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Grid.cpp
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191 lines (160 loc) · 4.67 KB
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#include "Grid.hpp"
#include "Scores.hpp"
Grid::Grid(WINDOW * win) : block(){
this->win = win;
for(int i = 0; i < HEIGHT; i++){
for(int j = 0; j < WIDTH; j++)
grid[i][j] = false;
}
}
void Grid::addBlock(){
point blockCoordinates[4];
block.getCoordinates(blockCoordinates);
for(int i = 0; i < 4; i++)
grid[blockCoordinates[i].y][blockCoordinates[i].x] = true;
}
void Grid::displayGrid(){
for(int i = 0; i < HEIGHT; i++){
for(int j = 0; j < HEIGHT; j += 2){
if(grid[i][j/2])
mvwprintw(win, i, j, "[]");
else
mvwprintw(win, i, j, " %c", 46);
}
}
wrefresh(win);
}
void Grid::removeBlock(){
point blockCoordinates[4];
block.getCoordinates(blockCoordinates);
for(int i = 0; i < 4; i++)
grid[blockCoordinates[i].y][blockCoordinates[i].x] = false;
}
bool Grid::checkDirection(int direction){
point blockCoordinates[4];
block.getCoordinates(blockCoordinates);
removeBlock();
bool blocksCondition, borderCondition;
bool isFree = true;
for(int i = 0; i < 4; i++){
switch(direction){
case KEY_DOWN:
blocksCondition = grid[blockCoordinates[i].y + 1][blockCoordinates[i].x];
borderCondition = blockCoordinates[i].y + 1 > 19;
break;
case KEY_RIGHT:
blocksCondition = grid[blockCoordinates[i].y][blockCoordinates[i].x + 1];
borderCondition = blockCoordinates[i].x + 1 > 9;
break;
case KEY_LEFT:
blocksCondition = grid[blockCoordinates[i].y][blockCoordinates[i].x - 1];
borderCondition = blockCoordinates[i].x - 1 < 0;
break;
default:
break;
}
if(blocksCondition || borderCondition)
isFree = false;
}
if(!isFree)
addBlock();
return isFree;
}
void Grid::moveDirection(int direction){
if(checkDirection(direction))
block.move(direction);
addBlock();
displayGrid();
}
void Grid::moveDownDelayed(int delay = 10){
halfdelay(delay);
int command;
while(checkDirection(KEY_DOWN)){
command = wgetch(win);
if(command != ERR){
switch(command){
case 97:
rotation(false);
break;
case 100:
rotation(true);
break;
default:
moveDirection(command);
break;
}
wgetch(win);
}
moveDirection(KEY_DOWN);
}
}
int Grid::game(WINDOW * win){
Score score;
bool startOccupied = false;
while(!startOccupied){
score.display_score(win);
addBlock();
moveDownDelayed();
int cleared_lines = removeAllLines();
score.update_score(cleared_lines);
score.display_score(win);
Tetramino newblock;
block = newblock;
startOccupied = checkBlockArea();
}
return score.get_score();
}
int Grid::removeAllLines(){
int removedLines = 0;
for(int i = 0; i < HEIGHT; i++){
if(checkCompleted(i)){
for(int j = 0; j < WIDTH; j++){
grid[i][j] = false;
}
moveDownLines(i);
removedLines++;
}
}
return removedLines;
}
void Grid::moveDownLines(int line){
for(int i = line; i > 0; i--){
for(int j = 0; j < WIDTH; j++)
grid[i][j] = grid[i-1][j];
}
}
bool Grid::checkCompleted(int line){ // controlla che una riga sia completa
bool isComplete = true;
for(int j = 0; j < WIDTH; j++){
if(!grid[line][j])
isComplete = false;
}
return isComplete;
}
bool Grid::checkBlockArea(){
point blockCoordinates[4];
block.getCoordinates(blockCoordinates);
bool isOccupied = false;
for(int i = 0; i < 4; i++){
if(grid[blockCoordinates[i].y][blockCoordinates[i].x])
isOccupied = true;
}
return isOccupied;
}
void Grid::rotation(bool clockwise){ // 1 vuol dire clockwise 0 vuol dire counterclockwise
if(block.getID() != 1){
point blockCoordinates[4];
block.getCoordinates(blockCoordinates);
removeBlock();
block.rotate(clockwise);
while(block.isOut() == -1)
block.move(KEY_RIGHT);
while(block.isOut() == 1)
block.move(KEY_LEFT);
while(block.isOut() == 2)
block.move(KEY_DOWN);
while(checkBlockArea())
block.move(KEY_UP);
addBlock();
}
}