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kinematicsstate.cpp
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269 lines (221 loc) · 8.08 KB
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#include "kinematicsstate.h"
#include <cmath>
#include <iostream>
#include <complex>
#include <vector>
#include <Eigen/Dense>
using Eigen::MatrixXf;
using Eigen::Vector3f;
using namespace Eigen;
using namespace std;
KinematicsState::KinematicsState(QObject *parent) : QObject(parent)
{
}
void KinematicsState::InverseKinematics(float x, float y, float z)
{
// varibales for IK
int alpha[3] = { 0, 120, 240 };
float r = 0.13;float la = 0.27;float lb = 0.74;
int e = 1;
float l[3];
float m[3];
float n[3];
float tteta[3][2];
float teta[3];
float teta2[3];
float teta3[3];
float beta;
Vector3f rrb(r, 0.0, 0.0);
Vector3f normal(0.0, 0.0, 0.0);
MatrixXf R(3, 3);
double xDegrees;
Vector3f temp(0.0, 0.0, -1.0);
int j = 0;
for (int i = 0;i < 3;i++) {
xDegrees = alpha[i];
//double alphaDeg = xDegrees*3.14159 / 180;
l[i] = 2 * r*la - 2 * x*la*cosd(xDegrees) + 2 * y*la*sind(xDegrees);
m[i] = 2 * z*la;
n[i] = pow(x, 2.0) + pow(y, 2.0) + pow(z, 2.0) + pow(la, 2.0) - pow(lb, 2.0) + pow(r, 2.0) + 2 * y*r*sind(xDegrees) - 2 * x*r*cosd(xDegrees);
if (imag(-m[i] + sqrt(pow(m[i], 2.0) + pow(l[i], 2.0) - pow(n[i], 2.0)) / (n[i] - l[i])) != 0) { // need data to check this part z may never have real part
j = 1;
}
if (j == 1) {
cout << " out of work space";
}
else {
tteta[i][0] = 2 * (atan2(-m[i] + sqrt(pow(m[i], 2) + pow(l[i], 2) - pow(n[i], 2)), (n[i] - l[i])) * (180 / 3.14159));
tteta[i][1] = 2 * (atan2(-m[i] - sqrt(pow(m[i], 2) + pow(l[i], 2) - pow(n[i], 2)), (n[i] - l[i])) * (180 / 3.14159));
if (2 * (atan2(-m[i] - sqrt(pow(m[i], 2) + pow(l[i], 2) - pow(n[i], 2)), (n[i] - l[i])) * (180 / 3.14159)) < -90) {
tteta[i][1] += 360;
}
if (2 * (atan2(-m[i] - sqrt(pow(m[i], 2) + pow(l[i], 2) - pow(n[i], 2)), (n[i] - l[i])) * (180 / 3.14159)) > 90) {
tteta[i][1] -= 360;
}
}
}
// shard haye zavayaye link ha
if (tteta[0][1] > 90 || tteta[0][1] < -60) {
cout << "degree out of bounds";
}
if (tteta[1][1] > 90 || tteta[1][1] < -60) {
cout << "degree out of bounds";
}
if (tteta[2][1] > 90 || tteta[2][1] < -60) {
cout << "degree out of bounds";
}
else
for (int i = 0;i < 3;i++) {
teta[i] = tteta[i][1];
}
// **************** Checking Singularity Points ********************** //
for (int i = 0;i < 3;i++) {
//double xDegrees = alpha[i];
//double alphaDeg = xDegrees*3.14159 / 180;
R << cosd(alpha[i]), -sind(alpha[i]), 0.0,
-sind(alpha[i]), cosd(alpha[i]), 0.0,
0.0, 0.0, 1.0;
//cout << R;
float xx0 = cosd(alpha[i])*(la*cosd(teta[i]) + r);
float yy0 = (la*cosd(teta[i]) + r)*sind(alpha[i]);
float zz0 = -la*sind(teta[i]);
Vector3f x0(xx0, yy0, zz0);
Vector3f x1(x, y, z);
Vector3f xb = R*rrb; // checckkk checcckk checcckkkk
teta2[i] = acos((x0 - xb).dot(x1 - x0) / ((x0 - xb).norm() * (x1 - x0).norm())) * (180 / 3.14159);
xb = temp;
//teta3(i) = acosd((dot(xb, x1 - x0)) / (norm(xb)*norm(x1 - x0)));
teta3[i] = acos(xb.dot(x1 - x0) / (xb.norm()*(x1 - x0).norm()))* (180 / 3.14159);
if ((teta2[i] > -30 && teta2[i] < 30) || (teta2[i] > 150 && teta2[i] < 210)) {}
if ((teta3[i] > -110 && teta3[i] < -70) || (teta3[i] > 70 && teta3[i] < 110)) {}
}
/// ******** Angle Limitation ************//
int rr = 0;
for (int i = 0;i < 3;i++) {
