKET;
}
SOCKET thisClientSocket = INVALID_SOCKET; //could maybe store this in ClientData struct but its not useful anywhere else
BYTE isPlayerConnected()
{
return thisClientSocket != INVALID_SOCKET;
}
int WSA()
{
if (!WSAstarted)
{
WSADATA wsaData = {0};
if (int errorVal = WSAStartup(MAKEWORD(2, 2), &wsaData))
{
dwprintf(L"WSAStartup failed: %d\n", errorVal);
return 1;
}
}
return 0;
}
int deWSA()
{
if (WSAstarted)
{
if (int errorVal = WSACleanup())
{
dwprintf(L"WSACleanup failed(???????): %d\n", errorVal);
return 1;
}
}
return 0;
}
int checkDeWSA()
{
if (thisClientSocket == INVALID_SOCKET && serverData.serverSocket == INVALID_SOCKET)
{
return deWSA();
}
return 0;
}
void deleteArrayElementAndCollapse(void *arr, int deleteIndex, int elementSize, int elementCount, void *filler)
{
memmove_s(
(BYTE*) arr + deleteIndex * elementSize,
(elementCount - deleteIndex) * elementSize,
(BYTE*) arr + (deleteIndex + 1) * elementSize,
(elementCount - deleteIndex - 1) * elementSize
);
/*BYTE *ptr = (BYTE*) arr;
for (int i = deleteIndex * elementSize; i < elementSize * (elementCount - 1); i++)
{
ptr[i] = ptr[i + elementSize];
}
BYTE *fill = (BYTE*) filler;*/
for (int i = elementSize - 1; i >= 0; i--)
{
((BYTE*) arr)[elementSize * (elementCount - 1) + i] = ((BYTE*) filler)[i];
}
}
void dwprintf(const WCHAR *format, ...)
{
va_list args;
va_start(args, format);
WCHAR buffer[1024];
vswprintf_s(buffer, 1024, format, args);
OutputDebugString(buffer);
va_end(args);
}
bool xIsBetweenYAndZIncluding(int x, int y, int z)
{
return x >= y && x <= z;
}
void actualAccept(SOCKET sock, sockaddr_in addr, int *waitingCount, SharedData *sharedData)
{
(*waitingCount)--;
BYTE response = CF_ACCEPT;
serverData.connectedSockets[serverData.currentConSockCount] = sock;
serverData.connectedAddrs[serverData.currentConSockCount] = addr;
int err = send(sock, (char *) &response, 1, 0);
if (err == SOCKET_ERROR)
{
dwprintf(L"send failed: %d\n", WSAGetLastError());
}
CatchupData catchup;
catchup.clientData.thisClientID = serverData.currentConSockCount;
catchup.sharedData = *sharedData;
err = send(sock, (char *) &catchup, sizeof(CatchupData), 0);
if (err == SOCKET_ERROR)
{
dwprintf(L"send failed: %d\n", WSAGetLastError());
}
sendToClients(PLAYER_JOIN, 0, serverData.currentConSockCount);
wchar_t b[16];
dwprintf(L"A client has connected. id in application: %d, SOCKET: %d, address: %s:%d\n",
serverData.currentConSockCount, sock, InetNtopW(AF_INET, &addr.sin_addr, b, 16), addr.sin_port);
serverData.currentConSockCount++;
}
void actualReject(SOCKET sock, int *waitingCount, BYTE reasons)
{
(*waitingCount)--;
BYTE response = reasons | CF_REJECT;
int err = send(sock, (char *) &response, 1, 0);
if (err == SOCKET_ERROR)
{
dwprintf(L"send failed: %d\n", WSAGetLastError());
}
//closesocket(sock);
}
DWORD WINAPI acceptorAuth(PVOID args)
{
AcceptorAuth_Args *aargs = (AcceptorAuth_Args *) args;
int nBytes, err;
WCHAR buffer[256] = {0};
pollfd pfd = {0};
pfd.fd = aargs->sock;
pfd.events = POLLIN;
err = WSAPoll(&pfd, 1, WAIT_FOR_AUTH_MS);
if (err == SOCKET_ERROR)
{
dwprintf(L"(AUTH) WSAPoll failed: %d\n", WSAGetLastError());
actualReject(aargs->sock, aargs->nWaitingForAuth, REASON_SERVERERR);
