If you have spatial buttons in the scene and teleport points then they cannot use the same dispatcher otherwise it may cause issues where a straight pointer can allow for a teleport action (and the curved pointer may also be used to select button options)
If you have spatial buttons in the scene and teleport points then they cannot use the same dispatcher otherwise it may cause issues where a straight pointer can allow for a teleport action (and the curved pointer may also be used to select button options)