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Match the pool priority even though it doesn't matter (system was already idle)
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Lines changed: 1 addition & 1 deletion

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src/threading/scheduler/Pool.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -268,7 +268,7 @@ namespace threading {
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auto task = std::make_unique<ReactionTask>(
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nullptr,
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true,
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[](const ReactionTask&) { return PriorityLevel::REALTIME; },
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[](const ReactionTask&) { return PriorityLevel::HIGHEST; },
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[](const ReactionTask&) { return util::Inline::ALWAYS; },
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[](const ReactionTask&) { return dsl::word::Pool<>::descriptor(); },
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[](const ReactionTask&) { return std::set<std::shared_ptr<const util::GroupDescriptor>>{}; });

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