free(aargs);
return -1;
}
else if (err == 0)
{
dwprintf(L"(AUTH) WSAPoll timed out...\n");
actualReject(aargs->sock, aargs->nWaitingForAuth, REASON_SERVERERR | REASON_TIMEOUT);
free(aargs);
return -2;
}
nBytes = recv(aargs->sock, (char*) buffer, sizeof(buffer) / sizeof(*buffer), MSG_PEEK);
if (nBytes == SOCKET_ERROR)
{
dwprintf(L"(AUTH) recv peek failed: %d\n", WSAGetLastError());
actualReject(aargs->sock, aargs->nWaitingForAuth, REASON_SERVERERR);
free(aargs);
return -1;
}
nBytes = recv(aargs->sock, (char*) buffer, nBytes, 0);
if (nBytes == SOCKET_ERROR)
{
dwprintf(L"(AUTH) recv failed: %d\n", WSAGetLastError());
actualReject(aargs->sock, aargs->nWaitingForAuth, REASON_SERVERERR);
free(aargs);
return -1;
}
dwprintf(L"(AUTH) %d bytes recvd from port %d: %s\n", nBytes, aargs->addr.sin_port, buffer);
if (serverData.currentConSockCount == MAX_CONS)
{
actualReject(aargs->sock, aargs->nWaitingForAuth, REASON_SERVER_FULL);
}
else if (wcscmp(buffer, aargs->pass) == 0)
{
actualAccept(aargs->sock, aargs->addr, aargs->nWaitingForAuth, aargs->sharedData);
}
else
{
actualReject(aargs->sock, aargs->nWaitingForAuth, REASON_INVALPASS);
}
free(aargs);
return 0;
}
DWORD WINAPI acceptor(PVOID args)
{
Acceptor_Args arg = *(Acceptor_Args*) args;
free(args);
for (int i = 0;;)
{
if (i == MAX_WAITING_FOR_AUTH)
{
Sleep(GENERIC_SLEEP_TIME);
continue;
}
SOCKET potentialSocket = INVALID_SOCKET;
sockaddr_in potentialAddr;
int sz = sizeof(sockaddr_in);
dwprintf(L"Awaiting connections: %d/%d clients are authenticated and %d/%d in backlog\n", serverData.currentConSockCount, MAX_CONS, i, MAX_WAITING_FOR_AUTH);
potentialSocket = accept(arg.sock, (sockaddr *) &potentialAddr, &sz);
if (potentialSocket == INVALID_SOCKET)
{
dwprintf(L"accept failed: %d\n", WSAGetLastError());
Sleep(GENERIC_SLEEP_TIME);
continue;
}
if (serverData.currentConSockCount == MAX_CONS)
{
actualReject(potentialSocket, &i, REASON_SERVER_FULL);
continue;
}
++i;
AcceptorAuth_Args *aaargs = (AcceptorAuth_Args*) malloc(sizeof(AcceptorAuth_Args));
aaargs->nWaitingForAuth = &i;
aaargs->sock = potentialSocket;
aaargs->addr = potentialAddr;
aaargs->pass = arg.pass;
aaargs->sharedData = arg.sharedData;
DWORD acceptorThrID;
HANDLE acceptorHand = CreateThread(NULL, 0, &acceptorAuth, aaargs, 0, &acceptorThrID);
}
return 0;
}
BYTE path(BYTE from, BYTE to, BYTE id)
{
BYTE targetX = to % 11, targetY = to / 11;
BYTE currentX = from % 11, currentY = from / 11;
//dwprintf(L"Started pathing from (%d:%d) to (%d:%d)\n", currentX, currentY, targetX, targetY);
for (BYTE i = 0; i < (1 + !!serverData.runStatuses[id]); i++)
{
BYTE distXMod = targetX > currentX ? targetX - currentX : currentX - targetX;
BYTE distYMod = targetY > currentY ? targetY - currentY : currentY - targetY;
BYTE dist = distXMod > distYMod ? distXMod : distYMod;
if (dist > 0)
{
if (distXMod > distYMod)
{
//move a tile along x axis
currentX += targetX > currentX ? 1 : -1;
}
else if (distXMod < distYMod)
{
//move a tile along y axis
currentY += targetY > currentY ? 1 : -1;
}
else
{
//move a tile diagonally
currentX += targetX > currentX ? 1 : -1;
currentY += targetY > currentY ? 1 : -1;
}
}
