Astonishingly, the game's performance seems to have degraded since the last release. Possible reasons include upgrading to the latest Phaser version, the adoption of some ES6 features, or the change of some code constructs. Specifically, the game uses forEach instead of simple for loops in some places, which has been reported to yield worse performance in some contexts.
Astonishingly, the game's performance seems to have degraded since the last release. Possible reasons include upgrading to the latest Phaser version, the adoption of some ES6 features, or the change of some code constructs. Specifically, the game uses
forEachinstead of simpleforloops in some places, which has been reported to yield worse performance in some contexts.