R << cosd(alpha[i]), -sind(alpha[i]), 0.0,
-sind(alpha[i]), cosd(alpha[i]), 0.0,
0.0, 0.0, 1.0;
float xx0 = cosd(alpha[i])*(la*cosd(teta[i]) + r);
float yy0 = (la*cosd(teta[i]) + r)*sind(alpha[i]);
float zz0 = -la*sind(teta[i]);
Vector3f x0(xx0, yy0, zz0);
Vector3f x1(x, y, z);
Vector3f xb = R*rrb;
normal = xb.cross(x0);
beta = acos(normal.dot(x1 - x0) / normal.norm()*(x1 - x0).norm()) * (180 / 3.14159);
if (beta > 135 || beta < 45) {
rr = 1;
}
if (rr == 0) {
for (int i = 0;i < 3;i++) {
finalTeta[i] = tteta[i][1];
}
}
}
}
void KinematicsState::Interpolation(KinematicsState& initial ,KinematicsState& final)//;float x1, float y1, float z1, float x2, float y2, float z2)
{
// state initial;
//state final;
//float x0, y0, z0;
//float x1, y1, z1;
initial.InverseKinematics(initial.x, initial.y, initial.z);
final.InverseKinematics(final.x, final.y, final.z);
float xx = initial.finalTeta[0];
float yy = final.finalTeta[0];
M1.calculate(initial.finalTeta[0], final.finalTeta[0], 0, 0, 350, 10, 100, 0.001, 0.999);
M2.calculate(initial.finalTeta[1], final.finalTeta[1], 0, 0, 350, 10, 100, 0.001, 0.999);
M3.calculate(initial.finalTeta[2], final.finalTeta[2], 0, 0, 350, 10, 100, 0.001, 0.999);
int arr[3] = {0,0,0};
if (isgreater(M1.qsize, M2.qsize)) {
if (isgreater(M1.qsize, M3.qsize)) {
size = M1.qsize;
q1 = new float[size];
q2 = new float[size];
q3 = new float[size];
float zavie;
float zavie2;
float zavie3;
for (int i = 0;i < (int)size;i++) {
zavie=(M1.q[i]-M1.q[0])/(M1.q[(int)size-1]-M1.q[0]);
q1[i] = zavie;
zavie2 = zavie*(M2.q[(int)size - 1] - M2.q[0]) + M2.q[0];
q2[i] = zavie2;
zavie3 = zavie*(M3.q[(int)size - 1] - M3.q[0]) + M3.q[0];
q3[i] = zavie3;
}
}
else {
size = M3.qsize;
q1 = new float[size];
q2 = new float[size];
q3 = new float[size];
float zavie;
float zavie2;
float zavie3;
for (int i = 0;i < (int)size;i++) {
zavie3 = (M3.q[i] - M3.q[0]) / (M3.q[(int)size - 1] - M3.q[0]);
q3[i] = zavie3;
zavie2 = zavie3*(M2.q[(int)size - 1] - M2.q[0]) + M2.q[0];
q2[i] = zavie2;
zavie = zavie3*(M1.q[(int)size - 1] - M1.q[0]) + M1.q[0];
q1[i] = zavie;
}
}
}
else if (isgreater(M2.qsize, M3.qsize)) {
size = M2.qsize;
size = M3.qsize;
q1 = new float[(int)size];
q2 = new float[(int)size];
q3 = new float[(int)size];
float zavie;
float zavie2;
float zavie3;
for (int i = 0;i < (int)size;i++) {
zavie2 = (M2.q[i] - M2.q[0]) / (M2.q[(int)size - 1] - M2.q[0]);
q2[i] = zavie2;
zavie = zavie2*(M1.q[(int)size - 1] - M1.q[0]) + M1.q[0];
q1[i] = zavie;
zavie = zavie2*(M1.q[(int)size - 1] - M1.q[0]) + M1.q[0];
q1[i] = zavie;
}
}
else {
size = M3.qsize;
q1 = new float[size];
q2 = new float[size];
q3 = new float[size];
float zavie;
float zavie2;
float zavie3;
// cout << "starts from here ";
int i;
for (i = 0;i < (int)size;i++) {
float x = M3.q[(int)size - 1];
zavie3 = (M3.q[i] - M3.q[0]) / (M3.q[(int)size - 1] - M3.q[0]);
q3[i] = zavie3*(M3.q[(int)size - 1] - M3.q[0]) + M3.q[0];;
//cout << "starts from here ";
// cout << q3[i];
//cout << "\n";
zavie2 = zavie3*(M2.q[(int)size - 1] - M2.q[0]) + M2.q[0];
q2[i] = zavie2;
//cout << q2[i];
//cout << "\n";
zavie = zavie3*(M1.q[(int)size - 1] - M1.q[0]) + M1.q[0];
q1[i] = zavie;
}
// cout << "i= " << i<<endl;
//for (int i = 0;i < size;i++) {
//}
}
}
KinematicsState::~KinematicsState()
{
delete[] q1;
q1 = NULL;
delete[] q2;
q2 = NULL;
delete[] q3;
q3 = NULL;
}