Modpack
FTB Evolution
Is your suggestion related to a problem? Please describe.
By default the generic curio slot (2 of them in this pack) are (near) the top of the curio priority list, and since they're a wildcard slot that accept pretty much nearly all if not all curio types, if you quick equip anything into curio they'll fill these first.
I think it'd be nice if these generic catch-all slots would be in last priority on the bottom, so everything when being equipped first tries to fill their own dedicated slots.
There's a PR out there for Curio to natively implement this (TheIllusiveC4/Curios#588), but until that goes in this could be done here already by changing config/curios-common.toml and in slots adding "id=curio;order=9999" so that the entry becomes:
slots = ["id=curio;order=9999"]
This way instead of say equipping a backpack going into the default curio slot first:

It'd go in the back slot first, and note the 2 generic slots being on the bottom as last:
Mod suggestion
No response
Modpack
FTB Evolution
Is your suggestion related to a problem? Please describe.
By default the generic
curioslot (2 of them in this pack) are (near) the top of the curio priority list, and since they're a wildcard slot that accept pretty much nearly all if not all curio types, if you quick equip anything into curio they'll fill these first.I think it'd be nice if these generic catch-all slots would be in last priority on the bottom, so everything when being equipped first tries to fill their own dedicated slots.
There's a PR out there for Curio to natively implement this (TheIllusiveC4/Curios#588), but until that goes in this could be done here already by changing
config/curios-common.tomland inslotsadding"id=curio;order=9999"so that the entry becomes:This way instead of say equipping a backpack going into the default curio slot first:
It'd go in the back slot first, and note the 2 generic slots being on the bottom as last:
Mod suggestion
No response