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Copy pathDirectory.Build.props
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35 lines (34 loc) · 2.22 KB
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<Project>
<PropertyGroup>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<TreatWarningsAsErrors Condition="'$(CI)' == 'true'">true</TreatWarningsAsErrors>
<TreatWarningsAsErrors Condition="'$(TreatWarningsAsErrors)' == ''">false</TreatWarningsAsErrors>
<ContinuousIntegrationBuild Condition="'$(CI)' == 'true'">true</ContinuousIntegrationBuild>
<Deterministic>true</Deterministic>
<EnablePackageValidation>true</EnablePackageValidation>
<VersionPrefix>0.4.0</VersionPrefix>
<VersionSuffix>preview.1</VersionSuffix>
<Authors>Feather Contributors</Authors>
<Company>Feather</Company>
<PackageProjectUrl>https://github.com/FeatherCompute/Feather</PackageProjectUrl>
<RepositoryUrl>https://github.com/FeatherCompute/Feather</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<FeatherPackRepositoryDocs Condition="'$(FeatherPackRepositoryDocs)' == ''">true</FeatherPackRepositoryDocs>
<PackageReadmeFile Condition="'$(FeatherPackRepositoryDocs)' == 'true'">README.md</PackageReadmeFile>
<PackageTags>gpu;compute;graphics;roslyn;easygpu;autodiff</PackageTags>
<PackageReleaseNotes>Preview release of the FeatherCompute C# GPU frontend for EasyGPU. Extends SceneMaterial with Ior, DiffuseRoughness and TransmissionWeight, so a pass can shade the full Principled model rather than base colour and roughness alone; adds RenderContext.IsInteractive, letting one pass pick sample and bounce budgets for the viewport and for a final frame; pools rasterizer render targets across frames; and fixes integer-vector uniforms, bool uniforms, descriptor stages and a range check that capped render resolution.</PackageReleaseNotes>
</PropertyGroup>
<ItemGroup Condition="'$(IsPackable)' == 'true' and '$(FeatherPackRepositoryDocs)' == 'true'">
<None Include="$(MSBuildThisFileDirectory)README.md"
Pack="true"
PackagePath="\"
Visible="false" />
<None Include="$(MSBuildThisFileDirectory)docs/img/*.png;$(MSBuildThisFileDirectory)docs/img/*.svg"
Pack="true"
PackagePath="docs/img"
Visible="false" />
</ItemGroup>
</Project>