//dwprintf(L" --->Pathed to (%d:%d)\n", currentX, currentY);
//TODO send msg to place acid here
}
return currentY * 11 + currentX;
}
void receiver(SOCKET socket, int socketID, SharedData *sharedData)
{
int err;
CmdVal commandAndValue;
err = recv(socket, (char*) &commandAndValue, sizeof(CmdVal), 0);
if (err == SOCKET_ERROR)
{
dwprintf(L"recv failed: %d\n", WSAGetLastError());
return;
}
if (commandAndValue.cmd == PLAYER_QUIT)
{
SOCKET inval = INVALID_SOCKET;
deleteArrayElementAndCollapse((void *) serverData.connectedSockets, socketID, sizeof(SOCKET), serverData.currentConSockCount--, &inval);
}
if (commandAndValue.cmd == CHANGE_OLM_LOC && socketID != 0)
{
//only the host may change olm location
return;
}
if (commandAndValue.cmd == CLICK_TILE && sharedData->playerPositions[socketID] != commandAndValue.val) //pathfind and send the adjusted msg
{
if (serverData.attackCooldown[socketID] > 0)
{
serverData.attackCooldown[socketID]--;
}
sendToClients(CLICK_TILE, path(sharedData->playerPositions[socketID], commandAndValue.val, socketID), socketID);
return;
}
if (commandAndValue.cmd == CLICK_PART)
{
if (serverData.attackCooldown[socketID] > 0)
{
serverData.attackCooldown[socketID]--;
}
char targetX = sharedData->olmLocation == West ? -1 : 11, targetY;
BYTE currentX = sharedData->playerPositions[socketID] % 11, currentY = sharedData->playerPositions[socketID] / 11;
switch ((OlmPart) commandAndValue.val)
{
case Mage:
{
targetY = sharedData->olmLocation == West ? 11 : 1;
break;
}
case Head:
{
targetY = 6;
break;
}
case Melee:
{
targetY = sharedData->olmLocation == West ? 1 : 11;
break;
}
default:
break;
}
targetY = xIsBetweenYAndZIncluding(currentY, targetY, targetY + 4)
? currentY
: currentY < targetY ? targetY : targetY + 4;
if (serverData.weaponRanges[socketID] == 0)
{
targetX = targetX == -1 ? 0 : 10;
BYTE distXMod = targetX > currentX ? targetX - currentX : currentX - targetX;
BYTE distYMod = targetY > currentY ? targetY - currentY : currentY - targetY;
if (!distXMod && !distYMod)
{
if (serverData.attackCooldown[socketID] == 0)
{
serverData.attackCooldown[socketID] = serverData.weaponSpeeds[socketID];
sendToClients(commandAndValue.cmd, commandAndValue.val, socketID);
}
sendToClients(CLICK_TILE, sharedData->playerPositions[socketID], socketID);
}
else
{
BYTE pathedTile = path(sharedData->playerPositions[socketID], targetY * 11 + targetX, socketID);
sendToClients(CLICK_TILE, pathedTile, socketID);
BYTE pathedX = pathedTile % 11, pathedY = pathedTile / 11;
distXMod = targetX > pathedX ? targetX - pathedX : pathedX - targetX;
distYMod = targetY > pathedY ? targetY - pathedY : pathedY - targetY;
if (!distXMod && !distYMod)
{
if (serverData.attackCooldown[socketID] == 0)
{
serverData.attackCooldown[socketID] = serverData.weaponSpeeds[socketID];
sendToClients(commandAndValue.cmd, commandAndValue.val, socketID);
}
}
}
return;
}
else
{
BYTE distXMod = targetX > currentX ? targetX - currentX : currentX - targetX;
BYTE distYMod = targetY > currentY ? targetY - currentY : currentY - targetY;
BYTE dist = distXMod > distYMod ? distXMod : distYMod;
targetX = targetX == -1 ? 0 : 10;
if (dist <= serverData.weaponRanges[socketID])
{
if (serverData.attackCooldown[socketID] == 0)
