In Spine, each element—such as bones and slots—must have a unique name. While a bone named “Head” and a slot named “Head” can coexist, two bones cannot share the same name. Therefore, if an element with the same name already exists, the following dialog appears:

Pressing OK returns you to the rename dialog, where you can enter a different name.
However, this workflow becomes inconvenient when you want to swap the names of two bones. For example, if you wish to exchange the names of Bone1 and Bone2, you must first rename Bone1 to a temporary name, then rename Bone2 to Bone1, and finally rename the temporarily renamed bone to Bone2.
To streamline this process, it would be helpful to support quicker name swapping—for instance, by showing the conflicting names in a dialog and allowing both names to be edited at once.
Related forum post:
https://esotericsoftware.com/forum/d/29501-feature-request
In Spine, each element—such as bones and slots—must have a unique name. While a bone named “Head” and a slot named “Head” can coexist, two bones cannot share the same name. Therefore, if an element with the same name already exists, the following dialog appears:

Pressing OK returns you to the rename dialog, where you can enter a different name.
However, this workflow becomes inconvenient when you want to swap the names of two bones. For example, if you wish to exchange the names of
Bone1andBone2, you must first renameBone1to a temporary name, then renameBone2toBone1, and finally rename the temporarily renamed bone toBone2.To streamline this process, it would be helpful to support quicker name swapping—for instance, by showing the conflicting names in a dialog and allowing both names to be edited at once.
Related forum post:
https://esotericsoftware.com/forum/d/29501-feature-request