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Archer.cs
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66 lines (62 loc) · 1.82 KB
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using System;
namespace RPG
{
public class Archer : Hero
{
Random random = new Random();
public Archer()
: base()
{
typeClass = "Лучник";
skills = new string[]{"Огненные стрелы", "Град стрел", "Мощный выстрел"};
}
public override void Skill(out string skillName, out int damage)
{
int probability = random.Next(0, 100);
if(!buf)
{
if(probability <= 20)
{
skillName = "Мощный выстрел";
}
else if(probability <= 90)
{
skillName = "Огненные стрелы";
}
else
{
skillName = "Град стрел";
}
}
else
{
if(probability <= 70)
{
skillName = "Мощный выстрел";
}
else
{
skillName = "Град стрел";
}
}
switch(skillName)
{
case "Мощный выстрел":
damage = (int)(Strength * 1.5);
break;
case "Град стрел":
damage = (int)(Strength * 2.5);
break;
case "Огненные стрелы":
bufName = "Огненные стрелы";
buf = true;
bufDamage = 5;
damage = 0;
break;
default:
damage = 0;
break;
}
}
}
}