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AvatarStatsLoader.csproj
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42 lines (42 loc) · 1.74 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(BONELAB_PATH)\MelonLoader\net6\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(BONELAB_PATH)\MelonLoader\Il2CppAssemblies\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BoneLib">
<HintPath>$(BONELAB_PATH)\Mods\BoneLib.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(BONELAB_PATH)\MelonLoader\Il2CppAssemblies\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(BONELAB_PATH)\MelonLoader\net6\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Il2CppSLZ.Marrow">
<HintPath>$(BONELAB_PATH)\MelonLoader\Il2CppAssemblies\Il2CppSLZ.Marrow.dll</HintPath>
</Reference>
<Reference Include="Il2CppSLZ.Serialize">
<HintPath>$(BONELAB_PATH)\MelonLoader\Il2CppAssemblies\Il2CppSLZ.Serialize.dll</HintPath>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(BONELAB_PATH)\MelonLoader\net6\Il2CppInterop.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BONELAB_PATH)\MelonLoader\Il2CppAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BONELAB_PATH)\MelonLoader\Il2CppAssemblies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="AvatarStatsLoader.csproj.user" />
</ItemGroup>
</Project>