{
serverData.attackCooldown[socketID] = serverData.weaponSpeeds[socketID];
sendToClients(commandAndValue.cmd, commandAndValue.val, socketID);
}
sendToClients(CLICK_TILE, sharedData->playerPositions[socketID], socketID);
}
else
{
BYTE pathedTile = path(sharedData->playerPositions[socketID], targetY * 11 + targetX, socketID);
sendToClients(CLICK_TILE, pathedTile, socketID);
BYTE pathedX = pathedTile % 11, pathedY = pathedTile / 11;
distXMod = targetX > pathedX ? targetX - pathedX : pathedX - targetX;
distYMod = targetY > pathedY ? targetY - pathedY : pathedY - targetY;
dist = distXMod > distYMod ? distXMod : distYMod;
if (dist <= serverData.weaponRanges[socketID])
{
if (serverData.attackCooldown[socketID] == 0)
{
serverData.attackCooldown[socketID] = serverData.weaponSpeeds[socketID];
sendToClients(commandAndValue.cmd, commandAndValue.val, socketID);
}
}
}
return;
}
}
if (commandAndValue.cmd == TOGGLE_RUN)
{
serverData.runStatuses[socketID] = commandAndValue.val;
return;
}
sendToClients(commandAndValue.cmd, commandAndValue.val, socketID);
}
DWORD WINAPI poller(PVOID args)
{
int errorVal, i;
pollfd pfd[MAX_CONS];
while (true)
{
if (serverData.currentConSockCount == 0)
{
Sleep(GENERIC_SLEEP_TIME);
continue;
}
for (i = 0; i < serverData.currentConSockCount; i++)
{
pfd[i].fd = serverData.connectedSockets[i];
pfd[i].events = POLLIN;
}
errorVal = WSAPoll(pfd, serverData.currentConSockCount, POLL_TIMEOUT);
if (errorVal == SOCKET_ERROR)
{
dwprintf(L"WSAPoll failed: %d\n", WSAGetLastError());
Sleep(GENERIC_SLEEP_TIME);
}
else if (errorVal)
{
for (i = 0; i < serverData.currentConSockCount; i++)
{
if (pfd[i].revents & POLLERR)
{
//POLLERR comes with POLLHUP or POLLNVAL - either case remove it
SOCKET inval = INVALID_SOCKET;
deleteArrayElementAndCollapse((void *) serverData.connectedSockets, i, sizeof(SOCKET), serverData.currentConSockCount--, &inval);
sendToClients(PLAYER_QUIT, 0, i);
}
else if (pfd[i].revents & POLLIN)
{
receiver(serverData.connectedSockets[i], i, (SharedData *) args);
}
else if (pfd[i].revents) //revent 0 means nothing
{
dwprintf(L"unrecognized event from %d: 0x%x\n", i, pfd[i].revents);
}
}
}
}
return MAXDWORD;
}
SOCKET setupListenSocket(PCSTR ip, unsigned short port)
{
int errorVal;
SOCKET sock = INVALID_SOCKET;
sockaddr_in addr = {0};
addr.sin_family = AF_INET;
errorVal = inet_pton(AF_INET, ip, &addr.sin_addr);
if (errorVal != 1)
{
return INVALID_SOCKET;
}
addr.sin_port = htons(port);
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET)
{
return INVALID_SOCKET;
}
printf("Trying to bind...\n");
errorVal = bind(sock, (sockaddr*) &addr, sizeof(addr));
if (errorVal == SOCKET_ERROR)
{
closesocket(sock);
return INVALID_SOCKET;
}
errorVal = listen(sock, LISTEN_BACKLOG);
if (errorVal == SOCKET_ERROR)
{
closesocket(sock);
return INVALID_SOCKET;
}
return sock;
}
void handleMessageFromServer(HWND msgback)
{
SenderCmdVal senderCommandAndValue;
int nBytes = recv(thisClientSocket, (char*) &senderCommandAndValue, sizeof(SenderCmdVal), 0);
if (nBytes == SOCKET_ERROR)
{
dwprintf(L"recv failed: %d\n", WSAGetLastError());
return;
}
if (senderCommandAndValue.cmd == SERVER_CLOSED)
{
