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masteries_module.py
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223 lines (157 loc) · 7.64 KB
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import masteries_dir.masteries_data as masteries_data
import items_module
import collections
class InvalidMasteriesSetupError(Exception):
pass
class MasteriesValidation(object):
MASTERIES_TREE_CATEGORIES = ()
MASTERIES_ATTRIBUTES = masteries_data.MASTERIES_ATTRIBUTES
PREVIOUS_TIER_REQUIRED_POINTS = 4
MAX_MASTERIES_COUNT = 30
def __init__(self, selected_masteries_dct):
self.selected_masteries_dct = selected_masteries_dct
def _mastery_dct(self, mastery_name):
return self.MASTERIES_ATTRIBUTES[mastery_name]
def _mastery_stats_dct(self, mastery_name):
return self._mastery_dct(mastery_name=mastery_name)['stats']
def _max_mastery_points(self, mastery_name):
return self._mastery_dct(mastery_name=mastery_name)['max_points']
def _mastery_tier_points(self, mastery_name):
return self._mastery_dct(mastery_name=mastery_name)['tier']
def _mastery_tree_category(self, mastery_name):
return self._mastery_dct(mastery_name=mastery_name)['tree_category']
def _validate_single_mastery_dependencies(self, mastery_dct, mastery_name):
"""
Checks if given mastery has enough points in masteries it depends from.
:raise: InvalidMasteriesSetup
:return: None
"""
if 'from' in mastery_dct:
roots_lst = mastery_dct['from']
for root_mastery in roots_lst:
root_points = self.selected_masteries_dct[root_mastery]
# Dependency must have exactly max points.
if root_points != self._max_mastery_points(mastery_name=mastery_name):
raise InvalidMasteriesSetupError
def _validate_single_mastery_points_count(self, mastery_name):
"""
Checks if given mastery exceeds its own max.
:raise: InvalidMasteriesSetup
:return: None
"""
mastery_points = self.selected_masteries_dct[mastery_name]
max_points = self._max_mastery_points(mastery_name=mastery_name)
if (mastery_points < 0) or (mastery_points > max_points):
raise InvalidMasteriesSetupError
def _validate_tier_counts(self, tiers_points_dct):
"""
Checks if all base tiers have enough points.
:param tiers_points_dct:
:return: None
"""
for tree_name in tiers_points_dct:
# Creates a list with all tiers' numbers excluding the highest.
# Highest tier is ignored since its count is irrelevant.
tree_tiers_dct = sorted(tiers_points_dct[tree_name])[:-1]
# Therefor, all previous tiers must have enough points.
for tier_num in tree_tiers_dct:
# Tier count check.
if tree_tiers_dct[tier_num] < self.PREVIOUS_TIER_REQUIRED_POINTS:
raise InvalidMasteriesSetupError
def _validate_total_masteries_count(self, total_masteries_points):
if total_masteries_points > self.MAX_MASTERIES_COUNT:
raise InvalidMasteriesSetupError
def validate_masteries(self):
total_points = 0
tiers_points_dct = {k: collections.Counter() for k in self.MASTERIES_TREE_CATEGORIES}
for mastery_name in self.selected_masteries_dct:
mastery_dct = self._mastery_dct(mastery_name=mastery_name)
self._validate_single_mastery_dependencies(mastery_dct=mastery_dct, mastery_name=mastery_name)
self._validate_single_mastery_points_count(mastery_name=mastery_name)
mastery_points = self.selected_masteries_dct[mastery_name]
mastery_tier = self._mastery_tier_points(mastery_name=mastery_name)
mastery_category = self._mastery_tree_category(mastery_name=mastery_name)
tiers_points_dct[mastery_category] += {mastery_tier: mastery_points}
total_points += mastery_points
self._validate_tier_counts(tiers_points_dct=tiers_points_dct)
self._validate_total_masteries_count(total_masteries_points=total_points)
class MasteriesProperties(MasteriesValidation):
"""
Creates a single buff containing all static stats from masteries.
"""
def __init__(self, selected_masteries_dct, player_lvl):
MasteriesValidation.__init__(self,
selected_masteries_dct=selected_masteries_dct)
# TODO: Decide if validation from previous class is needed in runtime.
# self.validate_masteries()
self.player_lvl = player_lvl
self.selected_masteries_dct = selected_masteries_dct
self.__masteries_static_stats_buff_dct = {}
self._set_chosen_masteries_static_stats_buff()
def _mastery_stat_value(self, mastery_name, values_tpl, stat_name):
"""
Calculates the value of a mastery stat.
:return: (float)
"""
number_of_vals = values_tpl
mastery_lvl = self.selected_masteries_dct[mastery_name]
values_index = mastery_lvl - 1
# Selects first value if mastery has 1 max point.
if number_of_vals != 1:
value = values_tpl[values_index]
else:
value = values_tpl[0]
# PER LVL
if 'per_lvl' in stat_name:
value *= self.player_lvl
return value
def _total_masteries_stats_dct(self):
"""
Creates a dict containing all stats from all masteries.
:return: (dict)
"""
final_stats_dct = {}
# Ends if empty.
if not self.selected_masteries_dct:
return final_stats_dct
for mastery_name in self.selected_masteries_dct:
mastery_attrs_dct = self.MASTERIES_ATTRIBUTES[mastery_name]
# If mastery has any data.
if mastery_attrs_dct:
mastery_stats = mastery_attrs_dct['stats']
# If mastery has any stats.
if mastery_stats:
for stat_name in mastery_stats:
stat_dct = mastery_stats[stat_name]
# Insert name if it doesn't exist.
final_stats_dct.setdefault(stat_name, {})
for stat_type in stat_dct:
# Insert type if it doesn't exist.
final_stats_dct[stat_name].setdefault(stat_type, 0)
# Adds value to existing values.
values_tpl = stat_dct[stat_type]['stat_values']
stat_val = self._mastery_stat_value(mastery_name=mastery_name,
values_tpl=values_tpl,
stat_name=stat_name)
final_stats_dct[stat_name][stat_type] += stat_val
return final_stats_dct
def _set_chosen_masteries_static_stats_buff(self):
"""
Creates a buff containing all passive stats of chosen items.
:return: (None)
"""
returned_dct = {'stats': self._total_masteries_stats_dct(),
'target_type': 'player',
'buff_source': 'masteries'}
returned_dct.update(items_module.CHOSEN_ITEMS_AND_MASTERIES_BUFF_BASE)
self.__masteries_static_stats_buff_dct = returned_dct
def masteries_static_stats_buff(self):
return self.__masteries_static_stats_buff_dct
def masteries_stats_dependencies(self):
all_m_stats_deps = set()
for m in self.selected_masteries_dct:
mastery_dct = self.MASTERIES_ATTRIBUTES[m]
if mastery_dct:
m_stats_dep = mastery_dct['stats_dependencies']
all_m_stats_deps |= m_stats_dep
return all_m_stats_deps