dwprintf(L"Server closed (clean)\n");
}
ValueAndSenderID *vsid = (ValueAndSenderID*) malloc(sizeof(ValueAndSenderID));
*vsid = {senderCommandAndValue.val, senderCommandAndValue.sender};
PostMessage(msgback, WM_MULTIPLAYER, senderCommandAndValue.cmd, (LPARAM) vsid);
}
DWORD WINAPI clientPoller(PVOID args)
{
int errorVal;
pollfd pfd = {thisClientSocket, POLLIN};
while (true)
{
errorVal = WSAPoll(&pfd, 1, POLL_TIMEOUT);
if (errorVal == SOCKET_ERROR)
{
dwprintf(L"(CLIENT) WSAPoll failed: %d\n", WSAGetLastError());
Sleep(GENERIC_SLEEP_TIME);
}
else
{
if (pfd.revents & POLLERR)
{
dwprintf(L"Server closed (not clean)\n");
PostMessage((HWND) args, WM_MULTIPLAYER, SERVER_CLOSED, (LPARAM) nullptr);
return 1;
}
else if (pfd.revents & POLLIN)
{
handleMessageFromServer((HWND) args);
}
else if (pfd.revents) //revent 0 means nothing
{
dwprintf(L"unrecognized event: 0x%x\n", pfd.revents);
}
}
}
return MAXDWORD;
}
int startServer(USHORT port, LPCWSTR pass, SharedData *sharedData)
{
SOCKET sock = setupListenSocket(SOCK_ADDR, port);
if (sock == INVALID_SOCKET)
{
dwprintf(L"listen socket setup failed: %d\n", WSAGetLastError());
return 1;
}
serverData.serverSocket = sock;
for (BYTE i = 0; i < MAX_CONS; i++)
{
serverData.connectedSockets[i] = INVALID_SOCKET;
serverData.connectedAddrs[i] = {};
serverData.runStatuses[i] = 1;
serverData.weaponRanges[i] = 5;
serverData.weaponSpeeds[i] = 2;
}
Acceptor_Args *aargs = (Acceptor_Args*) malloc(sizeof(Acceptor_Args));
LPWSTR passCopy = (LPWSTR) malloc(256 * sizeof(WCHAR));
lstrcpyW(passCopy, pass);
aargs->sock = sock;
aargs->pass = passCopy;
aargs->sharedData = sharedData;
DWORD acceptorThreadId;
acceptorHand = CreateThread(NULL, 0, &acceptor, aargs, 0, &acceptorThreadId);
DWORD pollerThreadId;
pollerHand = CreateThread(NULL, 0, &poller, aargs->sharedData, 0, &pollerThreadId);
return 0;
}
int startClient(HWND msgback, LPCWSTR ip, USHORT port, LPCWSTR pass)
{
#pragma region initialisation
//Defining socket structures
sockaddr_in addr = {0};
char unretardedIP[16];
sprintf_s(unretardedIP, "%ws", ip);
addr.sin_family = AF_INET;
int errorVal = inet_pton(AF_INET, unretardedIP, &addr.sin_addr);
if (errorVal != 1)
{
dwprintf(L"inet_pton failed: %d\n", errorVal);
return errorVal;
}
addr.sin_port = htons(port);
thisClientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (thisClientSocket == INVALID_SOCKET)
{
errorVal = WSAGetLastError();
dwprintf(L"socket failed: %d\n", errorVal);
return errorVal;
}
dwprintf(L"Trying to connect...\n");
errorVal = connect(thisClientSocket, (sockaddr*) &addr, sizeof(addr));
if (errorVal == SOCKET_ERROR)
{
errorVal = WSAGetLastError();
dwprintf(L"connect failed: %d\n", errorVal);
thisClientSocket = INVALID_SOCKET;
return errorVal;
}
#pragma endregion
#pragma region authentication
errorVal = send(thisClientSocket, (char*) pass, wcslen((wchar_t*) pass) * 2 + 1, 0);
if (errorVal == SOCKET_ERROR)
{
errorVal = WSAGetLastError();
dwprintf(L"send failed: %d\n", errorVal);
thisClientSocket = INVALID_SOCKET;
return errorVal;
}
BYTE auth;
errorVal = recv(thisClientSocket, (char*) &auth, 1, 0);
//expecting to receive 1 byte: success flags (CF_ACCEPT / CF_REJECT + reason)
if (errorVal == SOCKET_ERROR)
{
errorVal = WSAGetLastError();
dwprintf(L"recv failed: %d\n", errorVal);
thisClientSocket = INVALID_SOCKET;
return errorVal;
}
else if (errorVal == 0)
{
errorVal = WSAGetLastError();
dwprintf(L"Server closed connection\n");
thisClientSocket = INVALID_SOCKET;
return -1;
}
else if (errorVal != 1)
{
errorVal = WSAGetLastError();
dwprintf(L"(Client auth) Wrong response from server\n");
thisClientSocket = INVALID_SOCKET;
return errorVal;
}
else if ((auth & CF_REJECT) == CF_REJECT)
{
errorVal = WSAGetLastError();
dwprintf(L"Server declined connection: 0x%x\n", auth);
thisClientSocket = INVALID_SOCKET;
return errorVal;
}
#pragma endregion
#pragma region catchup
CatchupData catchup;
errorVal = recv(thisClientSocket, (char*) &catchup, sizeof(CatchupData), 0);
if (errorVal == SOCKET_ERROR)
{
errorVal = WSAGetLastError();
dwprintf(L"recv failed: %d\n", errorVal);
thisClientSocket = INVALID_SOCKET;
return errorVal;
}
else if (errorVal == 0)
{
errorVal = WSAGetLastError();
dwprintf(L"Server closed connection\n");
thisClientSocket = INVALID_SOCKET;
return -1;
}
else if (errorVal != sizeof(CatchupData))
{
errorVal = WSAGetLastError();
dwprintf(L"(Catchup) Wrong response from server\n");
thisClientSocket = INVALID_SOCKET;
return errorVal;
}
SendMessage(msgback, WM_MULTIPLAYER, DATA_CATCHUP, (LPARAM) &catchup); //SendMessage blocks so no need to worry about memory
#pragma endregion
DWORD pollerThreadID;
clientPollerHand = CreateThread(NULL, 0, &clientPoller, msgback, 0, &pollerThreadID);
return 0;
}
void stopServer()
{
TerminateThread(acceptorHand, 0);
TerminateThread(pollerHand, 0);
WaitForSingleObject(sendToClients(SERVER_CLOSED, 0, 0), 30000);
for (BYTE i = 0; i < serverData.currentConSockCount; i++)
{
closesocket(serverData.connectedSockets[i]);
}
closesocket(serverData.serverSocket);
serverData = {};
checkDeWSA();
}
void stopClient(BOOL manual)
{
TerminateThread(clientPollerHand, 0);
if (manual)
{
WaitForSingleObject(sendToServer(PLAYER_QUIT, 1), 60000);
}
closesocket(thisClientSocket);
thisClientSocket = INVALID_SOCKET;
checkDeWSA();
}
DWORD WINAPI sendToServerThreadStart(PVOID args)
{
int errorVal = send(thisClientSocket, (char*) args, sizeof(CmdVal), 0);
free(args);
if (errorVal == SOCKET_ERROR)
{
errorVal = WSAGetLastError();
dwprintf(L"send failed: %d\n", errorVal);
return errorVal;
}
return 0;
}
HANDLE sendToServer(Command command, UINT64 value)
{
CmdVal *args = (CmdVal*) malloc(sizeof(CmdVal));
*args = {command, value};
DWORD threadID;
return CreateThread(NULL, 0, &sendToServerThreadStart, args, 0, &threadID);
}
DWORD WINAPI sendToClientsThreadStart(PVOID args)
{
for (BYTE i = 0; i < serverData.currentConSockCount; i++)
{
int err = send(serverData.connectedSockets[i], (char*) args, sizeof(SenderCmdVal), 0);
if (err == SOCKET_ERROR)
{
err = WSAGetLastError();
dwprintf(L"send failed: %d\n", err);
free(args);
return err;
}
}
free(args);
return 0;
}
HANDLE sendToClients(Command command, UINT64 value, BYTE senderID)
{
SenderCmdVal *args = (SenderCmdVal*) malloc(sizeof(SenderCmdVal));
*args = {senderID, command, value};
DWORD threadID;
return CreateThread(NULL, 0, &sendToClientsThreadStart, args, 0, &threadID);
}